Player Matchup

Fenrir
Fenrir
Dom1188tsh
Fenrir
Level 7
God Stats
0W - 1L
1,287 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Chronos
Chronos
DrDee4685
Chronos
Level 18
God Stats
4W - 4L
1,387 SR
Queue Stats
43W - 62L
1,450 Elo+
Party 1
Anubis
Anubis
FateFulWeeb
Anubis
Level 29
God Stats
1W - 6L
1,156 SR
Queue Stats
111W - 156L
1,378 Elo+
Party 1
Hercules
Hercules
Hentiuse
Hercules
Level 7
God Stats
21W - 20L
1,447 SR
Queue Stats
112W - 99L
1,539 Elo+
Solo
Neith
Neith
ShikamauAkatsuki
Neith
Level 18
God Stats
2W - 7L
1,303 SR
Queue Stats
41W - 40L
1,483 Elo+
Solo
Team Averages
Level 16
1,316 SR
1,470 Elo+

VS

Team Averages
Level 24
1,505 SR
1,458 Elo+
Hades
Hades
Haku704
Hades
Level 25
God Stats
15W - 10L
1,632 SR
Queue Stats
109W - 113L
1,489 Elo+
Solo
Sol
Sol
IcyPinkClam
Sol
Level 29
God Stats
4W - 3L
1,547 SR
Queue Stats
131W - 141L
1,460 Elo+
Solo
Cthulhu
Cthulhu
NineBloom134094
Cthulhu
Level 18
God Stats
16W - 14L
1,539 SR
Queue Stats
34W - 44L
1,377 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Nineteen Whales
Ah Muzen Cab
Level 23
God Stats
9W - 6L
1,541 SR
Queue Stats
136W - 147L
1,440 Elo+
Party 2
Nemesis
Nemesis
TheGerpyGamer
Nemesis
Level 23
God Stats
4W - 5L
1,265 SR
Queue Stats
128W - 125L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dom1188tsh
Fenrir
2
0 / 4 / 1
3,113
445
731
2,846
954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
DrDee4685
Chronos
7
0 / 1 / 0
3,934
562
407
1,659
459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anubis
6
0 / 2 / 1
3,737
534
627
3,071
1,171
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
Hentiuse
Hercules
6
2 / 1 / 0
4,029
576
2,524
3,955
1,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

7
2 / 3 / 0
4,227
604
2,142
4,619
1,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Haku704
Hades
9
2 / 1 / 0
5,170
739
2,740
3,855
1,308
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

8
2 / 1 / 0
4,958
708
1,442
2,404
738
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
1 / 1 / 4
4,312
616
1,510
2,761
1,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Muzen Cab
Nineteen Whales
Ah Muzen Cab
9
6 / 1 / 1
5,343
763
4,376
2,987
774
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
6
0 / 0 / 1
4,079
583
863
3,841
1,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
4
Kills
11
11
Deaths
4
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Dom1188tsh
Fenrir
0
4
1
0.13
L
Chronos
DrDee4685
Chronos
0
1
0
0
L
Anubis
0
2
1
0.25
W
Hades
Haku704
Hades
2
1
0
2
L
Hercules
Hentiuse
Hercules
2
1
0
2
W
2
1
0
2
W
1
1
4
3
W
Ah Muzen Cab
Nineteen Whales
Ah Muzen Cab
6
1
1
6.5
L
2
3
0
0.67
W
Nemesis
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,431
Damage
10,931
16,150
Taken
15,848
5,659
Mitigated
5,625
3,454
Healing
5,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Dom1188tsh
Fenrir
731
396
0
106
2,846
954
0
778
2,024
0
2,169
L
Chronos
DrDee4685
Chronos
407
85
0
58
1,659
459
0
929
730
13,613
0
L
Anubis
627
0
0
366
3,071
1,171
0
847
2,176
10,113
0
W
Hades
Haku704
Hades
2,740
300
0
2,058
3,855
1,308
0
246
3,609
23,762
0
L
Hercules
Hentiuse
Hercules
2,524
900
0
1,738
3,955
1,996
0
2,273
1,682
0
13,008
W
1,442
520
0
1,165
2,404
738
1,072
400
1,990
21,196
0
W
1,510
105
75
0
2,761
1,438
201
0
2,761
9,002
0
W
Ah Muzen Cab
Nineteen Whales
Ah Muzen Cab
4,376
1,841
0
1,348
2,987
774
2,035
135
2,852
0
26,049
L
2,142
910
0
1,186
4,619
1,079
0
617
3,846
0
17,298
W
Nemesis
863
405
0
1,169
3,841
1,367
0
199
3,602
0
19,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,040
Gold Earned
23,862
108
Minions Killed
218
0
Camps Cleared
0
557,158
Distance Traveled
673,186
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,113
445
3
0
0
90,448
0
L
Chronos
3,934
562
27
4
0
117,279
0
L
Anubis
3,737
534
19
3
0
111,250
0
W
Hades
5,170
739
65
9
0
142,655
1
L
Hercules
4,029
576
24
3
0
139,273
0
W
Sol
4,958
708
45
6
0
117,633
5
W
Cthulhu
4,312
616
25
4
0
126,952
0
W
Ah Muzen Cab
5,343
763
47
7
0
130,414
0
L
Neith
4,227
604
35
5
0
98,908
0
W
Nemesis
4,079
583
36
5
0
155,532
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role