Player Matchup

Merlin
Merlin
ElDixbloQC
Merlin
Level 5
God Stats
1W - 1L
1,324 SR
Queue Stats
5W - 7L
1,500 Elo+
Solo
Agni
Agni
MiguelOlvera23
Agni
Level 29
God Stats
11W - 12L
1,366 SR
Queue Stats
24W - 28L
1,174 Elo+
Solo
Ra
Ra
Velez_iacc_14
Ra
Level 11
God Stats
4W - 2L
1,672 SR
Queue Stats
309W - 313L
1,166 Elo+
Solo
Anubis
Anubis
collinsTroy
Anubis
Level 26
God Stats
41W - 26L
1,656 SR
Queue Stats
106W - 103L
1,320 Elo+
Solo
Bellona
Bellona
iman3h14
Bellona
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 10L
1,500 Elo+
Solo
Team Averages
Level 15
1,504 SR
1,332 Elo+

VS

Team Averages
Level 16
1,360 SR
1,266 Elo+
Cerberus
Cerberus
Demierge
Cerberus
Level 16
God Stats
3W - 9L
1,242 SR
Queue Stats
28W - 49L
1,186 Elo+
Party 1
Cthulhu
Cthulhu
Jack420rey
Cthulhu
Level 24
God Stats
18W - 28L
1,212 SR
Queue Stats
78W - 103L
1,139 Elo+
Solo
Hercules
Hercules
Mokajin1001
Hercules
Level 24
God Stats
0W - 1L
1,581 SR
Queue Stats
17W - 28L
1,339 Elo+
Solo
Sun Wukong
Sun Wukong
OG_CLAPZ10
Sun Wukong
Level 13
God Stats
6W - 15L
1,262 SR
Queue Stats
22W - 37L
1,168 Elo+
Party 1
Thor
Thor
ogalington
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ElDixbloQC
Merlin
17
5 / 6 / 10
12,433
414
17,242
14,368
5,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
4 / 2 / 3
12,242
408
14,453
15,356
5,580
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
3 / 0 / 5
12,807
427
14,768
14,054
4,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
20
15 / 1 / 4
15,146
505
32,511
15,895
8,920
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bellona
iman3h14
Bellona
17
0 / 13 / 10
11,711
390
11,157
23,729
22,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Demierge
Cerberus
15
1 / 12 / 7
10,340
345
10,547
29,622
11,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Jack420rey
Cthulhu
20
7 / 0 / 3
13,216
441
12,532
25,739
27,785
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hercules
Mokajin1001
Hercules
18
1 / 3 / 6
12,087
403
11,264
23,809
20,756
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
OG_CLAPZ10
Sun Wukong
18
9 / 6 / 3
12,306
410
10,182
27,704
10,638
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

10
0 / 8 / 3
8,603
287
3,922
11,285
3,952
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
40
27
Kills
18
22
Deaths
29
32
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Demierge
Cerberus
1
12
7
0.38
W
Merlin
ElDixbloQC
Merlin
5
6
10
1.67
L
Cthulhu
Jack420rey
Cthulhu
7
0
3
8.5
W
4
2
3
2.75
L
Hercules
Mokajin1001
Hercules
1
3
6
1.33
L
Sun Wukong
OG_CLAPZ10
Sun Wukong
9
6
3
1.75
W
3
0
5
5.5
W
Anubis
15
1
4
17
W
Bellona
iman3h14
Bellona
0
13
10
0.38
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,131
Damage
48,447
83,402
Taken
118,159
47,061
Mitigated
74,893
33,506
Healing
19,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Demierge
Cerberus
10,547
909
0
6,061
29,622
11,762
515
23,916
5,706
33,048
0
W
Merlin
ElDixbloQC
Merlin
17,242
1,288
0
2,065
14,368
5,257
1,075
3,798
10,478
68,385
0
L
Cthulhu
Jack420rey
Cthulhu
12,532
441
481
3,010
25,739
27,785
1,373
15,380
10,359
82,965
0
W
14,453
1,983
180
4,534
15,356
5,580
919
3,421
11,935
84,620
0
L
Hercules
Mokajin1001
Hercules
11,264
1,920
0
8,722
23,809
20,756
1,150
12,958
10,851
0
76,173
L
Sun Wukong
OG_CLAPZ10
Sun Wukong
10,182
3,790
0
164
27,704
10,638
231
20,867
6,837
0
58,283
W
14,768
2,548
2,356
9,786
14,054
4,953
0
4,560
9,299
97,495
0
W
Anubis
32,511
3,126
0
12,205
15,895
8,920
1,375
5,120
10,492
110,060
0
W
Bellona
iman3h14
Bellona
11,157
3,882
0
2,380
23,729
22,351
1,633
6,665
16,768
0
63,605
L
3,922
517
0
1,250
11,285
3,952
280
6,225
5,060
0
13,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,339
Gold Earned
56,552
548
Minions Killed
401
0
Camps Cleared
0
2,668,430
Distance Traveled
2,533,033
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,340
345
37
1
0
489,629
0
W
Merlin
12,433
414
83
3
0
466,972
4
L
Cthulhu
13,216
441
131
4
0
647,194
0
W
Agni
12,242
408
97
3
0
552,838
3
L
Hercules
12,087
403
129
4
0
558,800
0
L
Sun Wukong
12,306
410
91
3
0
480,852
0
W
Ra
12,807
427
151
5
0
570,602
1
W
Anubis
15,146
505
132
4
0
515,728
5
W
Bellona
11,711
390
85
3
0
562,290
2
L
Thor
8,603
287
13
0
0
356,558
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role