Player Matchup

Jing Wei
Jing Wei
JonathanTallmon
Jing Wei
Level 17
God Stats
32W - 33L
1,312 SR
Queue Stats
97W - 113L
1,329 Elo+
Solo
Nu Wa
Nu Wa
Pikariki
Nu Wa
Level 7
God Stats
1W - 2L
1,285 SR
Queue Stats
12W - 8L
1,499 Elo+
Solo
Bacchus
Bacchus
Ysmir1760
Bacchus
Level 8
God Stats
1W - 0L
1,689 SR
Queue Stats
9W - 6L
1,424 Elo+
Solo
Hou Yi
Hou Yi
ZDV_yousama28
Hou Yi
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
50W - 79L
1,385 Elo+
Solo
Ne Zha
Ne Zha
ZIKNER179
Ne Zha
Level 21
God Stats
14W - 7L
1,579 SR
Queue Stats
36W - 27L
1,431 Elo+
Solo
Team Averages
Level 13
1,473 SR
1,414 Elo+

VS

Team Averages
Level 21
1,495 SR
1,318 Elo+
Arachne
Arachne
DioSama169
Arachne
Level 26
God Stats
8W - 7L
1,527 SR
Queue Stats
323W - 386L
1,419 Elo+
Solo
Danzaburou
Danzaburou
GoldShokZ2828
Danzaburou
Level 14
God Stats
2W - 2L
1,404 SR
Queue Stats
8W - 18L
1,100 Elo+
Party 1
Ra
Ra
Twitch_Tayanc
Ra
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,125 Elo+
Party 1
Sylvanus
Sylvanus
ace-Gamer-me123
Sylvanus
Level 28
God Stats
10W - 7L
1,697 SR
Queue Stats
37W - 22L
1,671 Elo+
Solo
Izanami
Izanami
murilogaetan
Izanami
Level 24
God Stats
15W - 17L
1,349 SR
Queue Stats
122W - 154L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
16
5 / 1 / 4
10,057
629
4,280
7,882
2,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
Pikariki
Nu Wa
18
9 / 0 / 8
10,646
665
16,396
8,195
2,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
Ysmir1760
Bacchus
14
12 / 1 / 2
9,716
607
9,639
7,689
7,382
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

4
0 / 1 / 0
5,474
342
169
917
138
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ne Zha
ZIKNER179
Ne Zha
12
2 / 1 / 1
8,068
504
2,596
7,735
3,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DioSama169
Arachne
6
0 / 3 / 0
5,569
348
712
5,602
1,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
GoldShokZ2828
Danzaburou
9
0 / 10 / 1
6,151
384
2,528
10,701
2,699
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 7 / 0
6,826
427
1,986
10,572
2,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
10
1 / 3 / 2
7,492
468
5,594
10,672
5,957
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Izanami
murilogaetan
Izanami
11
3 / 5 / 1
7,970
498
3,736
9,000
2,528
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
28
Kills
4
4
Deaths
28
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Arachne
DioSama169
Arachne
0
3
0
0
L
Danzaburou
GoldShokZ2828
Danzaburou
0
10
1
0.05
W
Jing Wei
5
1
4
7
W
Nu Wa
Pikariki
Nu Wa
9
0
8
13
L
0
7
0
0
W
Bacchus
Ysmir1760
Bacchus
12
1
2
13
W
0
1
0
0
W
Ne Zha
ZIKNER179
Ne Zha
2
1
1
2.5
L
Sylvanus
1
3
2
0.67
L
Izanami
murilogaetan
Izanami
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,080
Damage
14,556
32,418
Taken
46,547
16,036
Mitigated
15,765
8,459
Healing
7,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
DioSama169
Arachne
712
568
0
985
5,602
1,768
0
2,222
3,278
0
16,083
L
Danzaburou
GoldShokZ2828
Danzaburou
2,528
704
0
248
10,701
2,699
293
8,017
2,484
0
21,503
W
Jing Wei
4,280
3,199
0
250
7,882
2,547
3,182
1,066
6,790
0
64,401
W
Nu Wa
Pikariki
Nu Wa
16,396
4,638
0
3,404
8,195
2,894
1,330
2,573
5,554
71,210
0
L
1,986
35
146
732
10,572
2,813
620
4,175
6,179
39,326
0
W
Bacchus
Ysmir1760
Bacchus
9,639
872
0
1,584
7,689
7,382
1,234
1,779
5,849
40,695
0
W
169
101
0
123
917
138
0
130
787
0
2,789
W
Ne Zha
ZIKNER179
Ne Zha
2,596
1,090
0
3,098
7,735
3,075
0
1,829
5,858
0
45,302
L
Sylvanus
5,594
1,506
1,021
2,547
10,672
5,957
398
5,313
5,125
20,572
0
L
Izanami
murilogaetan
Izanami
3,736
2,117
74
1,375
9,000
2,528
477
5,462
3,446
0
37,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,961
Gold Earned
34,008
440
Minions Killed
259
0
Camps Cleared
0
1,143,831
Distance Traveled
1,100,736
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,569
348
33
2
0
148,545
1
L
Danzaburou
6,151
384
52
3
0
234,247
0
W
Jing Wei
10,057
629
125
8
0
292,024
3
W
Nu Wa
10,646
665
131
8
0
288,209
1
L
Ra
6,826
427
69
4
0
238,519
0
W
Bacchus
9,716
607
93
6
0
306,817
5
W
Hou Yi
5,474
342
8
1
0
54,003
0
W
Ne Zha
8,068
504
83
5
0
202,778
0
L
Sylvanus
7,492
468
42
3
0
209,886
1
L
Izanami
7,970
498
63
4
0
269,539
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role