Player Matchup

Baron Samedi
Baron Samedi
Arminder002
Baron Samedi
Level 24
God Stats
9W - 7L
1,421 SR
Queue Stats
94W - 84L
1,448 Elo+
Solo
Izanami
Izanami
Umlette
Izanami
Level 5
God Stats
1W - 1L
1,308 SR
Queue Stats
1W - 2L
1,230 Elo+
Solo
Da Ji
Da Ji
Xhyli
Da Ji
Level 15
God Stats
56W - 50L
1,412 SR
Queue Stats
658W - 698L
1,360 Elo+
Solo
Odin
Odin
gedbff2000
Odin
Level 24
God Stats
73W - 40L
1,642 SR
Queue Stats
114W - 115L
1,473 Elo+
Party 1
Nox
Nox
xXFallenTenshiXx
Nox
Level 23
God Stats
51W - 45L
1,533 SR
Queue Stats
113W - 98L
1,517 Elo+
Party 1
Team Averages
Level 18
1,463 SR
1,406 Elo+

VS

Team Averages
Level 15
1,521 SR
1,465 Elo+
Merlin
Merlin
 
Merlin
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Jeshuipa
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Unaveragenerd
Cu Chulainn
Level 22
God Stats
0W - 2L
1,168 SR
Queue Stats
189W - 176L
1,481 Elo+
Solo
Ra
Ra
亮翼也想睡一下
Ra
Level 10
God Stats
21W - 18L
1,718 SR
Queue Stats
304W - 304L
1,413 Elo+
Party 2
Bellona
Bellona
你地最強果個
Bellona
Level 12
God Stats
15W - 5L
1,718 SR
Queue Stats
52W - 52L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Arminder002
Baron Samedi
16
4 / 1 / 8
10,039
1,004
12,752
12,033
9,069
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
Umlette
Izanami
16
0 / 2 / 9
9,005
901
6,031
6,790
2,776
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
Xhyli
Da Ji
16
4 / 1 / 8
9,570
957
5,764
4,806
2,464
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
5 / 0 / 9
10,456
1,046
12,240
10,863
10,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 1 / 12
9,909
991
8,496
7,595
3,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

278

VS

Team 2 Tickets

218

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
1 / 0 / 1
9,415
942
5,288
3,290
1,545
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
Jeshuipa
Neith
14
0 / 1 / 1
7,997
800
438
1,197
323
Cu Chulainn
Unaveragenerd
Cu Chulainn
15
2 / 6 / 3
9,463
946
11,665
24,411
18,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
0 / 1 / 2
8,721
872
7,965
3,537
1,354
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 7 / 3
9,336
934
11,310
15,415
10,530
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
15
15
Kills
5
5
Deaths
15
46
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
0
1
1.5
W
Baron Samedi
Arminder002
Baron Samedi
4
1
8
8
L
Neith
Jeshuipa
Neith
0
1
1
0.5
W
Izanami
Umlette
Izanami
0
2
9
2.25
L
Cu Chulainn
Unaveragenerd
Cu Chulainn
2
6
3
0.58
W
Da Ji
Xhyli
Da Ji
4
1
8
8
W
5
0
9
9.5
W
2
1
12
8
L
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,283
Damage
36,666
42,087
Taken
47,850
28,245
Mitigated
31,768
11,515
Healing
8,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,288
215
285
400
3,290
1,545
0
790
2,309
38,137
0
W
Baron Samedi
Arminder002
Baron Samedi
12,752
2,539
2,445
5,359
12,033
9,069
0
5,256
6,553
28,990
0
L
Neith
Jeshuipa
Neith
438
196
0
35
1,197
323
0
160
917
0
3,261
W
Izanami
Umlette
Izanami
6,031
4,428
0
548
6,790
2,776
0
1,979
4,638
0
26,970
L
Cu Chulainn
Unaveragenerd
Cu Chulainn
11,665
3,462
0
5,835
24,411
18,016
0
12,112
11,505
0
20,336
W
Da Ji
Xhyli
Da Ji
5,764
1,409
0
0
4,806
2,464
0
691
3,976
0
10,447
W
12,240
1,392
0
1,544
10,863
10,635
0
2,727
7,463
1,526
21,955
W
8,496
502
197
1,422
7,595
3,301
0
2,600
4,766
21,197
0
L
7,965
745
1,579
337
3,537
1,354
0
1,272
2,171
26,109
0
L
11,310
2,260
0
160
15,415
10,530
0
7,149
7,738
0
17,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,979
Gold Earned
44,932
157
Minions Killed
171
8
Camps Cleared
5
988,699
Distance Traveled
744,911
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,415
942
86
9
1
178,036
0
W
Baron Samedi
10,039
1,004
30
3
0
177,773
4
L
Neith
7,997
800
7
1
1
49,812
0
W
Izanami
9,005
901
52
5
1
159,183
0
L
Cu Chulainn
9,463
946
10
1
0
161,196
0
W
Da Ji
9,570
957
12
1
0
212,461
0
W
Odin
10,456
1,046
27
3
4
231,269
1
W
Nox
9,909
991
36
4
3
208,013
0
L
Ra
8,721
872
55
6
1
177,416
0
L
Bellona
9,336
934
13
1
2
178,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role