Player Matchup

Horus
Horus
AndreSheIby
Horus
Level 35
God Stats
1W - 2L
1,798 SR
Queue Stats
157W - 185L
1,380 Elo+
Solo
Artio
Artio
Dextainus
Artio
Level 49
God Stats
1W - 1L
1,172 SR
Queue Stats
34W - 21L
1,538 Elo+
Party 1
Tsukuyomi
Tsukuyomi
OGFrostPrime
Tsukuyomi
Level 88
God Stats
9W - 9L
1,464 SR
Queue Stats
176W - 128L
1,570 Elo+
Party 1
Artemis
Artemis
Zerfirox
Artemis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,613 Elo+
Party 1
Zeus
Zeus
mat80n2012
Zeus
Level 37
God Stats
0W - 2L
1,676 SR
Queue Stats
1W - 4L
1,667 Elo+
Solo
Team Averages
Level 44
1,522 SR
1,553 Elo+

VS

Team Averages
Level 101
1,544 SR
1,461 Elo+
Mercury
Mercury
 
Mercury
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
 
Xbalanque
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
MidorikawaLeo
Sylvanus
Level 39
God Stats
1W - 0L
1,725 SR
Queue Stats
30W - 33L
1,385 Elo+
Solo
Vulcan
Vulcan
Stark Nandy
Vulcan
Level 83
God Stats
6W - 6L
1,496 SR
Queue Stats
439W - 423L
1,476 Elo+
Solo
Sun Wukong
Sun Wukong
pipehappy
Sun Wukong
Level 154
God Stats
2W - 2L
1,500 SR
Queue Stats
88W - 65L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 0
9,064
432
4,598
19,844
14,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Artio
Dextainus
Artio
14
4 / 5 / 4
9,173
437
6,803
21,075
20,462
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tsukuyomi
OGFrostPrime
Tsukuyomi
16
4 / 6 / 5
10,124
482
8,915
14,395
5,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
Zerfirox
Artemis
14
0 / 9 / 2
8,660
412
3,991
16,206
4,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
4 / 10 / 4
9,502
452
12,386
14,461
4,482
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
12 / 2 / 4
13,326
635
17,035
18,023
9,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Xbalanque
 
Xbalanque
20
8 / 2 / 13
13,036
621
13,855
12,558
4,510
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
MidorikawaLeo
Sylvanus
14
1 / 4 / 11
10,252
488
4,983
14,157
11,043
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Vulcan
19
8 / 5 / 10
12,652
602
16,921
10,592
3,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
pipehappy
Sun Wukong
19
8 / 1 / 12
12,896
614
16,053
14,670
14,991
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
87
13
Kills
37
37
Deaths
14
15
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
12
2
4
7
W
Xbalanque
 
Xbalanque
8
2
13
7.25
L
1
7
0
0.14
L
Artio
Dextainus
Artio
4
5
4
1.2
W
Sylvanus
MidorikawaLeo
Sylvanus
1
4
11
1.63
L
Tsukuyomi
OGFrostPrime
Tsukuyomi
4
6
5
1.08
W
Vulcan
8
5
10
2.6
L
Artemis
Zerfirox
Artemis
0
9
2
0.11
L
4
10
4
0.6
W
Sun Wukong
pipehappy
Sun Wukong
8
1
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,693
Damage
68,847
85,981
Taken
70,000
49,906
Mitigated
43,491
15,123
Healing
23,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
17,035
10,918
0
5,412
18,023
9,503
633
4,698
13,325
0
89,910
W
Xbalanque
 
Xbalanque
13,855
7,096
0
5,247
12,558
4,510
1,514
4,854
7,704
0
115,387
L
4,598
1,977
88
3,542
19,844
14,808
0
4,664
15,132
0
39,646
L
Artio
Dextainus
Artio
6,803
1,142
622
5,508
21,075
20,462
0
5,055
15,860
29,350
0
W
Sylvanus
MidorikawaLeo
Sylvanus
4,983
1,226
2,826
5,691
14,157
11,043
200
7,312
6,845
22,877
0
L
Tsukuyomi
OGFrostPrime
Tsukuyomi
8,915
2,228
0
3,219
14,395
5,157
0
2,585
11,688
0
64,603
W
Vulcan
16,921
4,170
0
2,186
10,592
3,444
440
4,378
6,214
96,074
0
L
Artemis
Zerfirox
Artemis
3,991
1,852
0
0
16,206
4,997
1,692
3,313
12,765
0
47,834
L
12,386
2,314
260
1,884
14,461
4,482
623
6,112
8,017
49,658
0
W
Sun Wukong
pipehappy
Sun Wukong
16,053
4,457
0
2,235
14,670
14,991
494
4,099
10,571
119
81,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,523
Gold Earned
62,162
431
Minions Killed
569
0
Camps Cleared
0
1,796,469
Distance Traveled
2,083,336
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
13,326
635
123
6
0
502,151
2
W
Xbalanque
13,036
621
153
7
0
407,034
3
L
Horus
9,064
432
90
4
0
381,562
1
L
Artio
9,173
437
42
2
0
397,818
7
W
Sylvanus
10,252
488
20
1
0
372,189
6
L
Tsukuyomi
10,124
482
102
5
0
356,388
2
W
Vulcan
12,652
602
141
7
0
413,730
5
L
Artemis
8,660
412
91
4
0
348,819
2
L
Zeus
9,502
452
106
5
0
311,882
3
W
Sun Wukong
12,896
614
132
6
0
388,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role