Player Matchup

Kukulkan
Kukulkan
HðněyBěár1991
Kukulkan
Level 29
God Stats
12W - 20L
1,428 SR
Queue Stats
130W - 163L
1,308 Elo+
Solo
Arachne
Arachne
LovelyLove0408
Arachne
Level 23
God Stats
23W - 47L
1,275 SR
Queue Stats
52W - 76L
1,247 Elo+
Solo
Ares
Ares
ShepnBeckn
Ares
Level 24
God Stats
45W - 15L
1,761 SR
Queue Stats
494W - 390L
1,561 Elo+
Solo
Danzaburou
Danzaburou
SnowBunnnn
Danzaburou
Level 15
God Stats
2W - 0L
1,324 SR
Queue Stats
32W - 31L
1,433 Elo+
Solo
Rama
Rama
bli74
Rama
Level 13
God Stats
13W - 8L
1,521 SR
Queue Stats
148W - 124L
1,503 Elo+
Solo
Team Averages
Level 21
1,462 SR
1,410 Elo+

VS

Team Averages
Level 22
1,427 SR
1,424 Elo+
Freya
Freya
Eguski
Freya
Level 26
God Stats
0W - 1L
1,327 SR
Queue Stats
270W - 281L
1,396 Elo+
Solo
Sun Wukong
Sun Wukong
MateoCD
Sun Wukong
Level 27
God Stats
2W - 3L
1,546 SR
Queue Stats
17W - 13L
1,314 Elo+
Solo
Ao Kuang
Ao Kuang
Powxr_Rforce339
Ao Kuang
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,511 Elo+
Solo
Bastet
Bastet
WolfJesusSkin
Bastet
Level 9
God Stats
6W - 8L
1,260 SR
Queue Stats
17W - 24L
1,281 Elo+
Solo
Fenrir
Fenrir
ckcdeath
Fenrir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 67L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 11
9,945
1,105
5,949
3,951
2,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

17
3 / 1 / 16
9,483
1,054
5,644
3,672
1,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
6 / 0 / 23
11,832
1,315
12,672
6,933
7,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
SnowBunnnn
Danzaburou
16
6 / 1 / 11
10,519
1,169
8,120
5,522
2,626
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rama
bli74
Rama
17
16 / 2 / 11
12,161
1,351
24,388
10,294
4,783
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Team 1 Tickets

400

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Eguski
Freya
13
1 / 3 / 0
7,979
887
3,243
4,082
1,345
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
MateoCD
Sun Wukong
13
0 / 3 / 1
7,740
860
789
4,895
2,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ao Kuang
13
0 / 7 / 2
8,317
924
5,668
14,318
5,888
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 11 / 0
8,003
889
5,141
18,981
8,719
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Fenrir
ckcdeath
Fenrir
15
5 / 9 / 1
10,543
1,171
10,701
20,648
9,064
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
10
33
Kills
6
6
Deaths
33
72
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Freya
Eguski
Freya
1
3
0
0.33
W
2
2
11
3.75
W
3
1
16
11
L
Sun Wukong
MateoCD
Sun Wukong
0
3
1
0.17
L
Ao Kuang
0
7
2
0.14
W
6
0
23
17.5
W
Danzaburou
SnowBunnnn
Danzaburou
6
1
11
11.5
L
0
11
0
0
W
Rama
bli74
Rama
16
2
11
10.75
L
Fenrir
ckcdeath
Fenrir
5
9
1
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,773
Damage
25,542
30,372
Taken
62,924
18,505
Mitigated
27,184
6,372
Healing
2,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
Eguski
Freya
3,243
1,097
0
472
4,082
1,345
0
1,708
2,374
6,586
0
W
5,949
982
0
0
3,951
2,020
0
769
3,182
25,045
0
W
5,644
4,278
0
762
3,672
1,945
0
982
2,690
0
10,266
L
Sun Wukong
MateoCD
Sun Wukong
789
70
0
240
4,895
2,168
0
1,760
3,135
0
2,733
L
Ao Kuang
5,668
1,286
0
932
14,318
5,888
0
4,995
9,323
10,203
0
W
12,672
364
0
2,401
6,933
7,131
0
3,126
3,807
18,946
0
W
Danzaburou
SnowBunnnn
Danzaburou
8,120
2,339
0
635
5,522
2,626
0
985
4,537
0
35,187
L
5,141
930
0
0
18,981
8,719
0
5,619
13,362
0
14,414
W
Rama
bli74
Rama
24,388
21,730
155
2,419
10,294
4,783
0
3,049
7,245
0
39,565
L
Fenrir
ckcdeath
Fenrir
10,701
3,278
0
1,215
20,648
9,064
0
4,539
16,109
0
28,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,940
Gold Earned
42,582
181
Minions Killed
71
6
Camps Cleared
4
915,422
Distance Traveled
601,334
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,979
887
13
1
1
64,612
1
W
Kukulkan
9,945
1,105
49
5
4
147,048
1
W
Arachne
9,483
1,054
8
1
0
226,289
2
L
Sun Wukong
7,740
860
6
1
0
66,955
0
L
Ao Kuang
8,317
924
6
1
1
125,874
0
W
Ares
11,832
1,315
13
1
0
210,417
2
W
Danzaburou
10,519
1,169
74
8
1
186,095
0
L
Bastet
8,003
889
15
2
1
160,803
1
W
Rama
12,161
1,351
37
4
1
145,573
0
L
Fenrir
10,543
1,171
31
3
1
183,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role