Player Matchup

Cabrakan
Cabrakan
Gold V
EmpalmeMortal
Cabrakan
Gold V
Level 108
God Stats
8W - 6L
1,562 SR
Queue Stats
117W - 115L
1,268 MMR
Party 2
Rama
Rama
Gold V
MadButcheri
Rama
Gold V
Level 126
God Stats
13W - 9L
1,664 SR
Queue Stats
117W - 115L
1,362 MMR
Solo
Ymir
Ymir
Gold IV
NoobGoesToHeaven
Ymir
Gold IV
Level 149
God Stats
2W - 5L
1,752 SR
Queue Stats
386W - 401L
1,356 MMR
Solo
Kukulkan
Kukulkan
Bronze III
Sheerwin
Kukulkan
Bronze III
Level 31
God Stats
1W - 0L
1,585 SR
Queue Stats
35W - 48L
1,446 MMR
Party 2
Erlang Shen
Erlang Shen
Gold III
halojude
Erlang Shen
Gold III
Level 156
God Stats
16W - 16L
1,476 SR
Queue Stats
630W - 634L
1,336 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 114
1,608 SR
1,354 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 109
1,581 SR
1,353 MMR
Nemesis
Nemesis
Bronze III
Asner
Nemesis
Bronze III
Level 89
God Stats
2W - 2L
1,843 SR
Queue Stats
26W - 25L
1,367 MMR
Party 1
Heimdallr
Heimdallr
Bronze III
CoNtRaBaS
Heimdallr
Bronze III
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 84L
1,367 MMR
Solo
Chang'e
Chang'e
Gold III
Hatti
Chang'e
Gold III
Level 157
God Stats
21W - 16L
1,619 SR
Queue Stats
328W - 330L
1,319 MMR
Solo
Scylla
Scylla
Bronze III
Qactus
Scylla
Bronze III
Level 46
God Stats
6W - 5L
1,548 SR
Queue Stats
24W - 22L
1,413 MMR
Party 1
Sylvanus
Sylvanus
Silver I
Stoibi
Sylvanus
Silver I
Level 101
God Stats
0W - 1L
1,397 SR
Queue Stats
58W - 67L
1,300 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
EmpalmeMortal
Cabrakan
20
9 / 3 / 5
15,535
675
23,180
17,346
13,639
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
12 / 3 / 5
16,096
700
21,099
16,092
7,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

19
3 / 0 / 19
13,197
574
10,302
21,189
25,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Kukulkan
Sheerwin
Kukulkan
20
2 / 1 / 10
13,862
603
7,842
7,901
3,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
halojude
Erlang Shen
20
7 / 2 / 8
14,531
632
8,694
15,024
13,315
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
Morgan Le FayTiamatSetAthenaGilgamesh

VS

Bans
KaliKumbhakarnaAresSobekTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Asner
Nemesis
19
4 / 6 / 4
12,793
556
11,143
15,884
9,201
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heimdallr
CoNtRaBaS
Heimdallr
15
0 / 7 / 1
9,528
414
7,401
14,841
5,543
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chang'e
Hatti
Chang'e
18
2 / 6 / 2
10,933
475
11,482
23,428
20,771
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Scylla
Qactus
Scylla
17
2 / 7 / 2
10,913
474
5,031
13,856
5,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Stoibi
Sylvanus
15
1 / 7 / 4
9,946
432
6,228
23,970
26,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
22
33
Kills
9
9
Deaths
33
47
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Asner
Nemesis
4
6
4
1
L
Heimdallr
CoNtRaBaS
Heimdallr
0
7
1
0.07
W
Cabrakan
EmpalmeMortal
Cabrakan
9
3
5
3.83
L
Chang'e
Hatti
Chang'e
2
6
2
0.5
W
12
3
5
4.83
W
3
0
19
12.5
L
Scylla
Qactus
Scylla
2
7
2
0.43
W
Kukulkan
Sheerwin
Kukulkan
2
1
10
7
L
Sylvanus
Stoibi
Sylvanus
1
7
4
0.43
W
Erlang Shen
halojude
Erlang Shen
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,117
Damage
41,285
77,552
Taken
91,979
63,695
Mitigated
67,534
29,322
Healing
22,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Asner
Nemesis
11,143
5,719
0
698
15,884
9,201
1,489
4,844
10,938
0
76,805
L
Heimdallr
CoNtRaBaS
Heimdallr
7,401
2,727
0
2,544
14,841
5,543
1,048
7,294
7,547
0
67,767
W
Cabrakan
EmpalmeMortal
Cabrakan
23,180
3,232
0
10,806
17,346
13,639
220
9,053
8,285
112,398
0
L
Chang'e
Hatti
Chang'e
11,482
949
1,218
9,595
23,428
20,771
0
13,802
9,549
72,470
0
W
21,099
19,534
0
5,397
16,092
7,476
9,166
3,849
12,205
0
157,660
W
10,302
2,484
0
3,969
21,189
25,447
30
4,774
16,210
43,676
0
L
Scylla
Qactus
Scylla
5,031
215
0
1,212
13,856
5,044
0
7,224
6,547
65,553
0
W
Kukulkan
Sheerwin
Kukulkan
7,842
936
0
3,061
7,901
3,818
568
1,974
5,847
99,438
0
L
Sylvanus
Stoibi
Sylvanus
6,228
1,708
1,139
5,991
23,970
26,975
270
7,438
16,074
39,296
0
W
Erlang Shen
halojude
Erlang Shen
8,694
4,408
0
6,089
15,024
13,315
1,721
3,121
11,810
0
127,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,221
Gold Earned
54,113
854
Minions Killed
571
0
Camps Cleared
0
2,402,253
Distance Traveled
2,008,193
35
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,793
556
123
5
0
499,764
5
L
Heimdallr
9,528
414
124
5
0
398,243
1
W
Cabrakan
15,535
675
208
9
0
438,747
5
L
Chang'e
10,933
475
128
6
0
412,747
2
W
Rama
16,096
700
240
10
0
445,125
9
W
Ymir
13,197
574
45
2
0
491,490
7
L
Scylla
10,913
474
149
6
0
375,197
3
W
Kukulkan
13,862
603
205
9
0
500,947
11
L
Sylvanus
9,946
432
47
2
0
322,242
6
W
Erlang Shen
14,531
632
156
7
0
525,944
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role