Player Matchup

Zhong Kui
Zhong Kui
Gold II
NexusL26_
Zhong Kui
Gold II
Level 83
God Stats
10W - 13L
1,427 SR
Queue Stats
220W - 218L
1,317 MMR
Party 1
Arachne
Arachne
Gold IV
Paulinhooo1096
Arachne
Gold IV
Level 144
God Stats
3W - 2L
1,763 SR
Queue Stats
245W - 251L
1,238 MMR
Solo
Ymir
Ymir
Gold IV
Ri53_Amir
Ymir
Gold IV
Level 157
God Stats
14W - 12L
1,515 SR
Queue Stats
224W - 227L
1,211 MMR
Solo
Izanami
Izanami
Gold IV
Shoot-Louf
Izanami
Gold IV
Level 80
God Stats
12W - 7L
1,316 SR
Queue Stats
174W - 162L
1,264 MMR
Party 1
Bellona
Bellona
Bronze III
jako443
Bellona
Bronze III
Level 101
God Stats
13W - 11L
1,533 SR
Queue Stats
40W - 48L
1,309 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 113
1,511 SR
1,268 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 109
1,470 SR
1,302 MMR
Merlin
Merlin
Silver II
 
Merlin
Silver II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver II
Alexiipii05
King Arthur
Silver II
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,332 MMR
Solo
Ravana
Ravana
Silver I
Baboon--Hunter
Ravana
Silver I
Level 142
God Stats
1W - 4L
1,322 SR
Queue Stats
109W - 110L
1,177 MMR
Solo
Neith
Neith
Gold V
RedScarletDream
Neith
Gold V
Level 148
God Stats
46W - 49L
1,548 SR
Queue Stats
96W - 98L
1,267 MMR
Solo
Cerberus
Cerberus
Gold III
ThreeHeadedDoggo
Cerberus
Gold III
Level 68
God Stats
8W - 8L
1,482 SR
Queue Stats
292W - 298L
1,236 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
NexusL26_
Zhong Kui
11
4 / 0 / 2
6,407
641
4,586
5,726
4,293
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 0 / 4
6,628
663
2,608
6,754
2,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ymir
9
1 / 3 / 7
5,789
579
2,406
8,377
5,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Izanami
Shoot-Louf
Izanami
12
0 / 0 / 3
6,804
680
3,629
3,883
1,067
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bellona
jako443
Bellona
11
3 / 0 / 1
6,951
695
3,763
5,100
3,360
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
Morgan Le FayKaliAthenaUllrGilgamesh

VS

Bans
SylvanusTiamatArtemisDa JiSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
2 / 3 / 0
5,413
541
4,894
4,512
1,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
Alexiipii05
King Arthur
8
0 / 3 / 0
4,680
468
1,561
6,244
2,807
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 2 / 2
5,187
519
3,405
5,480
1,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
0 / 2 / 2
5,496
550
2,522
5,131
1,310
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

5
0 / 2 / 1
4,090
409
1,426
4,074
2,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
12
Kills
3
3
Deaths
12
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
3
0
0.67
L
King Arthur
Alexiipii05
King Arthur
0
3
0
0
L
1
2
2
1
W
Zhong Kui
NexusL26_
Zhong Kui
4
0
2
5
W
4
0
4
6
L
0
2
2
0.5
W
Ymir
1
3
7
1.5
W
Izanami
Shoot-Louf
Izanami
0
0
3
1.5
L
0
2
1
0.25
W
Bellona
jako443
Bellona
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,992
Damage
13,808
29,840
Taken
25,441
17,319
Mitigated
9,394
10,193
Healing
7,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,894
426
0
384
4,512
1,282
0
2,551
1,961
30,868
0
L
King Arthur
Alexiipii05
King Arthur
1,561
49
0
1,583
6,244
2,807
0
812
5,432
0
18,040
L
3,405
795
0
1,910
5,480
1,807
0
1,944
3,536
0
23,523
W
Zhong Kui
NexusL26_
Zhong Kui
4,586
410
0
3,381
5,726
4,293
790
2,160
3,566
33,515
0
W
2,608
1,800
0
2,985
6,754
2,819
0
405
6,349
0
37,247
L
2,522
904
0
1,704
5,131
1,310
0
0
5,131
0
34,898
W
Ymir
2,406
792
0
959
8,377
5,780
240
2,939
5,438
9,372
0
W
Izanami
Shoot-Louf
Izanami
3,629
2,970
0
848
3,883
1,067
1,166
126
3,757
0
51,281
L
1,426
52
0
1,625
4,074
2,188
0
1,685
2,389
7,346
0
W
Bellona
jako443
Bellona
3,763
1,476
0
2,020
5,100
3,360
588
690
4,410
0
35,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,579
Gold Earned
24,866
375
Minions Killed
273
0
Camps Cleared
0
980,757
Distance Traveled
832,699
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,413
541
68
7
0
165,381
1
L
King Arthur
4,680
468
43
4
0
180,457
2
L
Ravana
5,187
519
59
6
0
188,011
2
W
Zhong Kui
6,407
641
69
7
0
188,059
3
W
Arachne
6,628
663
73
7
0
225,297
1
L
Neith
5,496
550
85
9
0
182,169
3
W
Ymir
5,789
579
12
1
0
177,119
1
W
Izanami
6,804
680
116
12
0
177,101
0
L
Cerberus
4,090
409
18
2
0
116,681
2
W
Bellona
6,951
695
105
11
0
213,181
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role