Player Matchup

Sobek
Sobek
 
Sobek
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
FATMANSLAMM
Hercules
Level 66
God Stats
19W - 20L
1,490 SR
Queue Stats
572W - 608L
1,317 Elo+
Solo
He Bo
He Bo
FluffJediMaster
He Bo
Level 134
God Stats
5W - 7L
1,409 SR
Queue Stats
470W - 481L
1,372 Elo+
Solo
Camazotz
Camazotz
Mantrelltyrone8
Camazotz
Level 112
God Stats
5W - 5L
1,514 SR
Queue Stats
561W - 595L
1,366 Elo+
Solo
Cthulhu
Cthulhu
ResidentTrack
Cthulhu
Level 90
God Stats
2W - 1L
1,615 SR
Queue Stats
55W - 58L
1,374 Elo+
Solo
Team Averages
Level 93
1,506 SR
1,386 Elo+

VS

Team Averages
Level 88
1,432 SR
1,421 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
 
Mulan
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
maaxattack
Hel
Level 74
God Stats
6W - 6L
1,291 SR
Queue Stats
247W - 275L
1,322 Elo+
Party 1
Anhur
Anhur
scarletspider11
Anhur
Level 16
God Stats
0W - 1L
1,369 SR
Queue Stats
5W - 11L
1,282 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
18
1 / 4 / 17
10,711
669
8,486
22,899
29,566
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hercules
FATMANSLAMM
Hercules
20
10 / 3 / 11
12,685
793
17,148
22,481
17,328
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 7 / 13
10,397
650
9,882
13,950
5,090
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Camazotz
19
7 / 3 / 13
11,941
746
17,067
24,213
11,140
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
20
6 / 4 / 15
12,224
764
26,676
19,539
18,535
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
20
5 / 3 / 13
12,908
807
17,270
13,884
5,822
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
 
Mulan
18
7 / 5 / 13
11,065
692
25,001
20,976
22,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
 
Sun Wukong
18
1 / 4 / 16
10,660
666
13,890
18,438
15,283
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
3 / 8 / 12
10,879
680
13,338
19,456
11,260
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
5 / 7 / 10
10,388
649
12,685
16,589
6,965
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
85
27
Kills
21
21
Deaths
27
69
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
4
17
2.38
L
Danzaburou
 
Danzaburou
5
3
13
3.83
L
Mulan
 
Mulan
7
5
13
2.7
L
Sun Wukong
 
Sun Wukong
1
4
16
2.25
W
Hercules
FATMANSLAMM
Hercules
10
3
11
5.17
W
3
7
13
1.36
W
Camazotz
7
3
13
4.5
W
Cthulhu
6
4
15
3.38
L
3
8
12
1.13
L
5
7
10
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,259
Damage
82,184
103,082
Taken
89,343
81,659
Mitigated
62,302
48,544
Healing
38,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
8,486
552
401
4,276
22,899
29,566
191
3,275
18,869
22,377
0
L
Danzaburou
 
Danzaburou
17,270
7,538
1,120
2,832
13,884
5,822
1,559
7,863
6,021
0
43,542
L
Mulan
 
Mulan
25,001
1,260
2,451
6,852
20,976
22,972
1,013
10,016
10,960
0
30,504
L
Sun Wukong
 
Sun Wukong
13,890
1,731
722
4,684
18,438
15,283
250
9,317
9,121
0
26,451
W
Hercules
FATMANSLAMM
Hercules
17,148
5,641
7,320
11,956
22,481
17,328
1,757
3,390
18,958
0
26,736
W
9,882
973
1,623
2,169
13,950
5,090
726
1,191
12,518
26,190
0
W
Camazotz
17,067
6,031
1,094
11,078
24,213
11,140
1,920
2,229
21,348
0
25,521
W
Cthulhu
26,676
1,068
3,015
5,612
19,539
18,535
333
3,253
16,020
53,082
0
L
13,338
961
9,936
8,093
19,456
11,260
34
11,839
7,617
20,473
0
L
12,685
6,583
145
2,036
16,589
6,965
525
6,009
10,580
0
19,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,958
Gold Earned
55,900
151
Minions Killed
127
0
Camps Cleared
0
1,462,983
Distance Traveled
1,315,251
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,711
669
19
1
0
296,469
1
L
Danzaburou
12,908
807
51
3
0
248,087
0
L
Mulan
11,065
692
17
1
0
285,591
1
L
Sun Wukong
10,660
666
25
2
0
281,530
0
W
Hercules
12,685
793
19
1
0
300,123
0
W
He Bo
10,397
650
19
1
0
249,496
0
W
Camazotz
11,941
746
21
1
0
323,382
0
W
Cthulhu
12,224
764
73
5
0
293,513
2
L
Hel
10,879
680
20
1
0
277,955
0
L
Anhur
10,388
649
14
1
0
222,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role