Player Matchup

Izanami
Izanami
 
Izanami
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
RibeiroPT123
Hercules
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 78L
1,556 Elo+
Solo
Yemoja
Yemoja
Zed973
Yemoja
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
121W - 103L
1,585 Elo+
Party 1
Thor
Thor
kaifrit
Thor
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 13L
1,782 Elo+
Solo
Kukulkan
Kukulkan
tryky
Kukulkan
Level 25
God Stats
1W - 1L
1,747 SR
Queue Stats
31W - 23L
1,428 Elo+
Party 1
Team Averages
Level 22
1,549 SR
1,570 Elo+

VS

Team Averages
Level 45
1,578 SR
1,588 Elo+
Olorun
Olorun
Cultiveur
Olorun
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 15L
1,685 Elo+
Solo
Terra
Terra
Lanunuche
Terra
Level 18
God Stats
2W - 1L
1,754 SR
Queue Stats
15W - 13L
1,563 Elo+
Party 2
Heimdallr
Heimdallr
ShiloProductions
Heimdallr
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
267W - 240L
1,691 Elo+
Solo
Bakasura
Bakasura
Stomial
Bakasura
Level 20
God Stats
5W - 2L
1,628 SR
Queue Stats
12W - 11L
1,466 Elo+
Party 2
Nu Wa
Nu Wa
Ultimate_Advende
Nu Wa
Level 148
God Stats
3W - 0L
1,508 SR
Queue Stats
145W - 128L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
19
7 / 3 / 5
12,701
605
11,885
14,275
4,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
RibeiroPT123
Hercules
13
2 / 6 / 0
8,202
391
7,305
17,733
16,401
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Zed973
Yemoja
16
5 / 2 / 10
10,740
511
9,335
16,418
15,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thor
kaifrit
Thor
16
3 / 9 / 5
10,117
482
10,082
18,283
5,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kukulkan
tryky
Kukulkan
15
1 / 7 / 3
9,549
455
10,447
14,137
4,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Cultiveur
Olorun
20
12 / 1 / 4
14,527
692
20,965
16,824
8,934
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Terra
Lanunuche
Terra
15
2 / 4 / 3
9,862
470
2,299
13,182
9,413
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
17
3 / 6 / 2
10,976
523
12,457
17,196
5,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Stomial
Bakasura
17
4 / 5 / 4
10,811
515
6,556
15,664
7,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
6 / 4 / 4
12,400
590
19,889
13,659
4,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
44
18
Kills
27
27
Deaths
20
23
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
7
3
5
3.17
W
Olorun
Cultiveur
Olorun
12
1
4
14
W
Terra
Lanunuche
Terra
2
4
3
0.88
L
Hercules
RibeiroPT123
Hercules
2
6
0
0.33
W
Heimdallr
3
6
2
0.67
W
Bakasura
Stomial
Bakasura
4
5
4
1.2
W
6
4
4
2
L
Yemoja
Zed973
Yemoja
5
2
10
5
L
Thor
kaifrit
Thor
3
9
5
0.61
L
Kukulkan
tryky
Kukulkan
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,054
Damage
62,166
80,846
Taken
76,525
46,335
Mitigated
36,291
15,899
Healing
28,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
11,885
9,006
0
3,886
14,275
4,134
1,864
3,560
10,544
0
105,029
W
Olorun
Cultiveur
Olorun
20,965
11,525
355
9,834
16,824
8,934
3,826
3,291
13,384
126,659
12,900
W
Terra
Lanunuche
Terra
2,299
722
713
2,054
13,182
9,413
139
5,934
7,248
13,006
0
L
Hercules
RibeiroPT123
Hercules
7,305
2,059
0
4,350
17,733
16,401
0
11,873
5,595
9,430
17,961
W
Heimdallr
12,457
5,670
0
5,770
17,196
5,869
677
4,863
12,333
0
79,730
W
Bakasura
Stomial
Bakasura
6,556
4,452
0
5,344
15,664
7,380
260
2,571
13,029
0
77,240
W
19,889
2,425
112
3,847
13,659
4,695
589
4,678
8,981
99,437
0
L
Yemoja
Zed973
Yemoja
9,335
1,881
2,090
1,003
16,418
15,515
286
6,839
9,261
23,741
0
L
Thor
kaifrit
Thor
10,082
2,714
0
2,217
18,283
5,940
0
8,637
9,232
0
50,486
L
Kukulkan
tryky
Kukulkan
10,447
1,531
0
2,353
14,137
4,345
183
9,427
4,254
72,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,309
Gold Earned
58,576
483
Minions Killed
669
0
Camps Cleared
0
1,821,356
Distance Traveled
1,834,300
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
12,701
605
198
9
0
361,930
3
W
Olorun
14,527
692
216
10
0
389,292
2
W
Terra
9,862
470
17
1
0
353,999
8
L
Hercules
8,202
391
49
2
0
340,277
1
W
Heimdallr
10,976
523
133
6
0
349,291
2
W
Bakasura
10,811
515
128
6
0
379,924
1
W
Nu Wa
12,400
590
175
8
0
361,794
6
L
Yemoja
10,740
511
26
1
0
418,419
6
L
Thor
10,117
482
82
4
0
364,660
1
L
Kukulkan
9,549
455
128
6
0
336,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role