Player Matchup

Cerberus
Cerberus
Capten rob9346
Cerberus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,258 Elo+
Solo
Bastet
Bastet
Deabrusa9516
Bastet
Level 4
God Stats
0W - 1L
1,747 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Vamana
Vamana
Fabian4364_GER
Vamana
Level 16
God Stats
62W - 49L
1,524 SR
Queue Stats
147W - 132L
1,447 Elo+
Solo
Chang'e
Chang'e
Zeza
Chang'e
Level 15
God Stats
16W - 11L
1,564 SR
Queue Stats
34W - 36L
1,506 Elo+
Solo
Kukulkan
Kukulkan
ismaelMAELO87
Kukulkan
Level 18
God Stats
3W - 4L
1,515 SR
Queue Stats
4W - 4L
1,649 Elo+
Solo
Team Averages
Level 11
1,570 SR
1,472 Elo+

VS

Team Averages
Level 39
1,459 SR
1,437 Elo+
Cu Chulainn
Cu Chulainn
Aserael424
Cu Chulainn
Level 129
God Stats
26W - 30L
1,483 SR
Queue Stats
419W - 420L
1,580 Elo+
Party 1
Arachne
Arachne
Az4zel35
Arachne
Level 26
God Stats
10W - 11L
1,441 SR
Queue Stats
152W - 128L
1,533 Elo+
Party 1
Ra
Ra
Polo Marvel
Ra
Level 12
God Stats
23W - 15L
1,419 SR
Queue Stats
23W - 15L
1,466 Elo+
Party 1
Achilles
Achilles
eikobull
Achilles
Level 19
God Stats
4W - 4L
1,587 SR
Queue Stats
24W - 25L
1,375 Elo+
Solo
Neith
Neith
kirisenpai
Neith
Level 8
God Stats
17W - 18L
1,366 SR
Queue Stats
19W - 23L
1,233 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
0 / 4 / 4
8,936
812
2,096
5,167
3,405
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bastet
16
0 / 11 / 3
9,526
866
6,859
16,386
5,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
5 / 3 / 9
12,438
1,131
19,257
25,815
35,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
Zeza
Chang'e
17
7 / 9 / 5
12,215
1,110
17,501
19,710
6,298
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
ismaelMAELO87
Kukulkan
16
3 / 7 / 5
10,949
995
13,015
16,394
6,147
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

0

VS

Team 2 Tickets

275

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Aserael424
Cu Chulainn
19
8 / 3 / 16
12,671
1,152
19,043
17,921
12,832
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
Az4zel35
Arachne
18
11 / 1 / 14
12,500
1,136
18,167
16,717
7,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
1 / 4 / 15
10,492
954
10,348
7,979
3,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
eikobull
Achilles
18
13 / 4 / 9
12,788
1,163
23,776
16,290
12,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Neith
18
1 / 3 / 15
11,003
1,000
8,052
8,936
3,805
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
103
15
Kills
34
34
Deaths
15
26
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Aserael424
Cu Chulainn
8
3
16
5.33
W
Arachne
Az4zel35
Arachne
11
1
14
18
L
Cerberus
0
4
4
0.5
L
Bastet
0
11
3
0.14
L
5
3
9
3.17
W
1
4
15
2.13
L
Chang'e
Zeza
Chang'e
7
9
5
1.06
W
Achilles
eikobull
Achilles
13
4
9
4.38
L
Kukulkan
ismaelMAELO87
Kukulkan
3
7
5
0.79
W
Neith
1
3
15
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,728
Damage
79,386
83,472
Taken
67,843
56,952
Mitigated
39,963
16,253
Healing
20,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Aserael424
Cu Chulainn
19,043
3,156
0
5,474
17,921
12,832
0
8,876
9,045
11,051
48,871
W
Arachne
Az4zel35
Arachne
18,167
12,160
0
7,896
16,717
7,270
0
7,264
9,453
0
21,081
L
Cerberus
2,096
377
0
851
5,167
3,405
0
709
4,304
6,429
0
L
Bastet
6,859
1,919
0
10
16,386
5,315
0
1,509
14,558
0
13,833
L
19,257
7,854
0
7,338
25,815
35,787
0
7,284
17,978
0
32,156
W
10,348
1,344
2,530
2,303
7,979
3,786
0
3,746
4,233
22,146
0
L
Chang'e
Zeza
Chang'e
17,501
882
3,251
4,326
19,710
6,298
0
2,581
16,982
35,213
0
W
Achilles
eikobull
Achilles
23,776
10,230
0
1,245
16,290
12,270
0
7,315
8,975
0
30,583
L
Kukulkan
ismaelMAELO87
Kukulkan
13,015
1,180
0
477
16,394
6,147
0
1,802
14,404
27,310
0
W
Neith
8,052
4,141
0
1,494
8,936
3,805
0
5,411
3,525
0
30,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,064
Gold Earned
59,454
162
Minions Killed
208
3
Camps Cleared
8
815,903
Distance Traveled
1,080,232
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
12,671
1,152
89
8
2
206,020
3
W
Arachne
12,500
1,136
4
0
1
267,627
0
L
Cerberus
8,936
812
15
1
0
46,302
0
L
Bastet
9,526
866
15
1
0
163,504
0
L
Vamana
12,438
1,131
28
3
1
250,548
1
W
Ra
10,492
954
29
3
1
201,207
0
L
Chang'e
12,215
1,110
57
5
2
179,385
0
W
Achilles
12,788
1,163
24
2
2
213,974
2
L
Kukulkan
10,949
995
47
4
0
176,164
0
W
Neith
11,003
1,000
62
6
2
191,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role