Player Matchup

Cthulhu
Cthulhu
AdherentSky3791
Cthulhu
Level 7
God Stats
5W - 3L
1,234 SR
Queue Stats
9W - 10L
1,150 Elo+
Solo
Da Ji
Da Ji
bufang
Da Ji
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
ig vaxyiv
Nemesis
Level 6
God Stats
16W - 12L
1,358 SR
Queue Stats
22W - 21L
1,210 Elo+
Solo
Sol
Sol
juanpagavi88
Sol
Level 27
God Stats
99W - 138L
1,369 SR
Queue Stats
109W - 153L
1,260 Elo+
Solo
Ymir
Ymir
rambosboy
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 9
1,392 SR
1,324 Elo+

VS

Team Averages
Level 24
1,491 SR
1,345 Elo+
Cabrakan
Cabrakan
Ali_Uzumaki078
Cabrakan
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 94L
1,378 Elo+
Party 1
Ymir
Ymir
SS bombsoldier
Ymir
Level 16
God Stats
4W - 1L
1,674 SR
Queue Stats
27W - 46L
1,244 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
abdgamespro12
Morgan Le Fay
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
125W - 140L
1,388 Elo+
Party 1
Loki
Loki
maystro907
Loki
Level 30
God Stats
11W - 15L
1,347 SR
Queue Stats
103W - 122L
1,403 Elo+
Party 1
Chernobog
Chernobog
snakeatrex
Chernobog
Level 27
God Stats
51W - 51L
1,433 SR
Queue Stats
77W - 83L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
6,960
435
4,812
17,370
6,967
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Da Ji
bufang
Da Ji
5
0 / 5 / 1
5,360
335
176
5,784
1,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nemesis
ig vaxyiv
Nemesis
8
0 / 2 / 0
5,635
352
989
5,965
1,663
10
3 / 8 / 0
6,640
415
7,652
11,078
2,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
7
0 / 9 / 0
5,486
343
805
12,778
8,393
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
13
0 / 0 / 5
8,385
524
2,922
8,998
7,585
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
3 / 0 / 4
9,485
593
4,226
6,282
8,118
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
abdgamespro12
Morgan Le Fay
14
4 / 3 / 9
9,583
599
9,410
8,008
2,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
13 / 0 / 1
10,688
668
10,425
7,781
2,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chernobog
snakeatrex
Chernobog
14
5 / 2 / 0
8,850
553
8,221
5,072
1,834
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
44
4
Kills
25
28
Deaths
5
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Cabrakan
0
0
5
2.5
W
3
0
4
5
W
Morgan Le Fay
abdgamespro12
Morgan Le Fay
4
3
9
2.83
L
Da Ji
bufang
Da Ji
0
5
1
0.1
L
Nemesis
ig vaxyiv
Nemesis
0
2
0
0
L
3
8
0
0.38
W
13
0
1
13.5
L
Ymir
0
9
0
0
W
Chernobog
snakeatrex
Chernobog
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,434
Damage
35,204
52,975
Taken
36,141
20,587
Mitigated
22,900
5,756
Healing
906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,812
797
0
3,311
17,370
6,967
0
3,880
13,490
27,169
0
W
Cabrakan
2,922
816
0
0
8,998
7,585
1,340
3,612
5,293
19,731
0
W
4,226
647
0
275
6,282
8,118
752
881
5,383
38,590
0
W
Morgan Le Fay
abdgamespro12
Morgan Le Fay
9,410
1,158
0
497
8,008
2,792
3,247
5,138
2,422
51,913
0
L
Da Ji
bufang
Da Ji
176
0
0
1,026
5,784
1,281
0
777
5,007
0
12,423
L
Nemesis
ig vaxyiv
Nemesis
989
64
0
100
5,965
1,663
58
1,798
4,167
0
12,776
L
7,652
2,543
0
1,309
11,078
2,283
100
3,809
7,269
23,186
0
W
10,425
3,162
0
134
7,781
2,571
2,342
1,901
5,814
0
69,685
L
Ymir
805
383
0
10
12,778
8,393
0
6,294
6,484
8,950
0
W
Chernobog
snakeatrex
Chernobog
8,221
6,057
0
0
5,072
1,834
3,876
1,155
3,783
0
47,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,081
Gold Earned
46,991
157
Minions Killed
377
0
Camps Cleared
0
1,107,963
Distance Traveled
1,463,789
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,960
435
41
3
0
285,908
3
W
Cabrakan
8,385
524
37
2
0
279,922
2
W
Ymir
9,485
593
78
5
0
278,604
3
W
Morgan Le Fay
9,583
599
85
5
0
272,569
0
L
Da Ji
5,360
335
29
2
0
135,861
2
L
Nemesis
5,635
352
32
2
0
240,954
0
L
Sol
6,640
415
40
3
0
222,431
0
W
Loki
10,688
668
100
6
0
367,549
2
L
Ymir
5,486
343
15
1
0
222,809
1
W
Chernobog
8,850
553
77
5
0
265,145
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role