Player Matchup

Ullr
Ullr
 
Ullr
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
 
Nu Wa
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artio
Artio
Muzì
Artio
Level 159
God Stats
5W - 3L
1,605 SR
Queue Stats
57W - 52L
1,601 Elo+
Party 2
Sylvanus
Sylvanus
UT Perfect Zero
Sylvanus
Level 160
God Stats
3W - 0L
1,752 SR
Queue Stats
311W - 295L
1,572 Elo+
Party 3
Team Averages
Level 139
1,571 SR
1,535 Elo+

VS

Team Averages
Level 134
1,483 SR
1,536 Elo+
Hera
Hera
 
Hera
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
breent
Xing Tian
Level 99
God Stats
5W - 4L
1,578 SR
Queue Stats
480W - 445L
1,577 Elo+
Solo
Ne Zha
Ne Zha
衾寒茶暖
Ne Zha
Level 160
God Stats
18W - 28L
1,336 SR
Queue Stats
1,025W - 822L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
14
9 / 0 / 0
8,495
708
7,597
6,952
2,351
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Fenrir
 
Fenrir
11
2 / 0 / 7
6,558
547
6,084
8,934
3,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nu Wa
 
Nu Wa
12
1 / 1 / 4
6,507
542
5,692
4,876
1,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artio
Muzì
Artio
13
3 / 1 / 2
7,223
602
7,431
12,351
7,267
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
11
3 / 0 / 4
6,476
540
3,974
5,769
3,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
10
0 / 3 / 1
5,959
497
6,302
7,425
2,873
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Zhong Kui
 
Zhong Kui
11
0 / 2 / 0
5,881
490
6,118
11,134
8,956
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Medusa
 
Medusa
9
0 / 6 / 0
5,509
459
3,405
7,711
2,009
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Xing Tian
breent
Xing Tian
9
1 / 3 / 0
5,289
441
2,960
9,800
3,516
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
11
1 / 4 / 0
5,999
500
2,571
9,628
2,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
18
Kills
2
2
Deaths
18
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
9
0
0
9
W
Fenrir
 
Fenrir
2
0
7
5.5
W
Nu Wa
 
Nu Wa
1
1
4
3
L
Hera
 
Hera
0
3
1
0.17
L
Zhong Kui
 
Zhong Kui
0
2
0
0
L
Medusa
 
Medusa
0
6
0
0
W
Artio
Muzì
Artio
3
1
2
4
W
Sylvanus
3
0
4
5
L
Xing Tian
breent
Xing Tian
1
3
0
0.33
L
Ne Zha
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,778
Damage
21,356
38,882
Taken
45,698
18,061
Mitigated
19,876
17,943
Healing
13,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
7,597
2,661
0
1,974
6,952
2,351
1,993
543
6,409
0
56,061
W
Fenrir
 
Fenrir
6,084
1,224
0
4,177
8,934
3,316
0
3,824
5,110
0
31,763
W
Nu Wa
 
Nu Wa
5,692
2,094
0
916
4,876
1,643
0
2,533
2,343
51,358
0
L
Hera
 
Hera
6,302
2,112
0
2,013
7,425
2,873
0
2,358
5,067
41,801
0
L
Zhong Kui
 
Zhong Kui
6,118
817
0
6,271
11,134
8,956
0
7,561
3,573
36,701
0
L
Medusa
 
Medusa
3,405
1,823
0
1,386
7,711
2,009
0
831
6,880
0
30,460
W
Artio
Muzì
Artio
7,431
1,038
347
7,571
12,351
7,267
0
5,204
7,147
38,223
0
W
Sylvanus
3,974
1,272
834
2,124
5,769
3,484
0
3,429
2,340
19,209
7,326
L
Xing Tian
breent
Xing Tian
2,960
155
0
680
9,800
3,516
0
3,572
6,228
13,542
0
L
Ne Zha
2,571
463
0
3,096
9,628
2,522
0
2,346
7,282
0
29,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,259
Gold Earned
28,637
383
Minions Killed
319
0
Camps Cleared
0
1,127,835
Distance Traveled
1,069,390
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,495
708
111
9
0
224,306
3
W
Fenrir
6,558
547
64
5
0
275,605
1
W
Nu Wa
6,507
542
82
7
0
208,612
5
L
Hera
5,959
497
90
8
0
211,767
1
L
Zhong Kui
5,881
490
79
7
0
200,711
2
L
Medusa
5,509
459
67
6
0
201,147
4
W
Artio
7,223
602
77
6
0
213,749
4
W
Sylvanus
6,476
540
49
4
0
205,563
2
L
Xing Tian
5,289
441
21
2
0
237,524
5
L
Ne Zha
5,999
500
62
5
0
218,241
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role