Player Matchup

Gilgamesh
Gilgamesh
Billmacia
Gilgamesh
Level 118
God Stats
8W - 1L
1,844 SR
Queue Stats
47W - 18L
1,794 Elo+
Party 2
Cthulhu
Cthulhu
Karatomtak
Cthulhu
Level 88
God Stats
18W - 2L
1,790 SR
Queue Stats
49W - 19L
1,791 Elo+
Party 2
Serqet
Serqet
babouis7
Serqet
Level 108
God Stats
1W - 0L
1,984 SR
Queue Stats
11W - 3L
1,745 Elo+
Party 2
Thoth
Thoth
khnoum
Thoth
Level 107
God Stats
9W - 4L
1,789 SR
Queue Stats
40W - 18L
1,757 Elo+
Party 2
Team Averages
Level 105
1,852 SR
1,772 Elo+

VS

Team Averages
Level 90
1,447 SR
1,338 Elo+
Ah Muzen Cab
Ah Muzen Cab
Biihmelo
Ah Muzen Cab
Level 108
God Stats
2W - 4L
1,580 SR
Queue Stats
55W - 45L
1,455 Elo+
Solo
Bellona
Bellona
Choco Sensei257
Bellona
Level 27
God Stats
0W - 2L
1,299 SR
Queue Stats
0W - 2L
1,176 Elo+
Party 1
Sobek
Sobek
GHOSTFAC3KUSH
Sobek
Level 122
God Stats
1W - 4L
1,401 SR
Queue Stats
72W - 132L
1,242 Elo+
Solo
Chang'e
Chang'e
holocalli
Chang'e
Level 103
God Stats
2W - 1L
1,508 SR
Queue Stats
7W - 4L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Billmacia
Gilgamesh
16
6 / 0 / 6
10,258
933
5,682
11,208
7,939
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cthulhu
Karatomtak
Cthulhu
14
4 / 0 / 3
9,010
819
8,982
10,583
11,352
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Serqet
babouis7
Serqet
15
2 / 1 / 7
8,904
809
4,695
7,306
3,518
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thoth
khnoum
Thoth
16
6 / 1 / 2
10,133
921
10,772
4,033
1,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Biihmelo
Ah Muzen Cab
14
1 / 4 / 0
8,107
737
5,888
7,458
2,627
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 5 / 0
8,022
729
4,227
9,916
8,223
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
0 / 4 / 0
7,431
676
4,096
11,418
5,949
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
holocalli
Chang'e
12
0 / 5 / 1
7,495
681
6,074
10,683
3,801
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
18
Kills
2
2
Deaths
18
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Biihmelo
Ah Muzen Cab
1
4
0
0.25
W
Gilgamesh
Billmacia
Gilgamesh
6
0
6
9
L
1
5
0
0.2
L
0
4
0
0
W
Cthulhu
Karatomtak
Cthulhu
4
0
3
5.5
W
Serqet
babouis7
Serqet
2
1
7
5.5
L
Chang'e
holocalli
Chang'e
0
5
1
0.1
W
Thoth
khnoum
Thoth
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,131
Damage
20,285
33,130
Taken
39,475
24,425
Mitigated
20,600
9,266
Healing
10,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Biihmelo
Ah Muzen Cab
5,888
2,139
0
1,787
7,458
2,627
997
3,060
4,109
0
33,731
W
Gilgamesh
Billmacia
Gilgamesh
5,682
1,438
0
3,032
11,208
7,939
1,118
3,847
7,361
0
31,481
L
4,227
1,046
231
877
9,916
8,223
353
5,047
4,504
0
19,380
L
4,096
365
70
3,542
11,418
5,949
140
5,526
5,356
18,525
0
W
Cthulhu
Karatomtak
Cthulhu
8,982
544
863
3,456
10,583
11,352
659
3,001
7,582
26,149
0
W
Serqet
babouis7
Serqet
4,695
771
0
547
7,306
3,518
1,391
2,274
5,032
0
19,692
L
Chang'e
holocalli
Chang'e
6,074
381
1,020
2,496
10,683
3,801
378
6,118
4,223
25,357
0
W
Thoth
khnoum
Thoth
10,772
59
0
1,368
4,033
1,616
1,005
1,651
2,382
38,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,305
Gold Earned
31,055
210
Minions Killed
177
10
Camps Cleared
9
960,247
Distance Traveled
732,669
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,107
737
69
6
2
182,676
0
W
Gilgamesh
10,258
933
47
4
7
258,349
3
L
Bellona
8,022
729
38
3
2
175,594
2
L
Sobek
7,431
676
28
3
3
206,096
2
W
Cthulhu
9,010
819
52
5
0
234,468
1
W
Serqet
8,904
809
41
4
3
234,083
0
L
Chang'e
7,495
681
42
4
2
168,303
3
W
Thoth
10,133
921
70
6
0
233,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role