Player Matchup

Ganesha
Ganesha
ExterminatorCold
Ganesha
Level 153
God Stats
1W - 2L
1,450 SR
Queue Stats
318W - 315L
1,510 Elo+
Solo
Fenrir
Fenrir
GORD1NH045
Fenrir
Level 148
God Stats
3W - 3L
1,698 SR
Queue Stats
39W - 49L
1,519 Elo+
Solo
Ao Kuang
Ao Kuang
OneWormyBoi
Ao Kuang
Level 108
God Stats
0W - 2L
1,626 SR
Queue Stats
267W - 225L
1,553 Elo+
Solo
Danzaburou
Danzaburou
barretrifle
Danzaburou
Level 68
God Stats
9W - 6L
1,509 SR
Queue Stats
389W - 386L
1,519 Elo+
Solo
Ullr
Ullr
fishman426
Ullr
Level 146
God Stats
10W - 13L
1,386 SR
Queue Stats
397W - 413L
1,515 Elo+
Solo
Team Averages
Level 125
1,534 SR
1,523 Elo+

VS

Team Averages
Level 118
1,450 SR
1,543 Elo+
King Arthur
King Arthur
Jadizi
King Arthur
Level 156
God Stats
3W - 2L
1,294 SR
Queue Stats
320W - 320L
1,532 Elo+
Solo
Discordia
Discordia
Kingpin Squid
Discordia
Level 129
God Stats
2W - 3L
1,648 SR
Queue Stats
111W - 101L
1,558 Elo+
Solo
Persephone
Persephone
Kiwi_Killer222
Persephone
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 135L
1,531 Elo+
Solo
Vamana
Vamana
SNiiPZ ONYX
Vamana
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 28L
1,515 Elo+
Solo
Hera
Hera
VoltaireDuck
Hera
Level 128
God Stats
1W - 1L
1,310 SR
Queue Stats
38W - 31L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 1 / 27
13,862
730
17,883
17,394
15,574
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
GORD1NH045
Fenrir
19
5 / 4 / 17
13,123
691
11,896
20,930
17,409
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ao Kuang
OneWormyBoi
Ao Kuang
20
14 / 7 / 7
13,761
724
21,398
28,685
16,208
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
barretrifle
Danzaburou
19
5 / 8 / 8
13,083
689
15,432
15,845
7,088
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
5 / 5 / 12
12,748
671
13,517
22,075
10,096
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Jadizi
King Arthur
20
4 / 6 / 18
13,416
706
12,411
25,890
26,560
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Discordia
Kingpin Squid
Discordia
20
6 / 5 / 12
13,798
726
24,128
12,642
4,279
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Persephone
Kiwi_Killer222
Persephone
20
7 / 6 / 9
14,418
759
21,398
15,219
6,728
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vamana
20
5 / 7 / 10
13,080
688
14,839
28,929
27,402
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
3 / 6 / 16
13,103
690
17,673
12,970
4,793
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
90
29
Kills
25
25
Deaths
30
71
Assists
65
Player
Kills
Deaths
Assists
KDA
L
0
1
27
13.5
L
Fenrir
GORD1NH045
Fenrir
5
4
17
3.38
W
King Arthur
Jadizi
King Arthur
4
6
18
2.17
W
Discordia
Kingpin Squid
Discordia
6
5
12
2.4
W
Persephone
Kiwi_Killer222
Persephone
7
6
9
1.92
L
Ao Kuang
OneWormyBoi
Ao Kuang
14
7
7
2.5
W
Vamana
5
7
10
1.43
W
3
6
16
1.83
L
Danzaburou
barretrifle
Danzaburou
5
8
8
1.13
L
5
5
12
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,126
Damage
90,449
104,929
Taken
95,650
66,375
Mitigated
69,762
43,279
Healing
22,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,883
941
1,919
3,123
17,394
15,574
477
10,759
6,635
45,933
0
L
Fenrir
GORD1NH045
Fenrir
11,896
3,267
3,775
7,157
20,930
17,409
710
10,997
9,933
0
18,221
W
King Arthur
Jadizi
King Arthur
12,411
1,509
1,435
2,676
25,890
26,560
552
10,763
15,072
5,259
20,743
W
Discordia
Kingpin Squid
Discordia
24,128
925
2,071
1,045
12,642
4,279
1,746
5,296
7,346
51,412
0
W
Persephone
Kiwi_Killer222
Persephone
21,398
1,470
538
3,031
15,219
6,728
796
7,258
7,869
54,975
0
L
Ao Kuang
OneWormyBoi
Ao Kuang
21,398
5,028
4,307
12,602
28,685
16,208
1,508
18,454
10,231
39,078
0
W
Vamana
14,839
5,024
1,725
7,466
28,929
27,402
2,195
10,601
18,328
0
27,405
W
17,673
5,075
988
1,080
12,970
4,793
1,403
5,218
7,752
33,632
0
L
Danzaburou
barretrifle
Danzaburou
15,432
8,154
825
2,441
15,845
7,088
1,737
9,778
6,067
0
40,378
L
13,517
5,012
2,085
5,045
22,075
10,096
1,001
15,149
6,926
0
38,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,577
Gold Earned
67,815
183
Minions Killed
191
0
Camps Cleared
0
1,560,904
Distance Traveled
1,655,230
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
13,862
730
1
0
0
381,034
7
L
Fenrir
13,123
691
27
1
0
342,124
0
W
King Arthur
13,416
706
21
1
0
326,680
0
W
Discordia
13,798
726
70
4
0
334,576
1
W
Persephone
14,418
759
67
4
0
341,531
0
L
Ao Kuang
13,761
724
49
3
0
296,309
1
W
Vamana
13,080
688
8
0
0
320,426
0
W
Hera
13,103
690
25
1
0
332,017
1
L
Danzaburou
13,083
689
64
3
0
246,565
0
L
Ullr
12,748
671
42
2
0
294,872
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role