Player Matchup

Jing Wei
Jing Wei
AcidNinja2287
Jing Wei
Level 89
God Stats
5W - 11L
1,315 SR
Queue Stats
250W - 271L
1,377 Elo+
Solo
Cthulhu
Cthulhu
Di3guitoo
Cthulhu
Level 87
God Stats
3W - 5L
1,409 SR
Queue Stats
162W - 204L
1,376 Elo+
Solo
Chaac
Chaac
PreVail TipToe
Chaac
Level 87
God Stats
3W - 4L
1,439 SR
Queue Stats
7W - 9L
1,367 Elo+
Solo
Scylla
Scylla
TangoDoflamingo
Scylla
Level 61
God Stats
26W - 35L
1,395 SR
Queue Stats
229W - 295L
1,328 Elo+
Solo
Bakasura
Bakasura
marshen-invasion
Bakasura
Level 88
God Stats
9W - 12L
1,237 SR
Queue Stats
191W - 222L
1,331 Elo+
Solo
Team Averages
Level 82
1,359 SR
1,356 Elo+

VS

Team Averages
Level 81
1,486 SR
1,358 Elo+
Arachne
Arachne
BAMBAM1029
Arachne
Level 115
God Stats
8W - 4L
1,500 SR
Queue Stats
164W - 196L
1,371 Elo+
Solo
Chang'e
Chang'e
BoughtenPants31
Chang'e
Level 88
God Stats
3W - 1L
1,624 SR
Queue Stats
175W - 195L
1,401 Elo+
Solo
Rama
Rama
CoopDeVille83
Rama
Level 69
God Stats
17W - 20L
1,418 SR
Queue Stats
130W - 181L
1,323 Elo+
Solo
Jormungandr
Jormungandr
S0uperSewt
Jormungandr
Level 69
God Stats
31W - 39L
1,386 SR
Queue Stats
395W - 465L
1,334 Elo+
Solo
Chaac
Chaac
bigpapa61
Chaac
Level 63
God Stats
16W - 17L
1,500 SR
Queue Stats
119W - 125L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AcidNinja2287
Jing Wei
18
5 / 6 / 3
11,788
513
14,058
20,856
7,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
Di3guitoo
Cthulhu
18
2 / 4 / 2
11,453
498
18,282
23,928
24,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
5 / 7 / 6
10,724
466
19,594
25,253
24,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

10
0 / 4 / 0
8,015
348
2,518
5,392
1,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
8 / 5 / 0
12,239
532
18,058
24,786
11,321
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BAMBAM1029
Arachne
20
11 / 4 / 1
13,101
570
15,419
24,270
15,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
7 / 2 / 4
12,198
530
20,021
20,575
8,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 9 / 3
9,657
420
10,606
16,348
5,395
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
S0uperSewt
Jormungandr
16
4 / 4 / 7
11,007
479
14,413
24,767
23,974
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
bigpapa61
Chaac
18
2 / 3 / 5
10,791
469
11,416
21,111
20,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
46
20
Kills
26
26
Deaths
22
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AcidNinja2287
Jing Wei
5
6
3
1.08
W
Arachne
BAMBAM1029
Arachne
11
4
1
2.88
W
7
2
4
4.5
W
2
9
3
0.39
L
Cthulhu
Di3guitoo
Cthulhu
2
4
2
0.75
L
5
7
6
1.14
W
Jormungandr
S0uperSewt
Jormungandr
4
4
7
1.88
L
0
4
0
0
W
Chaac
bigpapa61
Chaac
2
3
5
1.5
L
8
5
0
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,510
Damage
71,875
100,215
Taken
107,071
70,028
Mitigated
74,474
39,378
Healing
40,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AcidNinja2287
Jing Wei
14,058
8,244
436
7,309
20,856
7,608
2,468
8,578
12,082
0
83,342
W
Arachne
BAMBAM1029
Arachne
15,419
9,599
0
10,552
24,270
15,743
0
2,640
20,776
0
117,524
W
20,021
692
2,110
10,318
20,575
8,708
585
5,583
13,248
72,917
0
W
10,606
6,768
704
3,973
16,348
5,395
3,383
378
14,776
0
48,897
L
Cthulhu
Di3guitoo
Cthulhu
18,282
895
0
9,853
23,928
24,738
174
6,815
15,690
76,251
0
L
19,594
2,639
660
9,039
25,253
24,689
1,052
9,030
15,911
0
53,279
W
Jormungandr
S0uperSewt
Jormungandr
14,413
3,751
947
1,739
24,767
23,974
178
2,350
20,270
60,253
0
L
2,518
274
0
1,027
5,392
1,672
774
3,322
1,745
23,461
0
W
Chaac
bigpapa61
Chaac
11,416
1,902
299
10,096
21,111
20,654
1,487
7,418
10,957
0
52,090
L
18,058
12,079
0
11,054
24,786
11,321
2
5,379
18,795
0
88,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,219
Gold Earned
56,754
539
Minions Killed
527
0
Camps Cleared
0
1,861,082
Distance Traveled
1,966,658
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
11,788
513
135
6
0
415,410
3
W
Arachne
13,101
570
141
6
0
461,959
0
W
Chang'e
12,198
530
132
6
0
419,788
2
W
Rama
9,657
420
86
4
0
323,120
0
L
Cthulhu
11,453
498
148
6
0
411,344
6
L
Chaac
10,724
466
71
3
0
421,124
0
W
Jormungandr
11,007
479
76
3
0
386,784
8
L
Scylla
8,015
348
47
2
0
164,171
1
W
Chaac
10,791
469
92
4
0
375,007
1
L
Bakasura
12,239
532
138
6
0
449,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role