Player Matchup

Agni
Agni
MastaMilkman
Agni
Level 121
God Stats
219W - 164L
1,609 SR
Queue Stats
661W - 659L
1,588 Elo+
Party 1
Nemesis
Nemesis
Mocklet
Nemesis
Level 5
God Stats
5W - 7L
1,807 SR
Queue Stats
408W - 406L
1,429 Elo+
Party 1
Zeus
Zeus
SheckWet
Zeus
Level 17
God Stats
2W - 1L
1,416 SR
Queue Stats
58W - 51L
1,439 Elo+
Party 3
Baron Samedi
Baron Samedi
Sheckdry
Baron Samedi
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 34L
1,328 Elo+
Party 3
Merlin
Merlin
TheActualBatman
Merlin
Level 5
God Stats
1W - 3L
1,182 SR
Queue Stats
3W - 5L
1,190 Elo+
Solo
Team Averages
Level 32
1,503 SR
1,395 Elo+

VS

Team Averages
Level 17
1,536 SR
1,515 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
 
Xing Tian
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
NRGFlow
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nu Wa
Nu Wa
corsairLoom
Nu Wa
Level 16
God Stats
8W - 2L
1,736 SR
Queue Stats
100W - 67L
1,546 Elo+
Party 2
Ra
Ra
tibheadshot
Ra
Level 8
God Stats
2W - 1L
1,443 SR
Queue Stats
3W - 4L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 3
10,929
994
19,358
9,081
3,194
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
Mocklet
Nemesis
16
1 / 1 / 2
9,603
873
3,115
8,577
3,413
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Zeus
17
1 / 3 / 8
10,528
957
13,973
8,176
2,914
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Sheckdry
Baron Samedi
17
3 / 1 / 5
10,852
987
6,469
9,354
4,482
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 6 / 6
9,795
890
3,670
8,684
3,474
Team 1 Tickets

250

VS

Team 2 Tickets

187

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
17
9 / 3 / 2
11,520
1,047
16,278
16,975
19,107
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Xing Tian
 
Xing Tian
16
1 / 0 / 7
10,678
971
6,010
10,361
13,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Artemis
NRGFlow
Artemis
15
0 / 0 / 0
8,310
755
0
0
0
17
1 / 3 / 5
10,420
947
10,073
13,723
6,411
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
1 / 5 / 5
10,087
917
5,482
10,272
4,257
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
31
11
Kills
12
12
Deaths
11
24
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
9
3
2
3.33
L
Xing Tian
 
Xing Tian
1
0
7
4.5
W
6
1
3
7.5
W
Nemesis
Mocklet
Nemesis
1
1
2
2
L
Artemis
NRGFlow
Artemis
0
0
0
0
W
Zeus
1
3
8
1.67
W
Baron Samedi
Sheckdry
Baron Samedi
3
1
5
5.5
W
0
6
6
0.5
L
1
3
5
1.17
L
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,585
Damage
37,843
43,872
Taken
51,331
17,477
Mitigated
42,890
4,772
Healing
2,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
16,278
4,989
0
363
16,975
19,107
0
12,915
4,060
0
34,206
L
Xing Tian
 
Xing Tian
6,010
384
0
609
10,361
13,115
0
8,832
1,529
9,122
0
W
19,358
525
0
910
9,081
3,194
0
5,442
3,639
36,765
0
W
Nemesis
Mocklet
Nemesis
3,115
752
0
2,639
8,577
3,413
0
3,568
5,009
0
17,381
L
Artemis
NRGFlow
Artemis
0
0
0
0
0
0
0
0
0
0
0
W
Zeus
13,973
1,585
0
0
8,176
2,914
0
3,883
4,293
57,624
0
W
Baron Samedi
Sheckdry
Baron Samedi
6,469
720
416
807
9,354
4,482
0
4,615
4,739
21,587
0
W
3,670
581
0
0
8,684
3,474
0
4,057
4,627
22,208
0
L
10,073
3,075
206
1,234
13,723
6,411
0
12,482
1,241
45,715
0
L
5,482
453
451
0
10,272
4,257
0
9,241
1,031
19,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,707
Gold Earned
51,015
234
Minions Killed
156
8
Camps Cleared
4
971,673
Distance Traveled
843,235
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,520
1,047
22
2
1
212,803
0
L
Xing Tian
10,678
971
4
0
1
247,677
0
W
Agni
10,929
994
28
3
3
232,114
0
W
Nemesis
9,603
873
22
2
3
182,752
0
L
Artemis
8,310
755
0
0
0
0
0
W
Zeus
10,528
957
104
9
1
180,902
1
W
Baron Samedi
10,852
987
48
4
0
204,006
0
W
Merlin
9,795
890
32
3
1
171,899
0
L
Nu Wa
10,420
947
84
8
2
207,476
0
L
Ra
10,087
917
46
4
0
175,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role