Player Matchup

Horus
Horus
Desarmando
Horus
Level 68
God Stats
4W - 11L
1,337 SR
Queue Stats
260W - 267L
1,542 Elo+
Party 1
Ra
Ra
FrostyG96
Ra
Level 152
God Stats
14W - 14L
1,533 SR
Queue Stats
517W - 489L
1,547 Elo+
Solo
Hades
Hades
Ozkr_LOL
Hades
Level 114
God Stats
19W - 18L
1,628 SR
Queue Stats
324W - 308L
1,508 Elo+
Party 1
Izanami
Izanami
TheJuanAnd0nlyy
Izanami
Level 56
God Stats
4W - 2L
1,547 SR
Queue Stats
25W - 35L
1,745 Elo+
Solo
Kuzenbo
Kuzenbo
isaac194die
Kuzenbo
Level 126
God Stats
7W - 14L
1,444 SR
Queue Stats
101W - 113L
1,502 Elo+
Party 1
Team Averages
Level 103
1,498 SR
1,569 Elo+

VS

Team Averages
Level 110
1,588 SR
1,551 Elo+
Sol
Sol
AfroWinja
Sol
Level 129
God Stats
5W - 4L
1,594 SR
Queue Stats
171W - 175L
1,591 Elo+
Party 2
Apollo
Apollo
Octagonal Echo
Apollo
Level 125
God Stats
13W - 7L
1,598 SR
Queue Stats
108W - 106L
1,594 Elo+
Party 2
Sylvanus
Sylvanus
SadBoiThicc
Sylvanus
Level 126
God Stats
11W - 7L
1,747 SR
Queue Stats
92W - 76L
1,616 Elo+
Party 2
Mercury
Mercury
Tillingfish
Mercury
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 155L
1,583 Elo+
Solo
Zhong Kui
Zhong Kui
Trill_Sensei
Zhong Kui
Level 62
God Stats
6W - 2L
1,500 SR
Queue Stats
172W - 183L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
5 / 0 / 3
8,801
550
9,005
9,077
4,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

16
1 / 1 / 2
9,123
570
4,637
7,981
3,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hades
Ozkr_LOL
Hades
17
4 / 1 / 0
9,961
623
8,486
11,277
5,699
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
0 / 3 / 0
6,249
391
4,198
7,431
2,396
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kuzenbo
isaac194die
Kuzenbo
13
1 / 0 / 2
7,831
489
4,426
7,446
7,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
7,406
463
4,257
9,192
1,777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 3 / 1
7,795
487
7,688
8,592
2,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
SadBoiThicc
Sylvanus
11
1 / 0 / 2
6,937
434
4,021
9,281
7,318
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Tillingfish
Mercury
13
0 / 3 / 3
7,537
471
3,756
9,837
3,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
Trill_Sensei
Zhong Kui
14
1 / 2 / 0
7,672
480
8,776
12,385
9,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
11
Kills
5
5
Deaths
12
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Horus
5
0
3
6.5
W
1
1
2
2
L
2
3
1
0.83
W
Hades
Ozkr_LOL
Hades
4
1
0
4
L
Sylvanus
SadBoiThicc
Sylvanus
1
0
2
2
W
0
3
0
0
L
Mercury
Tillingfish
Mercury
0
3
3
0.5
L
Zhong Kui
Trill_Sensei
Zhong Kui
1
2
0
0.5
W
Kuzenbo
isaac194die
Kuzenbo
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,752
Damage
28,498
43,212
Taken
49,287
23,077
Mitigated
24,069
21,017
Healing
15,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,257
1,053
0
3,490
9,192
1,777
1,484
1,720
7,472
44,307
0
W
Horus
9,005
3,374
765
5,209
9,077
4,731
36
3,162
5,781
0
46,613
W
4,637
96
252
3,994
7,981
3,074
126
3,247
4,734
78,392
0
L
7,688
4,260
0
500
8,592
2,816
0
2,744
5,848
0
63,513
W
Hades
Ozkr_LOL
Hades
8,486
1,078
82
7,371
11,277
5,699
2,214
6,522
3,932
60,255
0
L
Sylvanus
SadBoiThicc
Sylvanus
4,021
1,277
1,576
3,363
9,281
7,318
0
2,410
6,871
18,752
0
W
4,198
2,770
0
1,368
7,431
2,396
0
1,111
6,320
0
38,644
L
Mercury
Tillingfish
Mercury
3,756
660
0
444
9,837
3,117
0
3,705
6,132
0
49,867
L
Zhong Kui
Trill_Sensei
Zhong Kui
8,776
1,184
0
5,777
12,385
9,041
0
7,150
5,235
46,766
0
W
Kuzenbo
isaac194die
Kuzenbo
4,426
1,684
0
1,976
7,446
7,177
0
2,113
5,333
23,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,965
Gold Earned
37,347
495
Minions Killed
435
0
Camps Cleared
0
1,487,838
Distance Traveled
1,272,328
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,406
463
80
5
0
217,433
1
W
Horus
8,801
550
83
5
0
334,016
2
W
Ra
9,123
570
143
9
0
319,278
5
L
Apollo
7,795
487
129
8
0
269,566
4
W
Hades
9,961
623
159
10
0
251,729
4
L
Sylvanus
6,937
434
38
2
0
234,170
5
W
Izanami
6,249
391
81
5
0
294,701
0
L
Mercury
7,537
471
93
6
0
341,392
3
L
Zhong Kui
7,672
480
95
6
0
209,767
3
W
Kuzenbo
7,831
489
29
2
0
288,114
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role