Player Matchup

Danzaburou
Danzaburou
Fandelpou
Danzaburou
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 12L
1,308 Elo+
Party 2
Loki
Loki
Whindersson6
Loki
Level 26
God Stats
8W - 9L
1,459 SR
Queue Stats
83W - 85L
1,436 Elo+
Solo
Agni
Agni
bauduco_sem_choc
Agni
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,176 Elo+
Solo
Sun Wukong
Sun Wukong
ldonoso
Sun Wukong
Level 14
God Stats
1W - 1L
1,728 SR
Queue Stats
13W - 15L
1,372 Elo+
Party 2
Ymir
Ymir
uwu113
Ymir
Level 6
God Stats
1W - 3L
1,358 SR
Queue Stats
2W - 9L
1,149 Elo+
Party 2
Team Averages
Level 11
1,509 SR
1,288 Elo+

VS

Team Averages
Level 41
1,497 SR
1,475 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
BravusGray
Nemesis
Level 6
God Stats
2W - 0L
1,711 SR
Queue Stats
5W - 1L
1,690 Elo+
Party 1
Merlin
Merlin
DessFray
Merlin
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,785 Elo+
Party 1
Cthulhu
Cthulhu
el_Don_comedia56
Cthulhu
Level 21
God Stats
8W - 12L
1,336 SR
Queue Stats
26W - 33L
1,292 Elo+
Solo
Anhur
Anhur
oHenryzinx
Anhur
Level 16
God Stats
8W - 10L
1,438 SR
Queue Stats
150W - 186L
1,107 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fandelpou
Danzaburou
7
0 / 3 / 2
4,668
467
1,661
4,921
1,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8
1 / 2 / 0
5,111
511
1,569
5,889
1,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 7 / 0
4,422
442
1,388
5,682
1,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
ldonoso
Sun Wukong
9
1 / 5 / 0
5,214
521
3,025
7,937
4,351
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
uwu113
Ymir
8
1 / 2 / 1
5,001
500
1,005
4,369
2,072
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
11
5 / 1 / 0
6,771
677
3,968
4,848
2,232
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
BravusGray
Nemesis
8
3 / 0 / 1
5,528
553
852
3,541
984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Merlin
DessFray
Merlin
12
5 / 1 / 2
6,462
646
5,386
4,367
1,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
2 / 1 / 1
4,923
492
3,648
4,740
2,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anhur
9
2 / 1 / 0
5,510
551
2,056
1,713
383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
3
Kills
17
19
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
5
1
0
5
W
Nemesis
BravusGray
Nemesis
3
0
1
3.5
W
Merlin
DessFray
Merlin
5
1
2
6
L
Danzaburou
Fandelpou
Danzaburou
0
3
2
0.33
L
1
2
0
0.5
L
0
7
0
0
W
2
1
1
2.5
L
Sun Wukong
ldonoso
Sun Wukong
1
5
0
0.2
W
Anhur
2
1
0
2
L
Ymir
uwu113
Ymir
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,648
Damage
15,910
28,798
Taken
19,209
10,968
Mitigated
7,373
4,476
Healing
5,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
3,968
331
0
0
4,848
2,232
428
1,160
3,561
32,187
0
W
Nemesis
BravusGray
Nemesis
852
206
0
2,200
3,541
984
0
273
3,218
0
20,834
W
Merlin
DessFray
Merlin
5,386
411
0
1,892
4,367
1,208
319
10
4,353
32,443
0
L
Danzaburou
Fandelpou
Danzaburou
1,661
849
0
440
4,921
1,233
0
2,346
2,575
0
15,074
L
1,569
302
0
2,728
5,889
1,671
0
2,351
3,538
0
22,567
L
1,388
521
0
250
5,682
1,641
132
3,227
2,455
11,552
0
W
3,648
200
0
950
4,740
2,566
0
558
4,182
19,275
0
L
Sun Wukong
ldonoso
Sun Wukong
3,025
339
0
808
7,937
4,351
0
3,829
4,108
0
21,763
W
Anhur
2,056
1,053
0
492
1,713
383
70
211
1,502
0
16,382
L
Ymir
uwu113
Ymir
1,005
26
0
250
4,369
2,072
0
1,249
3,120
13,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,416
Gold Earned
29,194
173
Minions Killed
277
0
Camps Cleared
0
1,005,083
Distance Traveled
1,017,116
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
6,771
677
81
8
0
178,032
0
W
Nemesis
5,528
553
53
5
0
222,958
2
W
Merlin
6,462
646
70
7
0
209,631
3
L
Danzaburou
4,668
467
35
4
0
216,319
0
L
Loki
5,111
511
46
5
0
172,045
1
L
Agni
4,422
442
18
2
0
174,549
0
W
Cthulhu
4,923
492
29
3
0
205,026
1
L
Sun Wukong
5,214
521
45
5
0
218,490
0
W
Anhur
5,510
551
44
4
0
201,469
0
L
Ymir
5,001
500
29
3
0
223,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role