Player Matchup

Da Ji
Da Ji
Din0x
Da Ji
Level 22
God Stats
2W - 1L
1,746 SR
Queue Stats
62W - 51L
1,466 Elo+
Solo
Heimdallr
Heimdallr
JakobDasRegal
Heimdallr
Level 29
God Stats
8W - 8L
1,512 SR
Queue Stats
166W - 159L
1,579 Elo+
Solo
Ra
Ra
Markasa
Ra
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 15L
1,407 Elo+
Solo
Gilgamesh
Gilgamesh
Ursnif
Gilgamesh
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,595 Elo+
Solo
Achilles
Achilles
twokinkykoalas
Achilles
Level 29
God Stats
14W - 11L
1,808 SR
Queue Stats
96W - 102L
1,461 Elo+
Solo
Team Averages
Level 20
1,613 SR
1,501 Elo+

VS

Team Averages
Level 10
1,456 SR
1,476 Elo+
Artemis
Artemis
CruzeyCuh
Artemis
Level 27
God Stats
3W - 5L
1,461 SR
Queue Stats
104W - 105L
1,473 Elo+
Solo
Persephone
Persephone
Maazzou
Persephone
Level 7
God Stats
2W - 4L
1,522 SR
Queue Stats
24W - 30L
1,411 Elo+
Solo
Yemoja
Yemoja
PamVath0108
Yemoja
Level 4
God Stats
0W - 2L
1,297 SR
Queue Stats
11W - 9L
1,404 Elo+
Solo
Nemesis
Nemesis
SeaBenEmircan
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,595 Elo+
Solo
Agni
Agni
Tyrull
Agni
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Din0x
Da Ji
15
11 / 5 / 5
10,329
608
14,089
10,912
4,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
JakobDasRegal
Heimdallr
16
8 / 3 / 9
10,621
625
14,151
11,658
4,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 5 / 9
9,414
554
10,401
9,281
3,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Ursnif
Gilgamesh
13
5 / 3 / 14
9,253
544
8,107
16,570
14,010
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Achilles
16
0 / 0 / 0
9,376
552
2,544
10,284
8,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CruzeyCuh
Artemis
13
2 / 9 / 4
8,154
480
6,761
12,495
3,192
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Persephone
Maazzou
Persephone
13
4 / 7 / 4
9,084
534
10,409
13,509
3,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
12
2 / 6 / 7
8,194
482
4,177
17,385
11,515
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Nemesis
13
5 / 5 / 5
9,080
534
7,260
14,052
4,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
Tyrull
Agni
16
3 / 1 / 0
9,154
538
7,758
8,427
3,832
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
36
28
Kills
16
16
Deaths
28
37
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Artemis
CruzeyCuh
Artemis
2
9
4
0.44
W
Da Ji
Din0x
Da Ji
11
5
5
2.7
W
Heimdallr
JakobDasRegal
Heimdallr
8
3
9
4.17
L
Persephone
Maazzou
Persephone
4
7
4
0.86
W
4
5
9
1.7
L
Yemoja
2
6
7
0.92
L
Nemesis
5
5
5
1.5
L
Agni
Tyrull
Agni
3
1
0
3
W
Gilgamesh
Ursnif
Gilgamesh
5
3
14
4
W
Achilles
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,292
Damage
36,365
58,705
Taken
65,868
34,651
Mitigated
26,351
11,604
Healing
14,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
CruzeyCuh
Artemis
6,761
4,059
0
2,355
12,495
3,192
0
888
11,603
0
49,467
W
Da Ji
Din0x
Da Ji
14,089
3,263
0
734
10,912
4,585
561
3,028
7,884
0
50,459
W
Heimdallr
JakobDasRegal
Heimdallr
14,151
6,755
0
1,724
11,658
4,440
3,139
2,908
8,741
0
77,258
L
Persephone
Maazzou
Persephone
10,409
1,208
96
3,102
13,509
3,435
666
4,523
8,979
45,917
0
W
10,401
737
1,321
2,548
9,281
3,286
0
6,643
2,620
38,710
0
L
Yemoja
4,177
942
740
1,032
17,385
11,515
0
2,540
14,845
26,047
0
L
Nemesis
7,260
3,915
0
3,497
14,052
4,377
0
1,861
12,190
0
40,063
L
Agni
Tyrull
Agni
7,758
1,244
96
3,652
8,427
3,832
237
1,457
6,970
52,735
0
W
Gilgamesh
Ursnif
Gilgamesh
8,107
1,959
0
2,047
16,570
14,010
0
3,953
12,440
3,734
26,038
W
Achilles
2,544
736
0
3,230
10,284
8,330
462
5,708
4,502
0
55,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,993
Gold Earned
43,666
410
Minions Killed
370
0
Camps Cleared
0
1,444,971
Distance Traveled
1,554,840
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,154
480
77
5
0
291,047
7
W
Da Ji
10,329
608
60
4
0
296,373
1
W
Heimdallr
10,621
625
121
7
0
282,355
1
L
Persephone
9,084
534
88
5
0
285,104
2
W
Ra
9,414
554
65
4
0
305,864
1
L
Yemoja
8,194
482
33
2
0
354,811
2
L
Nemesis
9,080
534
66
4
0
326,489
3
L
Agni
9,154
538
106
6
0
297,389
1
W
Gilgamesh
9,253
544
42
2
0
296,271
5
W
Achilles
9,376
552
122
7
0
264,108
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role