Player Matchup

Hel
Hel
ALLONDUBZ
Hel
Level 89
God Stats
143W - 124L
1,513 SR
Queue Stats
290W - 370L
1,396 Elo+
Solo
Bakasura
Bakasura
LOD TWIZTIDSIX
Bakasura
Level 82
God Stats
3W - 11L
1,451 SR
Queue Stats
368W - 517L
1,339 Elo+
Solo
Artio
Artio
ThaWorld1994
Artio
Level 68
God Stats
15W - 19L
1,443 SR
Queue Stats
184W - 249L
1,314 Elo+
Solo
Team Averages
Level 80
1,469 SR
1,349 Elo+

VS

Team Averages
Level 75
1,350 SR
1,280 Elo+
Ares
Ares
Fishbites
Ares
Level 5
God Stats
1W - 3L
1,128 SR
Queue Stats
1W - 3L
1,162 Elo+
Solo
Merlin
Merlin
TitaniumPanda23
Merlin
Level 92
God Stats
107W - 101L
1,467 SR
Queue Stats
247W - 288L
1,393 Elo+
Solo
Medusa
Medusa
chizzychantz420
Medusa
Level 129
God Stats
63W - 56L
1,457 SR
Queue Stats
401W - 515L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 1
12,613
573
9,041
26,458
23,911
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
15
2 / 10 / 0
12,181
554
6,219
21,684
9,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 3 / 1
10,897
495
2,693
30,802
31,900
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
5
0 / 2 / 1
10,328
469
0
1,623
561
20
12 / 0 / 5
15,303
696
45,693
10,443
4,974
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
5 / 2 / 9
14,349
652
17,538
15,822
7,042
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
4
Kills
17
17
Deaths
4
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
Ares
0
2
1
0.25
L
Bakasura
2
10
0
0.2
L
0
3
1
0.17
W
12
0
5
14.5
W
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,953
Damage
63,231
78,944
Taken
27,888
65,644
Mitigated
12,577
38,200
Healing
6,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,041
584
10,855
14,687
26,458
23,911
346
17,122
9,336
75,470
0
W
Ares
0
0
0
0
1,623
561
0
1,260
308
0
0
L
Bakasura
6,219
4,246
0
3,802
21,684
9,833
1,317
11,646
10,038
0
23,323
L
2,693
74
1,067
7,789
30,802
31,900
0
16,925
13,877
9,949
0
W
45,693
1,791
1,197
3,223
10,443
4,974
873
3,815
6,363
115,182
0
W
17,538
6,326
0
1,683
15,822
7,042
2,672
6,659
8,758
0
83,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,691
Gold Earned
39,980
196
Minions Killed
255
0
Camps Cleared
0
1,121,643
Distance Traveled
827,508
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
12,613
573
135
6
0
398,986
1
W
Ares
10,328
469
0
0
0
32,428
0
L
Bakasura
12,181
554
49
2
0
365,517
1
L
Artio
10,897
495
12
1
0
357,140
1
W
Merlin
15,303
696
147
7
0
395,420
0
W
Medusa
14,349
652
108
5
0
399,660
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role