Player Matchup

Fenrir
Fenrir
Faihl
Fenrir
Level 18
God Stats
13W - 12L
1,276 SR
Queue Stats
102W - 109L
1,162 Elo+
Solo
Kukulkan
Kukulkan
J2804j
Kukulkan
Level 18
God Stats
8W - 12L
1,458 SR
Queue Stats
48W - 39L
1,589 Elo+
Solo
King Arthur
King Arthur
famfamboy
King Arthur
Level 23
God Stats
8W - 13L
1,413 SR
Queue Stats
719W - 683L
1,388 Elo+
Solo
Artemis
Artemis
twilightpr1ncess
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,167 Elo+
Party 1
Sobek
Sobek
xWestyBoiiUK
Sobek
Level 91
God Stats
1W - 1L
1,748 SR
Queue Stats
168W - 174L
1,467 Elo+
Party 1
Team Averages
Level 31
1,479 SR
1,355 Elo+

VS

Team Averages
Level 25
1,562 SR
1,543 Elo+
Bellona
Bellona
Akiziaa
Bellona
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 54L
1,331 Elo+
Solo
Ymir
Ymir
Maciejuk
Ymir
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,587 Elo+
Party 2
Bakasura
Bakasura
Marc2904
Bakasura
Level 18
God Stats
3W - 0L
1,812 SR
Queue Stats
13W - 7L
1,423 Elo+
Solo
Zeus
Zeus
Pachyk2000
Zeus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,693 Elo+
Party 2
Medusa
Medusa
Vampirek1
Medusa
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 6L
1,680 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Faihl
Fenrir
13
1 / 8 / 3
7,946
467
6,624
13,425
6,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
J2804j
Kukulkan
14
2 / 3 / 2
8,211
483
8,338
6,202
2,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
famfamboy
King Arthur
14
0 / 4 / 0
7,770
457
3,402
11,548
9,809
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
2 / 10 / 4
7,212
424
5,652
10,298
2,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
6 / 7 / 0
8,028
472
5,783
16,554
14,284
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Akiziaa
Bellona
15
2 / 0 / 3
9,243
544
5,713
8,747
5,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
13
6 / 3 / 11
9,453
556
7,232
12,551
11,115
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
Marc2904
Bakasura
19
11 / 2 / 5
11,504
677
8,455
11,177
4,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
6 / 1 / 10
9,613
565
8,899
7,365
2,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
Vampirek1
Medusa
13
7 / 5 / 7
9,193
541
11,193
9,707
3,141
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
68
11
Kills
32
32
Deaths
11
9
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Bellona
Akiziaa
Bellona
2
0
3
3.5
L
Fenrir
Faihl
Fenrir
1
8
3
0.31
L
Kukulkan
J2804j
Kukulkan
2
3
2
1
W
Ymir
6
3
11
3.83
W
Bakasura
Marc2904
Bakasura
11
2
5
6.75
W
6
1
10
11
W
Medusa
Vampirek1
Medusa
7
5
7
2.1
L
King Arthur
famfamboy
King Arthur
0
4
0
0
L
2
10
4
0.4
L
6
7
0
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,799
Damage
41,492
58,027
Taken
49,547
35,595
Mitigated
26,683
8,524
Healing
12,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Akiziaa
Bellona
5,713
1,435
73
4,373
8,747
5,422
420
1,849
6,898
0
53,292
L
Fenrir
Faihl
Fenrir
6,624
1,958
0
3,021
13,425
6,837
0
3,110
9,742
0
46,355
L
Kukulkan
J2804j
Kukulkan
8,338
361
0
336
6,202
2,185
252
1,934
4,198
60,799
0
W
Ymir
7,232
1,198
0
860
12,551
11,115
300
3,617
8,934
32,307
0
W
Bakasura
Marc2904
Bakasura
8,455
6,028
0
4,215
11,177
4,658
1,425
2,905
8,272
0
82,458
W
8,899
2,899
0
1,061
7,365
2,347
1,084
3,056
4,309
46,725
0
W
Medusa
Vampirek1
Medusa
11,193
6,165
0
2,122
9,707
3,141
2,250
2,874
6,833
0
40,125
L
King Arthur
famfamboy
King Arthur
3,402
506
0
2,534
11,548
9,809
0
0
11,438
0
49,417
L
5,652
4,047
0
469
10,298
2,480
0
4,462
5,676
0
18,106
L
5,783
939
0
2,164
16,554
14,284
0
6,625
9,778
23,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,167
Gold Earned
49,006
387
Minions Killed
480
0
Camps Cleared
0
1,441,231
Distance Traveled
1,602,913
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,243
544
115
7
0
345,204
2
L
Fenrir
7,946
467
91
5
0
300,996
0
L
Kukulkan
8,211
483
135
8
0
323,909
5
W
Ymir
9,453
556
42
2
0
324,751
1
W
Bakasura
11,504
677
172
10
0
401,900
0
W
Zeus
9,613
565
82
5
0
269,465
1
W
Medusa
9,193
541
69
4
0
261,593
0
L
King Arthur
7,770
457
106
6
0
310,581
0
L
Artemis
7,212
424
29
2
0
208,295
0
L
Sobek
8,028
472
26
2
0
297,450
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role