Player Matchup

Ymir
Ymir
Bushysquirrel21
Ymir
Level 28
God Stats
5W - 3L
1,579 SR
Queue Stats
34W - 42L
1,415 Elo+
Party 1
Vulcan
Vulcan
HeadDance--
Vulcan
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 53L
1,569 Elo+
Party 1
Chaac
Chaac
ItzLuxO-_-
Chaac
Level 84
God Stats
1W - 1L
1,465 SR
Queue Stats
59W - 59L
1,404 Elo+
Party 1
Team Averages
Level 90
1,515 SR
1,463 Elo+

VS

Team Averages
Level 12
1,351 SR
1,351 Elo+
Ullr
Ullr
Just_SenseYt
Ullr
Level 17
God Stats
3W - 8L
1,487 SR
Queue Stats
70W - 115L
1,314 Elo+
Party 2
Bacchus
Bacchus
Radfallout
Bacchus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,617 Elo+
Party 2
Fenrir
Fenrir
SheLuhLotti-_-
Fenrir
Level 5
God Stats
4W - 8L
1,066 SR
Queue Stats
40W - 68L
1,121 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 6
7,558
687
2,198
7,710
5,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vulcan
13
6 / 0 / 5
8,542
777
16,944
8,712
4,472
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
12
4 / 1 / 4
8,082
735
4,522
7,373
6,698
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 3
6,809
619
5,278
7,966
2,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bacchus
Radfallout
Bacchus
9
2 / 3 / 1
7,083
644
3,149
10,652
5,322
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 5 / 3
6,289
572
1,797
10,090
3,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
11
Kills
3
5
Deaths
11
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
4
6
1
W
Vulcan
6
0
5
8.5
W
Chaac
4
1
4
6
L
1
3
3
0.83
L
Bacchus
Radfallout
Bacchus
2
3
1
0.83
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,664
Damage
10,224
23,795
Taken
28,708
16,621
Mitigated
12,108
8,305
Healing
1,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,198
317
164
647
7,710
5,451
225
928
6,782
6,008
0
W
Vulcan
16,944
5,246
0
3,962
8,712
4,472
1,265
1,581
7,131
49,365
0
W
Chaac
4,522
216
0
3,532
7,373
6,698
498
640
6,733
0
20,764
L
5,278
3,608
0
386
7,966
2,896
0
5,138
2,828
0
27,270
L
Bacchus
Radfallout
Bacchus
3,149
329
90
75
10,652
5,322
0
6,899
3,753
6,771
0
L
1,797
468
341
651
10,090
3,890
0
7,105
2,985
0
3,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,182
Gold Earned
20,181
96
Minions Killed
68
0
Camps Cleared
0
569,977
Distance Traveled
480,734
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,558
687
10
1
0
150,369
0
W
Vulcan
8,542
777
65
6
0
223,649
1
W
Chaac
8,082
735
21
2
0
195,959
2
L
Ullr
6,809
619
60
5
0
157,836
0
L
Bacchus
7,083
644
4
0
0
171,489
0
L
Fenrir
6,289
572
4
0
0
151,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role