Player Matchup

Bellona
Bellona
Cat_Stampede
Bellona
Level 11
God Stats
11W - 24L
1,267 SR
Queue Stats
30W - 69L
1,045 Elo+
Party 1
Mercury
Mercury
GoldShokZ2828
Mercury
Level 14
God Stats
2W - 1L
1,303 SR
Queue Stats
8W - 18L
1,021 Elo+
Party 2
Arachne
Arachne
Skull_Grey
Arachne
Level 28
God Stats
10W - 10L
1,318 SR
Queue Stats
60W - 87L
1,242 Elo+
Party 1
Hel
Hel
Twitch_Tayanc
Hel
Level 11
God Stats
2W - 2L
1,469 SR
Queue Stats
8W - 15L
1,051 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Visitacion48
Morgan Le Fay
Level 11
God Stats
4W - 1L
1,478 SR
Queue Stats
6W - 18L
1,098 Elo+
Solo
Team Averages
Level 15
1,367 SR
1,091 Elo+

VS

Team Averages
Level 15
1,498 SR
1,266 Elo+
Horus
Horus
Android_Kakarot
Horus
Level 22
God Stats
1W - 9L
1,160 SR
Queue Stats
89W - 99L
1,298 Elo+
Solo
Bakasura
Bakasura
EveyNemesis
Bakasura
Level 10
God Stats
3W - 4L
1,364 SR
Queue Stats
77W - 99L
1,181 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
HarleyS19
Morgan Le Fay
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Izanami
Izanami
Kuriboh24
Izanami
Level 24
God Stats
8W - 7L
1,629 SR
Queue Stats
77W - 73L
1,334 Elo+
Solo
Cthulhu
Cthulhu
skullllkidd
Cthulhu
Level 16
God Stats
0W - 1L
1,836 SR
Queue Stats
0W - 7L
1,019 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Cat_Stampede
Bellona
17
2 / 2 / 2
10,946
421
3,979
9,312
8,204
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mercury
15
1 / 10 / 6
9,909
381
8,412
16,593
6,275
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Arachne
Skull_Grey
Arachne
20
11 / 3 / 3
14,034
540
22,272
18,987
12,191
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
3 / 9 / 5
11,576
445
10,837
18,556
15,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Morgan Le Fay
Visitacion48
Morgan Le Fay
14
4 / 8 / 2
10,186
392
14,723
17,074
6,888
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 14
11,698
450
6,273
16,554
16,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
EveyNemesis
Bakasura
14
6 / 6 / 2
10,819
416
8,849
13,487
6,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morgan Le Fay
HarleyS19
Morgan Le Fay
7
0 / 8 / 3
7,908
304
1,098
6,892
2,280
Magic Focus

Magic Focus

+20
Magical Power

Izanami
Kuriboh24
Izanami
20
17 / 4 / 8
15,139
582
31,530
29,697
13,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
skullllkidd
Cthulhu
19
6 / 4 / 5
12,252
471
12,401
23,055
18,736
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
63
21
Kills
31
32
Deaths
24
18
Assists
32
Player
Kills
Deaths
Assists
KDA
L
2
2
14
4.5
W
Bellona
Cat_Stampede
Bellona
2
2
2
1.5
L
Bakasura
EveyNemesis
Bakasura
6
6
2
1.17
W
Mercury
1
10
6
0.4
L
Morgan Le Fay
HarleyS19
Morgan Le Fay
0
8
3
0.19
L
Izanami
Kuriboh24
Izanami
17
4
8
5.25
W
Arachne
Skull_Grey
Arachne
11
3
3
4.17
W
3
9
5
0.61
W
Morgan Le Fay
Visitacion48
Morgan Le Fay
4
8
2
0.63
L
Cthulhu
skullllkidd
Cthulhu
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,223
Damage
60,151
80,522
Taken
89,685
49,262
Mitigated
57,704
17,468
Healing
31,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,273
2,289
1,352
6,503
16,554
16,340
754
5,743
10,778
0
34,387
W
Bellona
Cat_Stampede
Bellona
3,979
1,509
0
2,526
9,312
8,204
1,305
2,140
6,669
0
31,249
L
Bakasura
EveyNemesis
Bakasura
8,849
4,866
0
2,442
13,487
6,815
0
2,108
11,379
0
42,204
W
Mercury
8,412
3,122
0
0
16,593
6,275
2,859
2,102
14,491
0
36,471
L
Morgan Le Fay
HarleyS19
Morgan Le Fay
1,098
350
0
287
6,892
2,280
104
2,300
4,592
6,427
0
L
Izanami
Kuriboh24
Izanami
31,530
23,141
0
17,816
29,697
13,533
6,916
13,398
16,189
0
139,834
W
Arachne
Skull_Grey
Arachne
22,272
14,726
0
8,624
18,987
12,191
77
5,599
12,967
0
115,748
W
10,837
717
1,043
1,880
18,556
15,704
2,024
1,531
16,783
53,112
0
W
Morgan Le Fay
Visitacion48
Morgan Le Fay
14,723
1,671
552
2,843
17,074
6,888
941
2,210
14,693
47,653
0
L
Cthulhu
skullllkidd
Cthulhu
12,401
1,364
732
2,114
23,055
18,736
2,286
2,011
21,044
54,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,651
Gold Earned
57,816
406
Minions Killed
466
0
Camps Cleared
0
2,195,945
Distance Traveled
1,739,938
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
11,698
450
48
2
0
363,670
0
W
Bellona
10,946
421
62
2
0
512,194
3
L
Bakasura
10,819
416
78
3
0
405,868
0
W
Mercury
9,909
381
67
3
0
393,168
0
L
Morgan Le Fay
7,908
304
13
1
0
175,856
0
L
Izanami
15,139
582
222
9
0
415,276
4
W
Arachne
14,034
540
136
5
0
517,677
4
W
Hel
11,576
445
74
3
0
385,325
0
W
Morgan Le Fay
10,186
392
67
3
0
387,581
0
L
Cthulhu
12,252
471
105
4
0
379,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role