Player Matchup

Ravana
Ravana
BigDizplay
Ravana
Level 23
God Stats
8W - 3L
1,741 SR
Queue Stats
97W - 74L
1,658 Elo+
Solo
Sun Wukong
Sun Wukong
Censored16
Sun Wukong
Level 13
God Stats
0W - 2L
1,302 SR
Queue Stats
34W - 37L
1,465 Elo+
Party 1
Bacchus
Bacchus
Djstinger
Bacchus
Level 23
God Stats
1W - 3L
1,553 SR
Queue Stats
82W - 69L
1,566 Elo+
Solo
Danzaburou
Danzaburou
SilverRhythm
Danzaburou
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,591 Elo+
Party 1
Baron Samedi
Baron Samedi
gvjjngblkfnbifs
Baron Samedi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,772 Elo+
Party 1
Team Averages
Level 14
1,519 SR
1,610 Elo+

VS

Team Averages
Level 18
1,595 SR
1,450 Elo+
Anhur
Anhur
DrFueg0
Anhur
Level 5
God Stats
3W - 0L
1,500 SR
Queue Stats
18W - 23L
1,129 Elo+
Solo
Vulcan
Vulcan
Lockharted
Vulcan
Level 19
God Stats
14W - 17L
1,864 SR
Queue Stats
71W - 63L
1,635 Elo+
Solo
Raijin
Raijin
NeNeBaby
Raijin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 27L
1,681 Elo+
Solo
Ymir
Ymir
Xellcy
Ymir
Level 13
God Stats
6W - 5L
1,611 SR
Queue Stats
279W - 346L
1,367 Elo+
Solo
Mercury
Mercury
ssjsohrab
Mercury
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
48W - 60L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
BigDizplay
Ravana
20
10 / 7 / 5
15,893
636
23,055
23,217
11,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
Censored16
Sun Wukong
19
5 / 5 / 7
12,821
513
7,341
22,557
21,312
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
Djstinger
Bacchus
17
5 / 7 / 10
12,268
491
13,310
30,642
35,195
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
SilverRhythm
Danzaburou
16
3 / 9 / 7
11,597
464
7,597
20,555
6,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
gvjjngblkfnbifs
Baron Samedi
15
0 / 11 / 6
9,773
391
4,450
19,159
7,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DrFueg0
Anhur
18
9 / 5 / 9
13,292
532
14,368
16,937
6,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vulcan
Lockharted
Vulcan
20
10 / 3 / 12
14,841
594
34,607
16,696
7,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
NeNeBaby
Raijin
20
17 / 6 / 8
15,902
636
27,038
20,097
29,711
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ymir
Xellcy
Ymir
16
0 / 4 / 13
11,891
476
5,503
22,825
29,101
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
ssjsohrab
Mercury
20
2 / 7 / 7
12,966
519
8,989
20,717
8,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
87
23
Kills
38
39
Deaths
25
35
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Ravana
BigDizplay
Ravana
10
7
5
1.79
L
Sun Wukong
Censored16
Sun Wukong
5
5
7
1.7
L
Bacchus
Djstinger
Bacchus
5
7
10
1.43
W
Anhur
DrFueg0
Anhur
9
5
9
2.7
W
Vulcan
Lockharted
Vulcan
10
3
12
5.33
W
Raijin
NeNeBaby
Raijin
17
6
8
3.5
L
Danzaburou
SilverRhythm
Danzaburou
3
9
7
0.72
W
Ymir
Xellcy
Ymir
0
4
13
1.63
L
Baron Samedi
gvjjngblkfnbifs
Baron Samedi
0
11
6
0.27
W
Mercury
ssjsohrab
Mercury
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,753
Damage
90,505
116,130
Taken
97,272
81,922
Mitigated
81,804
19,564
Healing
17,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
BigDizplay
Ravana
23,055
7,318
0
9,106
23,217
11,623
4,344
14,268
8,729
0
133,819
L
Sun Wukong
Censored16
Sun Wukong
7,341
883
0
514
22,557
21,312
798
13,125
9,302
0
57,176
L
Bacchus
Djstinger
Bacchus
13,310
2,414
0
2,898
30,642
35,195
1,430
14,498
15,950
40,252
0
W
Anhur
DrFueg0
Anhur
14,368
10,047
0
3,302
16,937
6,746
4,832
3,390
13,215
0
88,212
W
Vulcan
Lockharted
Vulcan
34,607
16,560
86
3,864
16,696
7,469
1,521
5,303
11,065
115,111
0
W
Raijin
NeNeBaby
Raijin
27,038
2,751
376
6,031
20,097
29,711
3,218
2,009
18,051
103,328
0
L
Danzaburou
SilverRhythm
Danzaburou
7,597
3,747
0
4,011
20,555
6,588
2,358
12,565
7,888
0
55,127
W
Ymir
Xellcy
Ymir
5,503
1,400
0
641
22,825
29,101
1,077
3,715
19,110
38,268
0
L
Baron Samedi
gvjjngblkfnbifs
Baron Samedi
4,450
587
571
2,464
19,159
7,204
150
12,470
6,349
51,152
0
W
Mercury
ssjsohrab
Mercury
8,989
6,288
0
2,898
20,717
8,777
0
2,727
17,847
0
99,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,352
Gold Earned
68,892
528
Minions Killed
636
0
Camps Cleared
0
2,274,095
Distance Traveled
2,208,441
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
15,893
636
200
8
0
538,898
4
L
Sun Wukong
12,821
513
113
5
0
479,137
1
L
Bacchus
12,268
491
41
2
0
468,656
3
W
Anhur
13,292
532
97
4
0
411,050
0
W
Vulcan
14,841
594
176
7
0
500,886
2
W
Raijin
15,902
636
167
7
0
362,112
2
L
Danzaburou
11,597
464
97
4
0
398,628
4
W
Ymir
11,891
476
58
2
0
442,188
0
L
Baron Samedi
9,773
391
77
3
0
388,776
3
W
Mercury
12,966
519
138
6
0
492,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role