Player Matchup

Ra
Ra
Aang321
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,374 Elo+
Party 2
Anhur
Anhur
DelleDK
Anhur
Level 11
God Stats
0W - 2L
1,280 SR
Queue Stats
7W - 9L
1,395 Elo+
Party 2
Guan Yu
Guan Yu
Pojebusek
Guan Yu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 24L
1,385 Elo+
Solo
Thanatos
Thanatos
Senzuirl
Thanatos
Level 9
God Stats
8W - 6L
1,353 SR
Queue Stats
69W - 67L
1,480 Elo+
Party 1
Aphrodite
Aphrodite
Venphine
Aphrodite
Level 7
God Stats
16W - 19L
1,703 SR
Queue Stats
102W - 93L
1,397 Elo+
Party 1
Team Averages
Level 9
1,467 SR
1,406 Elo+

VS

Team Averages
Level 39
1,599 SR
1,510 Elo+
Artemis
Artemis
Lanunuche
Artemis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,552 Elo+
Party 3
Guan Yu
Guan Yu
OrdganG
Guan Yu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
Stomial
Bakasura
Level 20
God Stats
5W - 2L
1,569 SR
Queue Stats
12W - 11L
1,444 Elo+
Party 3
Ares
Ares
Ultimate_Advende
Ares
Level 148
God Stats
1W - 3L
1,644 SR
Queue Stats
145W - 128L
1,528 Elo+
Party 3
Ra
Ra
xTheDestroyerCat
Ra
Level 8
God Stats
5W - 1L
1,784 SR
Queue Stats
31W - 21L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 10 / 0
5,325
444
3,677
8,631
3,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
DelleDK
Anhur
7
0 / 7 / 1
4,910
409
3,539
8,679
2,552
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
Pojebusek
Guan Yu
8
2 / 6 / 0
5,441
453
6,675
12,520
7,098
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
Senzuirl
Thanatos
10
7 / 6 / 0
7,366
614
7,170
10,055
3,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
Venphine
Aphrodite
10
1 / 2 / 3
6,059
505
2,904
4,681
3,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Lanunuche
Artemis
10
0 / 2 / 7
6,459
538
1,442
4,221
1,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Guan Yu
OrdganG
Guan Yu
13
5 / 1 / 2
7,797
650
8,044
9,290
9,145
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bakasura
Stomial
Bakasura
11
6 / 4 / 6
7,131
594
6,303
7,120
2,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
6 / 2 / 9
7,315
610
4,366
7,574
4,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
14 / 2 / 4
8,980
748
11,109
9,950
3,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
59
11
Kills
31
31
Deaths
11
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
10
0
0.1
L
Anhur
DelleDK
Anhur
0
7
1
0.07
W
Artemis
Lanunuche
Artemis
0
2
7
1.75
W
Guan Yu
OrdganG
Guan Yu
5
1
2
6
L
Guan Yu
Pojebusek
Guan Yu
2
6
0
0.33
L
Thanatos
Senzuirl
Thanatos
7
6
0
1.17
W
Bakasura
Stomial
Bakasura
6
4
6
2.25
W
6
2
9
5.25
L
Aphrodite
Venphine
Aphrodite
1
2
3
1.25
W
14
2
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,965
Damage
31,264
44,566
Taken
38,155
20,696
Mitigated
20,869
12,080
Healing
10,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,677
764
301
695
8,631
3,158
820
5,952
2,679
24,930
0
L
Anhur
DelleDK
Anhur
3,539
1,294
0
0
8,679
2,552
969
4,958
3,681
0
16,544
W
Artemis
Lanunuche
Artemis
1,442
850
0
891
4,221
1,153
34
1,246
2,969
0
20,533
W
Guan Yu
OrdganG
Guan Yu
8,044
1,611
56
2,753
9,290
9,145
392
0
9,290
0
42,330
L
Guan Yu
Pojebusek
Guan Yu
6,675
1,777
128
2,731
12,520
7,098
0
1,632
10,438
0
24,986
L
Thanatos
Senzuirl
Thanatos
7,170
2,235
0
6,039
10,055
3,985
0
2,125
7,734
0
30,360
W
Bakasura
Stomial
Bakasura
6,303
4,290
0
1,478
7,120
2,852
59
1,429
5,649
0
33,909
W
4,366
280
0
1,812
7,574
4,602
0
1,453
6,027
15,454
0
L
Aphrodite
Venphine
Aphrodite
2,904
574
0
2,186
4,681
3,903
198
808
3,826
22,573
0
W
11,109
1,916
166
3,798
9,950
3,117
724
2,123
7,639
63,005
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,101
Gold Earned
37,682
202
Minions Killed
337
0
Camps Cleared
0
1,050,114
Distance Traveled
1,142,361
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,325
444
31
3
0
173,364
2
L
Anhur
4,910
409
35
3
0
209,494
1
W
Artemis
6,459
538
60
5
0
157,574
4
W
Guan Yu
7,797
650
85
7
0
253,132
4
L
Guan Yu
5,441
453
59
5
0
234,950
3
L
Thanatos
7,366
614
47
4
0
231,591
1
W
Bakasura
7,131
594
59
5
0
252,660
0
W
Ares
7,315
610
16
1
0
240,860
3
L
Aphrodite
6,059
505
30
3
0
200,715
3
W
Ra
8,980
748
117
10
0
238,135
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role