Player Matchup

Loki
Loki
ut4w
Loki
Level 15
God Stats
3W - 1L
1,806 SR
Queue Stats
3W - 4L
1,522 Elo+
Solo
Da Ji
Da Ji
wizardly-magic4
Da Ji
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
zatchbell32
Morgan Le Fay
Level 106
God Stats
5W - 7L
1,551 SR
Queue Stats
51W - 69L
1,481 Elo+
Solo
Team Averages
Level 42
1,619 SR
1,501 Elo+

VS

Team Averages
Level 28
1,626 SR
1,500 Elo+
Morgan Le Fay
Morgan Le Fay
Beef Creamy
Morgan Le Fay
Level 28
God Stats
5W - 0L
1,510 SR
Queue Stats
62W - 60L
1,356 Elo+
Party 1
Chaac
Chaac
GuardianTalos
Chaac
Level 29
God Stats
6W - 6L
1,528 SR
Queue Stats
47W - 56L
1,368 Elo+
Party 1
Bacchus
Bacchus
xXGreenLotusXx
Bacchus
Level 26
God Stats
25W - 6L
1,841 SR
Queue Stats
93W - 66L
1,777 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
ut4w
Loki
11
2 / 3 / 0
7,811
601
4,886
8,758
2,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
0 / 12 / 0
6,537
503
394
11,254
2,884
Morgan Le Fay
zatchbell32
Morgan Le Fay
13
0 / 2 / 1
7,484
576
9,685
8,050
2,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Beef Creamy
Morgan Le Fay
12
8 / 2 / 5
9,754
750
11,471
7,652
2,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
4 / 0 / 10
9,099
700
7,044
9,929
8,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

12
3 / 0 / 10
9,357
720
4,107
9,371
12,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
40
2
Kills
15
17
Deaths
2
1
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Beef Creamy
Morgan Le Fay
8
2
5
5.25
W
4
0
10
9
L
Loki
ut4w
Loki
2
3
0
0.67
L
0
12
0
0
W
3
0
10
8
L
Morgan Le Fay
zatchbell32
Morgan Le Fay
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,965
Damage
22,622
28,062
Taken
26,952
7,652
Mitigated
23,503
1,472
Healing
10,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Beef Creamy
Morgan Le Fay
11,471
232
0
1,770
7,652
2,761
1,455
2,845
4,523
34,344
0
W
7,044
708
0
4,991
9,929
8,457
830
4,053
5,363
0
31,236
L
Loki
ut4w
Loki
4,886
1,026
0
551
8,758
2,287
0
5,304
3,160
0
21,732
L
394
75
0
0
11,254
2,884
0
6,351
4,521
0
2,772
W
4,107
397
1,099
2,467
9,371
12,285
174
1,704
7,381
14,612
0
L
Morgan Le Fay
zatchbell32
Morgan Le Fay
9,685
586
0
921
8,050
2,481
0
3,923
3,754
38,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,832
Gold Earned
28,210
87
Minions Killed
125
0
Camps Cleared
0
634,350
Distance Traveled
758,736
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,754
750
58
4
0
237,324
3
W
Chaac
9,099
700
48
4
0
255,285
2
L
Loki
7,811
601
33
3
0
209,914
4
L
Da Ji
6,537
503
3
0
0
180,658
0
W
Bacchus
9,357
720
19
1
0
266,127
1
L
Morgan Le Fay
7,484
576
51
4
0
243,778
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role