Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
DrAQzZ_QTV
Gilgamesh
Level 124
God Stats
2W - 1L
1,874 SR
Queue Stats
31W - 47L
1,526 Elo+
Party 2
Aphrodite
Aphrodite
tulaviok802
Aphrodite
Level 126
God Stats
74W - 61L
1,542 SR
Queue Stats
254W - 329L
1,386 Elo+
Party 2
Team Averages
Level 104
1,639 SR
1,471 Elo+

VS

Team Averages
Level 98
1,641 SR
1,563 Elo+
Poseidon
Poseidon
TRROxIlllIF
Poseidon
Level 119
God Stats
18W - 20L
1,558 SR
Queue Stats
608W - 573L
1,437 Elo+
Party 1
Ymir
Ymir
Talos013
Ymir
Level 87
God Stats
3W - 2L
1,871 SR
Queue Stats
5W - 8L
1,782 Elo+
Solo
Medusa
Medusa
drghm
Medusa
Level 88
God Stats
4W - 1L
1,492 SR
Queue Stats
197W - 161L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
2 / 4 / 6
11,045
581
8,095
25,330
37,883
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gilgamesh
DrAQzZ_QTV
Gilgamesh
15
2 / 6 / 5
11,071
583
15,996
26,350
25,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Aphrodite
tulaviok802
Aphrodite
16
4 / 4 / 4
11,613
611
13,686
18,763
13,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
TRROxIlllIF
Poseidon
19
6 / 4 / 8
13,463
709
24,879
13,820
5,768
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
17
3 / 2 / 11
12,425
654
14,296
22,628
26,595
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Medusa
drghm
Medusa
17
5 / 2 / 8
12,377
651
18,736
13,979
6,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
41
8
Kills
14
14
Deaths
8
15
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
4
6
1.25
L
Gilgamesh
DrAQzZ_QTV
Gilgamesh
2
6
5
0.75
W
Poseidon
TRROxIlllIF
Poseidon
6
4
8
2.5
W
Ymir
3
2
11
4.25
W
Medusa
drghm
Medusa
5
2
8
4.5
L
Aphrodite
tulaviok802
Aphrodite
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,777
Damage
57,911
70,443
Taken
50,427
76,541
Mitigated
38,486
25,689
Healing
11,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
8,095
395
800
2,895
25,330
37,883
214
12,351
12,979
31,192
0
L
Gilgamesh
DrAQzZ_QTV
Gilgamesh
15,996
3,117
0
1,626
26,350
25,480
1,218
13,810
12,540
494
34,915
W
Poseidon
TRROxIlllIF
Poseidon
24,879
2,613
1,221
2,342
13,820
5,768
1,180
4,976
8,490
104,269
0
W
Ymir
14,296
1,964
737
4,770
22,628
26,595
114
10,486
11,569
43,533
0
W
Medusa
drghm
Medusa
18,736
9,347
0
2,617
13,979
6,123
1,252
6,803
6,832
0
55,300
L
Aphrodite
tulaviok802
Aphrodite
13,686
377
9,280
11,088
18,763
13,178
546
13,014
5,749
55,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,729
Gold Earned
38,265
185
Minions Killed
247
0
Camps Cleared
0
1,004,167
Distance Traveled
1,001,557
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,045
581
46
2
0
336,566
2
L
Gilgamesh
11,071
583
34
2
0
329,257
3
W
Poseidon
13,463
709
138
7
0
308,195
2
W
Ymir
12,425
654
63
3
0
326,834
1
W
Medusa
12,377
651
46
2
0
366,528
3
L
Aphrodite
11,613
611
105
6
0
338,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role