Player Matchup

Eset
Eset
 
Eset
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Sillesejoor
Mulan
Level 81
God Stats
2W - 2L
1,644 SR
Queue Stats
96W - 79L
1,461 Elo+
Solo
Hercules
Hercules
Sweaty Wap 679
Hercules
Level 143
God Stats
1W - 5L
1,500 SR
Queue Stats
100W - 123L
1,272 Elo+
Solo
Rama
Rama
TheSurfingPleb
Rama
Level 118
God Stats
0W - 2L
1,286 SR
Queue Stats
50W - 49L
1,499 Elo+
Party 1
Horus
Horus
TwiggSnaps
Horus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,414 Elo+
Party 1
Team Averages
Level 107
1,486 SR
1,429 Elo+

VS

Team Averages
Level 75
1,513 SR
1,361 Elo+
Merlin
Merlin
AkizaEvans21
Merlin
Level 160
God Stats
6W - 9L
1,460 SR
Queue Stats
669W - 709L
1,380 Elo+
Solo
Chaac
Chaac
Azaird
Chaac
Level 49
God Stats
7W - 9L
1,562 SR
Queue Stats
264W - 280L
1,338 Elo+
Party 2
Terra
Terra
CallGun
Terra
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,286 Elo+
Solo
Nu Wa
Nu Wa
Masquerader69
Nu Wa
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
278W - 278L
1,409 Elo+
Solo
Ymir
Ymir
dizzydaze90
Ymir
Level 68
God Stats
4W - 4L
1,541 SR
Queue Stats
262W - 268L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
16
1 / 2 / 10
8,937
638
14,593
10,221
4,001
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 6 / 6
8,182
584
7,716
15,694
14,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hercules
19
7 / 2 / 5
10,102
722
11,731
18,817
15,429
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
5 / 2 / 6
9,764
697
13,397
12,300
5,095
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
15
0 / 7 / 9
8,238
588
4,754
16,855
14,460
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
4 / 2 / 9
10,714
765
16,512
8,439
5,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Azaird
Chaac
19
11 / 4 / 5
11,620
830
20,918
32,737
52,109
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Terra
CallGun
Terra
16
0 / 2 / 13
9,491
678
3,992
11,929
19,561
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

17
4 / 3 / 11
10,664
762
17,708
12,078
6,970
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
0 / 3 / 16
10,583
756
7,280
18,981
22,892
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
73
13
Kills
19
19
Deaths
14
36
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
1
2
10
3
W
Merlin
4
2
9
4.25
W
Chaac
Azaird
Chaac
11
4
5
3.38
W
Terra
CallGun
Terra
0
2
13
3.25
W
4
3
11
3.17
L
0
6
6
0.5
L
Hercules
7
2
5
4.75
L
5
2
6
4
L
Horus
0
7
9
0.64
W
0
3
16
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,191
Damage
66,410
73,887
Taken
84,164
53,483
Mitigated
106,867
27,042
Healing
32,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
14,593
1,123
3,207
2,750
10,221
4,001
0
5,326
4,593
38,282
0
W
Merlin
16,512
1,135
1,320
1,639
8,439
5,335
1,618
1,209
7,230
37,874
0
W
Chaac
Azaird
Chaac
20,918
5,202
1,401
13,267
32,737
52,109
113
5,298
27,439
0
34,001
W
Terra
CallGun
Terra
3,992
1,247
5,445
2,309
11,929
19,561
544
2,490
9,439
9,403
0
W
17,708
5,405
1,380
2,473
12,078
6,970
926
2,225
9,853
35,800
0
L
7,716
1,372
0
718
15,694
14,498
0
10,838
4,461
0
12,150
L
Hercules
11,731
2,181
2,583
7,051
18,817
15,429
0
10,982
7,521
0
21,036
L
13,397
10,574
1,332
4,102
12,300
5,095
0
6,515
5,409
0
31,685
L
Horus
4,754
2,504
1,839
3,460
16,855
14,460
0
9,906
6,411
0
11,377
W
7,280
1,155
1,511
1,931
18,981
22,892
1,148
3,371
14,404
19,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,223
Gold Earned
53,072
132
Minions Killed
145
0
Camps Cleared
0
1,179,675
Distance Traveled
1,238,292
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
8,937
638
48
3
0
272,563
0
W
Merlin
10,714
765
41
3
0
236,424
0
W
Chaac
11,620
830
16
1
0
254,711
0
W
Terra
9,491
678
6
0
0
273,946
0
W
Nu Wa
10,664
762
34
2
0
238,473
1
L
Mulan
8,182
584
15
1
0
196,802
0
L
Hercules
10,102
722
13
1
0
254,057
0
L
Rama
9,764
697
45
3
0
250,327
0
L
Horus
8,238
588
11
1
0
205,926
0
W
Ymir
10,583
756
48
3
0
234,738
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role