Player Matchup

Izanami
Izanami
AmishPorkchop
Izanami
Level 29
God Stats
5W - 5L
1,585 SR
Queue Stats
64W - 51L
1,531 Elo+
Party 2
Da Ji
Da Ji
Ins4neDem0n
Da Ji
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 66L
1,505 Elo+
Solo
Cthulhu
Cthulhu
LiminalSpaceTV
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,570 Elo+
Solo
Odin
Odin
jollywaffel
Odin
Level 28
God Stats
5W - 9L
1,591 SR
Queue Stats
263W - 263L
1,507 Elo+
Solo
Tiamat
Tiamat
sir pacoloco
Tiamat
Level 26
God Stats
1W - 1L
1,770 SR
Queue Stats
90W - 49L
1,586 Elo+
Party 2
Team Averages
Level 19
1,589 SR
1,540 Elo+

VS

Team Averages
Level 21
1,543 SR
1,555 Elo+
Thor
Thor
Axxel Blacks
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,720 Elo+
Party 1
Tsukuyomi
Tsukuyomi
DJMartinXD
Tsukuyomi
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 49L
1,459 Elo+
Party 1
Heimdallr
Heimdallr
Yezekiel
Heimdallr
Level 29
God Stats
10W - 17L
1,586 SR
Queue Stats
87W - 87L
1,429 Elo+
Solo
Ymir
Ymir
Zombie5269595
Ymir
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 64L
1,719 Elo+
Solo
Nu Wa
Nu Wa
i_am_brainlesss
Nu Wa
Level 21
God Stats
18W - 13L
1,631 SR
Queue Stats
281W - 284L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
6
0 / 5 / 1
4,015
502
2,263
5,154
1,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

1
0 / 0 / 0
1,599
200
0
182
41
7
2 / 6 / 0
4,691
586
2,210
7,515
3,140
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 1 / 0
4,677
585
3,078
5,334
3,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
7
2 / 4 / 0
4,475
559
5,031
6,076
3,441
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 0
4,329
541
342
2,406
528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
DJMartinXD
Tsukuyomi
8
1 / 1 / 1
4,775
597
2,549
5,858
1,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heimdallr
Yezekiel
Heimdallr
9
7 / 1 / 1
5,820
728
4,962
3,858
1,140
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 1 / 6
4,871
609
4,152
6,800
3,473
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
5 / 1 / 1
5,555
694
2,537
3,901
1,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
4
Kills
14
16
Deaths
4
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
0
5
1
0.1
W
1
0
0
1
W
Tsukuyomi
DJMartinXD
Tsukuyomi
1
1
1
1.5
L
0
0
0
0
L
2
6
0
0.33
W
Heimdallr
Yezekiel
Heimdallr
7
1
1
7.5
W
0
1
6
3
W
5
1
1
5.5
L
0
1
0
0
L
Tiamat
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,582
Damage
14,542
24,261
Taken
22,823
10,923
Mitigated
7,751
5,103
Healing
8,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
2,263
1,748
0
603
5,154
1,298
0
2,718
2,436
0
14,333
W
342
50
0
750
2,406
528
0
27
2,149
0
8,021
W
Tsukuyomi
DJMartinXD
Tsukuyomi
2,549
604
0
2,192
5,858
1,574
0
558
5,023
0
19,034
L
0
0
0
0
182
41
0
154
0
0
0
L
2,210
322
0
0
7,515
3,140
32
1,727
5,520
14,818
0
W
Heimdallr
Yezekiel
Heimdallr
4,962
3,752
0
983
3,858
1,140
755
1,595
2,263
0
24,021
W
4,152
1,770
123
2,874
6,800
3,473
0
3,436
3,364
14,560
0
W
2,537
863
0
1,190
3,901
1,036
938
1,880
2,021
19,739
0
L
3,078
748
0
2,306
5,334
3,003
0
137
5,169
2,783
14,491
L
Tiamat
5,031
1,316
0
2,194
6,076
3,441
0
1,629
4,447
14,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,457
Gold Earned
25,350
116
Minions Killed
178
0
Camps Cleared
0
584,575
Distance Traveled
765,561
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,015
502
22
3
0
139,452
1
W
Thor
4,329
541
13
2
0
154,094
0
W
Tsukuyomi
4,775
597
43
5
0
176,419
0
L
Da Ji
1,599
200
0
0
0
0
0
L
Cthulhu
4,691
586
28
4
0
132,796
0
W
Heimdallr
5,820
728
62
8
0
149,200
0
W
Ymir
4,871
609
19
2
0
136,594
0
W
Nu Wa
5,555
694
41
5
0
149,254
4
L
Odin
4,677
585
40
5
0
151,686
3
L
Tiamat
4,475
559
26
3
0
160,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role