Player Matchup

Da Ji
Da Ji
Magbill
Da Ji
Level 17
God Stats
3W - 0L
1,768 SR
Queue Stats
34W - 27L
1,513 Elo+
Party 1
Artemis
Artemis
SEIYA2021
Artemis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,583 Elo+
Party 1
Bellona
Bellona
That1QuietKid
Bellona
Level 27
God Stats
11W - 4L
1,659 SR
Queue Stats
289W - 307L
1,494 Elo+
Solo
Yemoja
Yemoja
adlleygab
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,637 Elo+
Solo
Scylla
Scylla
kneecap123
Scylla
Level 18
God Stats
2W - 5L
1,440 SR
Queue Stats
43W - 51L
1,508 Elo+
Solo
Team Averages
Level 14
1,574 SR
1,547 Elo+

VS

Team Averages
Level 14
1,573 SR
1,549 Elo+
Yemoja
Yemoja
BriCB
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,594 Elo+
Solo
Merlin
Merlin
Hanzo23
Merlin
Level 18
God Stats
5W - 4L
1,512 SR
Queue Stats
54W - 56L
1,482 Elo+
Solo
Amaterasu
Amaterasu
Noobmasterm98
Amaterasu
Level 18
God Stats
3W - 1L
1,736 SR
Queue Stats
17W - 14L
1,517 Elo+
Solo
Chernobog
Chernobog
SilentDreams69
Chernobog
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,585 Elo+
Solo
Heimdallr
Heimdallr
itsrickyice
Heimdallr
Level 23
God Stats
23W - 20L
1,618 SR
Queue Stats
128W - 114L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Magbill
Da Ji
19
12 / 3 / 6
12,729
579
13,064
15,045
7,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
SEIYA2021
Artemis
17
3 / 2 / 8
10,893
495
5,730
11,098
3,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
19
6 / 0 / 5
12,292
559
13,259
13,844
13,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Yemoja
adlleygab
Yemoja
15
1 / 2 / 9
10,033
456
2,915
8,111
8,157
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
kneecap123
Scylla
20
7 / 0 / 9
12,975
590
12,825
10,849
4,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BriCB
Yemoja
11
0 / 6 / 0
7,049
320
3,516
10,829
10,711
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Merlin
Hanzo23
Merlin
11
0 / 3 / 1
8,118
369
2,475
4,184
1,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Noobmasterm98
Amaterasu
11
0 / 7 / 1
7,243
329
2,184
16,662
8,154
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chernobog
SilentDreams69
Chernobog
14
1 / 8 / 3
9,345
425
7,705
16,093
5,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Heimdallr
itsrickyice
Heimdallr
17
6 / 5 / 0
11,243
511
10,891
13,720
6,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
12
29
Kills
7
7
Deaths
29
37
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Yemoja
BriCB
Yemoja
0
6
0
0
L
Merlin
Hanzo23
Merlin
0
3
1
0.17
W
Da Ji
Magbill
Da Ji
12
3
6
5
L
Amaterasu
Noobmasterm98
Amaterasu
0
7
1
0.07
W
Artemis
SEIYA2021
Artemis
3
2
8
3.5
L
Chernobog
SilentDreams69
Chernobog
1
8
3
0.31
W
Bellona
6
0
5
8.5
W
Yemoja
adlleygab
Yemoja
1
2
9
2.75
L
Heimdallr
itsrickyice
Heimdallr
6
5
0
1.2
W
Scylla
kneecap123
Scylla
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,793
Damage
26,771
58,947
Taken
61,488
38,104
Mitigated
32,336
20,233
Healing
9,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
BriCB
Yemoja
3,516
729
382
691
10,829
10,711
0
3,444
7,283
20,540
0
L
Merlin
Hanzo23
Merlin
2,475
123
0
632
4,184
1,317
0
1,504
2,546
37,293
0
W
Da Ji
Magbill
Da Ji
13,064
2,616
0
3,765
15,045
7,785
1,160
1,588
13,457
0
76,995
L
Amaterasu
Noobmasterm98
Amaterasu
2,184
957
496
2,675
16,662
8,154
0
753
15,885
0
21,812
W
Artemis
SEIYA2021
Artemis
5,730
3,237
0
2,773
11,098
3,768
2,791
545
10,553
0
53,384
L
Chernobog
SilentDreams69
Chernobog
7,705
5,058
0
2,045
16,093
5,646
869
5,771
10,235
0
50,373
W
Bellona
13,259
3,873
0
6,578
13,844
13,832
2,711
1,946
11,898
0
91,846
W
Yemoja
adlleygab
Yemoja
2,915
603
3,295
540
8,111
8,157
1,287
701
7,410
20,795
0
L
Heimdallr
itsrickyice
Heimdallr
10,891
4,045
0
2,430
13,720
6,508
505
3,987
9,627
0
81,019
W
Scylla
kneecap123
Scylla
12,825
661
342
2,940
10,849
4,562
1,412
1,584
9,265
99,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,922
Gold Earned
42,998
580
Minions Killed
383
0
Camps Cleared
0
2,081,374
Distance Traveled
1,521,191
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,049
320
29
1
0
346,603
1
L
Merlin
8,118
369
74
3
0
183,640
4
W
Da Ji
12,729
579
110
5
0
463,450
6
L
Amaterasu
7,243
329
43
2
0
336,093
1
W
Artemis
10,893
495
87
4
0
377,785
3
L
Chernobog
9,345
425
91
4
0
294,699
0
W
Bellona
12,292
559
151
7
0
457,525
0
W
Yemoja
10,033
456
30
1
0
394,670
5
L
Heimdallr
11,243
511
146
7
0
360,156
4
W
Scylla
12,975
590
202
9
0
387,944
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role