Player Matchup

Arachne
Arachne
D6ikonix
Arachne
Level 29
God Stats
33W - 17L
1,625 SR
Queue Stats
129W - 123L
1,606 Elo+
Solo
Bakasura
Bakasura
Faihl
Bakasura
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
102W - 109L
1,181 Elo+
Party 1
Bellona
Bellona
IcyOli
Bellona
Level 11
God Stats
3W - 3L
1,673 SR
Queue Stats
27W - 19L
1,585 Elo+
Solo
Apollo
Apollo
Mercenaryyy
Apollo
Level 16
God Stats
8W - 6L
1,614 SR
Queue Stats
28W - 27L
1,541 Elo+
Solo
Da Ji
Da Ji
TShirt1441
Da Ji
Level 22
God Stats
4W - 7L
1,339 SR
Queue Stats
87W - 92L
1,213 Elo+
Party 1
Team Averages
Level 19
1,550 SR
1,425 Elo+

VS

Team Averages
Level 25
1,518 SR
1,463 Elo+
King Arthur
King Arthur
GrannyBuster911
King Arthur
Level 21
God Stats
31W - 35L
1,713 SR
Queue Stats
131W - 103L
1,639 Elo+
Solo
Cabrakan
Cabrakan
Noitatohtori
Cabrakan
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 87L
1,362 Elo+
Solo
Fenrir
Fenrir
Troels2
Fenrir
Level 27
God Stats
3W - 3L
1,514 SR
Queue Stats
48W - 39L
1,403 Elo+
Solo
Merlin
Merlin
j0tate
Merlin
Level 20
God Stats
5W - 16L
1,312 SR
Queue Stats
174W - 199L
1,287 Elo+
Solo
Neith
Neith
ЭльБатонино
Neith
Level 29
God Stats
3W - 1L
1,549 SR
Queue Stats
64W - 56L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
D6ikonix
Arachne
18
10 / 8 / 3
11,460
573
14,567
17,599
9,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
Faihl
Bakasura
14
1 / 5 / 5
9,025
451
3,722
16,858
6,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
IcyOli
Bellona
17
1 / 7 / 5
10,363
518
9,805
14,719
11,145
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
15
4 / 3 / 5
9,397
470
12,072
14,134
4,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Da Ji
14
4 / 10 / 3
8,927
446
6,470
14,299
6,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GrannyBuster911
King Arthur
20
12 / 2 / 4
13,874
694
16,264
18,716
18,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cabrakan
Noitatohtori
Cabrakan
16
7 / 4 / 5
10,938
547
9,404
17,064
27,179
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
Troels2
Fenrir
15
6 / 6 / 4
10,321
516
7,697
11,032
7,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
j0tate
Merlin
16
3 / 6 / 4
10,450
523
8,970
9,864
5,035
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
5 / 3 / 10
11,200
560
14,417
12,043
4,476
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
60
20
Kills
33
33
Deaths
21
21
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Arachne
D6ikonix
Arachne
10
8
3
1.44
L
Bakasura
Faihl
Bakasura
1
5
5
0.7
W
King Arthur
GrannyBuster911
King Arthur
12
2
4
7
L
Bellona
IcyOli
Bellona
1
7
5
0.5
L
Apollo
4
3
5
2.17
W
Cabrakan
Noitatohtori
Cabrakan
7
4
5
2.38
L
Da Ji
4
10
3
0.55
W
Fenrir
Troels2
Fenrir
6
6
4
1.33
W
Merlin
j0tate
Merlin
3
6
4
0.83
W
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,636
Damage
56,752
77,609
Taken
68,719
37,606
Mitigated
62,546
22,944
Healing
18,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
D6ikonix
Arachne
14,567
8,766
0
6,041
17,599
9,530
372
4,172
13,178
0
88,112
L
Bakasura
Faihl
Bakasura
3,722
2,685
0
6,934
16,858
6,344
928
3,506
13,203
0
30,608
W
King Arthur
GrannyBuster911
King Arthur
16,264
2,719
0
11,365
18,716
18,158
2,782
0
18,716
0
102,146
L
Bellona
IcyOli
Bellona
9,805
4,721
0
2,806
14,719
11,145
222
1,628
12,364
0
59,420
L
Apollo
12,072
8,221
0
4,275
14,134
4,477
921
1,805
12,274
0
56,773
W
Cabrakan
Noitatohtori
Cabrakan
9,404
1,923
0
0
17,064
27,179
502
0
17,064
35,114
0
L
Da Ji
6,470
1,678
0
2,888
14,299
6,110
493
7,263
7,036
0
26,989
W
Fenrir
Troels2
Fenrir
7,697
1,848
0
160
11,032
7,698
700
0
10,598
0
52,239
W
Merlin
j0tate
Merlin
8,970
947
0
1,385
9,864
5,035
120
0
9,764
50,793
0
W
14,417
7,147
0
5,809
12,043
4,476
5,390
0
12,043
0
74,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,172
Gold Earned
56,783
502
Minions Killed
546
0
Camps Cleared
0
1,836,116
Distance Traveled
1,720,019
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
11,460
573
133
7
0
403,740
3
L
Bakasura
9,025
451
89
4
0
385,734
0
W
King Arthur
13,874
694
195
10
0
388,647
1
L
Bellona
10,363
518
133
7
0
366,490
8
L
Apollo
9,397
470
98
5
0
344,311
5
W
Cabrakan
10,938
547
55
3
0
294,736
0
L
Da Ji
8,927
446
49
2
0
335,841
0
W
Fenrir
10,321
516
81
4
0
376,939
0
W
Merlin
10,450
523
92
5
0
312,139
4
W
Neith
11,200
560
123
6
0
347,558
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role