Player Matchup

Loki
Loki
 
Loki
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Bladebozo
Zeus
Level 71
God Stats
4W - 1L
1,778 SR
Queue Stats
260W - 225L
1,621 Elo+
Solo
Terra
Terra
Tieske
Terra
Level 125
God Stats
4W - 0L
1,668 SR
Queue Stats
239W - 226L
1,550 Elo+
Solo
Bacchus
Bacchus
TrucEee
Bacchus
Level 133
God Stats
1W - 1L
1,728 SR
Queue Stats
53W - 49L
1,555 Elo+
Solo
Team Averages
Level 127
1,635 SR
1,545 Elo+

VS

Team Averages
Level 118
1,432 SR
1,540 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Evil_drey
Ne Zha
Level 119
God Stats
5W - 10L
1,326 SR
Queue Stats
549W - 565L
1,568 Elo+
Party 1
Cernunnos
Cernunnos
JeffVIII
Cernunnos
Level 83
God Stats
1W - 2L
1,515 SR
Queue Stats
210W - 207L
1,522 Elo+
Solo
Agni
Agni
PerfectStrome
Agni
Level 115
God Stats
0W - 2L
1,227 SR
Queue Stats
318W - 288L
1,570 Elo+
Solo
Jormungandr
Jormungandr
mattia116
Jormungandr
Level 127
God Stats
5W - 6L
1,592 SR
Queue Stats
243W - 231L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
17
7 / 2 / 16
10,520
809
14,400
9,130
4,236
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
 
Kukulkan
18
7 / 1 / 11
10,390
799
10,810
9,321
4,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zeus
17
2 / 1 / 18
10,056
774
16,911
12,850
7,537
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Terra
Tieske
Terra
16
3 / 2 / 16
9,922
763
6,207
15,757
16,264
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
TrucEee
Bacchus
18
7 / 1 / 14
10,353
796
8,945
13,005
17,973
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
1 / 4 / 3
7,965
613
7,319
15,205
16,878
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
Evil_drey
Ne Zha
16
2 / 4 / 3
8,852
681
12,343
11,342
6,656
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cernunnos
JeffVIII
Cernunnos
14
1 / 6 / 3
8,304
639
8,405
11,031
5,386
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 6 / 4
8,750
673
9,827
10,883
4,740
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
mattia116
Jormungandr
13
1 / 6 / 5
8,126
625
11,541
15,160
19,027
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
24
26
Kills
6
7
Deaths
26
75
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
7
2
16
7.5
W
Kukulkan
 
Kukulkan
7
1
11
12.5
L
Sylvanus
 
Sylvanus
1
4
3
0.63
W
Zeus
2
1
18
11
L
Ne Zha
Evil_drey
Ne Zha
2
4
3
0.88
L
Cernunnos
JeffVIII
Cernunnos
1
6
3
0.42
L
1
6
4
0.5
W
Terra
Tieske
Terra
3
2
16
5.5
W
Bacchus
TrucEee
Bacchus
7
1
14
14
L
Jormungandr
mattia116
Jormungandr
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,273
Damage
49,435
60,063
Taken
63,621
50,744
Mitigated
52,687
38,233
Healing
19,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
14,400
2,973
1,404
1,089
9,130
4,236
0
3,946
5,184
0
18,509
W
Kukulkan
 
Kukulkan
10,810
855
287
2,866
9,321
4,734
1,481
5,495
3,826
38,006
0
L
Sylvanus
 
Sylvanus
7,319
503
6,035
5,083
15,205
16,878
0
9,761
5,444
9,976
0
W
Zeus
16,911
1,532
1,493
4,387
12,850
7,537
1,170
6,785
6,065
36,556
0
L
Ne Zha
Evil_drey
Ne Zha
12,343
1,769
1,224
2,461
11,342
6,656
0
7,049
4,293
0
27,532
L
Cernunnos
JeffVIII
Cernunnos
8,405
2,336
290
539
11,031
5,386
0
8,581
2,450
0
21,771
L
9,827
344
579
1,281
10,883
4,740
0
8,321
2,562
23,234
0
W
Terra
Tieske
Terra
6,207
376
12,199
7,252
15,757
16,264
88
7,252
8,505
10,029
0
W
Bacchus
TrucEee
Bacchus
8,945
613
3,842
3,414
13,005
17,973
679
5,209
7,796
14,439
0
L
Jormungandr
mattia116
Jormungandr
11,541
1,604
397
2,077
15,160
19,027
0
9,161
5,999
21,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,241
Gold Earned
41,997
160
Minions Killed
114
0
Camps Cleared
0
1,188,650
Distance Traveled
1,088,096
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,520
809
7
1
0
211,772
3
W
Kukulkan
10,390
799
61
5
0
243,539
5
L
Sylvanus
7,965
613
6
0
0
222,207
0
W
Zeus
10,056
774
67
5
0
231,627
3
L
Ne Zha
8,852
681
30
2
0
243,358
4
L
Cernunnos
8,304
639
46
4
0
202,354
0
L
Agni
8,750
673
19
1
0
215,858
5
W
Terra
9,922
763
13
1
0
247,445
6
W
Bacchus
10,353
796
12
1
0
254,267
3
L
Jormungandr
8,126
625
13
1
0
204,319
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role