Player Matchup

Anubis
Anubis
 
Anubis
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Sherden5
Thor
Level 16
God Stats
4W - 7L
1,223 SR
Queue Stats
65W - 66L
1,438 Elo+
Party 1
Ares
Ares
TablesKing
Ares
Level 8
God Stats
19W - 9L
1,708 SR
Queue Stats
90W - 94L
1,261 Elo+
Party 1
Bellona
Bellona
TheDarkestVirus_
Bellona
Level 8
God Stats
7W - 9L
1,095 SR
Queue Stats
13W - 12L
1,327 Elo+
Party 1
Cupid
Cupid
xX_BeCcAcCiNo_Xx
Cupid
Level 17
God Stats
28W - 21L
1,515 SR
Queue Stats
131W - 146L
1,313 Elo+
Party 1
Team Averages
Level 27
1,408 SR
1,368 Elo+

VS

Team Averages
Level 16
1,426 SR
1,343 Elo+
Fenrir
Fenrir
Covyx123
Fenrir
Level 17
God Stats
5W - 5L
1,359 SR
Queue Stats
45W - 48L
1,452 Elo+
Solo
Cthulhu
Cthulhu
Cracker1818
Cthulhu
Level 27
God Stats
22W - 22L
1,307 SR
Queue Stats
234W - 265L
1,354 Elo+
Solo
Bellona
Bellona
Mizakamaks
Bellona
Level 6
God Stats
3W - 1L
1,581 SR
Queue Stats
5W - 8L
1,236 Elo+
Solo
Neith
Neith
spaceexxx
Neith
Level 14
God Stats
14W - 20L
1,431 SR
Queue Stats
16W - 31L
1,300 Elo+
Solo
Janus
Janus
szymq196
Janus
Level 18
God Stats
2W - 3L
1,450 SR
Queue Stats
56W - 44L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
4 / 7 / 0
9,325
491
7,614
10,481
4,518
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Thor
12
1 / 5 / 2
8,002
421
4,477
13,837
4,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 1 / 1
7,435
391
3,154
11,256
8,613
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
1 / 4 / 0
7,664
403
4,111
11,359
7,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 3 / 3
7,554
398
6,521
9,415
3,730
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Covyx123
Fenrir
17
9 / 5 / 7
11,084
583
12,227
13,822
6,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Cracker1818
Cthulhu
14
1 / 0 / 3
8,415
443
4,549
9,475
8,342
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
Mizakamaks
Bellona
17
5 / 1 / 2
10,835
570
9,173
10,467
7,398
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Neith
spaceexxx
Neith
14
1 / 4 / 1
8,855
466
6,669
10,683
3,364
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
szymq196
Janus
19
4 / 0 / 5
11,428
601
8,178
8,404
2,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
38
10
Kills
20
20
Deaths
10
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
4
7
0
0.57
W
Fenrir
Covyx123
Fenrir
9
5
7
2.5
W
Cthulhu
Cracker1818
Cthulhu
1
0
3
2.5
W
Bellona
Mizakamaks
Bellona
5
1
2
6
L
Thor
1
5
2
0.4
L
3
1
1
3.5
L
1
4
0
0.25
W
Neith
spaceexxx
Neith
1
4
1
0.38
W
Janus
szymq196
Janus
4
0
5
6.5
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,877
Damage
40,796
56,348
Taken
52,851
29,622
Mitigated
28,737
12,315
Healing
17,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
7,614
0
0
2,359
10,481
4,518
70
4,850
5,631
59,715
0
W
Fenrir
Covyx123
Fenrir
12,227
3,436
0
4,308
13,822
6,758
814
4,581
9,241
0
66,268
W
Cthulhu
Cracker1818
Cthulhu
4,549
281
0
3,377
9,475
8,342
839
1,791
7,684
33,939
0
W
Bellona
Mizakamaks
Bellona
9,173
2,642
0
4,092
10,467
7,398
1,764
0
9,606
0
57,635
L
Thor
4,477
1,031
0
3,426
13,837
4,863
0
2,690
11,037
0
47,160
L
3,154
305
0
0
11,256
8,613
0
2,124
9,132
20,878
0
L
4,111
633
0
3,450
11,359
7,898
70
0
11,169
0
29,531
W
Neith
spaceexxx
Neith
6,669
3,221
0
3,800
10,683
3,364
2,014
2,238
8,445
0
61,677
W
Janus
szymq196
Janus
8,178
518
107
2,000
8,404
2,875
917
2,478
5,926
87,891
0
L
6,521
2,791
700
2,380
9,415
3,730
0
3,063
6,352
0
52,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,980
Gold Earned
50,617
382
Minions Killed
555
0
Camps Cleared
0
1,686,573
Distance Traveled
1,758,263
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,325
491
127
7
0
307,124
0
W
Fenrir
11,084
583
97
5
0
362,915
5
W
Cthulhu
8,415
443
53
3
0
350,526
1
W
Bellona
10,835
570
132
7
0
362,244
1
L
Thor
8,002
421
92
5
0
309,835
4
L
Ares
7,435
391
19
1
0
360,438
1
L
Bellona
7,664
403
56
3
0
386,114
4
W
Neith
8,855
466
118
6
0
273,414
5
W
Janus
11,428
601
155
8
0
409,164
0
L
Cupid
7,554
398
88
5
0
323,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role