Player Matchup

Agni
Agni
BoowHoper
Agni
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,203 Elo+
Solo
Ymir
Ymir
Merlino1893
Ymir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Kali
Kali
Swe4t_Boy099
Kali
Level 29
God Stats
5W - 3L
1,176 SR
Queue Stats
164W - 154L
1,373 Elo+
Solo
Gilgamesh
Gilgamesh
outer_save8
Gilgamesh
Level 20
God Stats
17W - 12L
1,529 SR
Queue Stats
226W - 216L
1,477 Elo+
Solo
Fenrir
Fenrir
slambay
Fenrir
Level 17
God Stats
1W - 1L
1,447 SR
Queue Stats
27W - 25L
1,281 Elo+
Solo
Team Averages
Level 24
1,430 SR
1,367 Elo+

VS

Team Averages
Level 17
1,332 SR
1,361 Elo+
Ao Kuang
Ao Kuang
PapaDooble
Ao Kuang
Level 17
God Stats
1W - 4L
1,087 SR
Queue Stats
39W - 42L
1,307 Elo+
Solo
Baba Yaga
Baba Yaga
kowcio69
Baba Yaga
Level 24
God Stats
5W - 11L
1,236 SR
Queue Stats
41W - 56L
1,334 Elo+
Solo
Cthulhu
Cthulhu
pSwaGgA__
Cthulhu
Level 12
God Stats
4W - 11L
1,144 SR
Queue Stats
179W - 212L
1,421 Elo+
Solo
Neith
Neith
peches-bipede
Neith
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 48L
1,430 Elo+
Solo
Mercury
Mercury
peyser2006
Mercury
Level 16
God Stats
3W - 1L
1,694 SR
Queue Stats
49W - 56L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
13
3 / 2 / 5
8,772
462
2,916
5,863
1,866
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 4 / 5
8,386
441
3,921
11,086
6,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
12 / 0 / 6
11,449
603
14,834
12,009
7,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
outer_save8
Gilgamesh
18
4 / 1 / 6
11,079
583
8,517
12,079
10,133
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
slambay
Fenrir
15
5 / 2 / 9
9,491
500
9,279
10,533
3,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
PapaDooble
Ao Kuang
12
1 / 6 / 0
7,683
404
2,165
13,555
3,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baba Yaga
kowcio69
Baba Yaga
15
1 / 3 / 2
8,649
455
6,761
9,930
2,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
pSwaGgA__
Cthulhu
14
1 / 6 / 0
8,866
467
5,049
13,357
13,941
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

16
3 / 3 / 2
9,594
505
8,440
10,888
2,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
peyser2006
Mercury
13
3 / 7 / 1
8,647
455
3,430
13,371
4,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
14
25
Kills
9
9
Deaths
25
31
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Agni
3
2
5
2.75
W
1
4
5
0.88
L
Ao Kuang
PapaDooble
Ao Kuang
1
6
0
0.17
W
12
0
6
15
L
Baba Yaga
kowcio69
Baba Yaga
1
3
2
0.67
W
Gilgamesh
outer_save8
Gilgamesh
4
1
6
7
L
Cthulhu
pSwaGgA__
Cthulhu
1
6
0
0.17
L
3
3
2
1.33
L
Mercury
peyser2006
Mercury
3
7
1
0.5
W
Fenrir
slambay
Fenrir
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,467
Damage
25,845
51,570
Taken
61,101
29,168
Mitigated
27,678
19,769
Healing
13,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
2,916
300
0
742
5,863
1,866
610
3,687
2,176
26,666
0
W
3,921
219
0
614
11,086
6,259
512
2,046
9,040
31,212
0
L
Ao Kuang
PapaDooble
Ao Kuang
2,165
700
0
3,301
13,555
3,746
619
1,886
11,526
44,920
0
W
14,834
7,467
0
8,620
12,009
7,110
0
902
11,107
0
79,392
L
Baba Yaga
kowcio69
Baba Yaga
6,761
203
0
2,647
9,930
2,990
605
1,448
8,290
46,444
0
W
Gilgamesh
outer_save8
Gilgamesh
8,517
1,973
0
4,544
12,079
10,133
338
4,773
7,306
8,965
70,312
L
Cthulhu
pSwaGgA__
Cthulhu
5,049
869
0
2,725
13,357
13,941
166
657
12,055
39,824
0
L
8,440
3,257
0
4,670
10,888
2,944
370
2,067
8,751
0
66,324
L
Mercury
peyser2006
Mercury
3,430
1,978
0
460
13,371
4,057
0
1,353
11,831
0
52,286
W
Fenrir
slambay
Fenrir
9,279
2,766
0
5,249
10,533
3,800
0
2,567
7,966
0
50,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,177
Gold Earned
43,439
485
Minions Killed
460
0
Camps Cleared
0
1,804,923
Distance Traveled
1,664,630
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,772
462
69
4
0
314,159
1
W
Ymir
8,386
441
59
3
0
305,433
0
L
Ao Kuang
7,683
404
75
4
0
324,709
5
W
Kali
11,449
603
119
6
0
452,204
0
L
Baba Yaga
8,649
455
84
4
0
331,481
5
W
Gilgamesh
11,079
583
156
8
0
383,308
2
L
Cthulhu
8,866
467
97
5
0
347,115
1
L
Neith
9,594
505
114
6
0
284,585
1
L
Mercury
8,647
455
90
5
0
376,740
0
W
Fenrir
9,491
500
82
4
0
349,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role