Player Matchup

Arachne
Arachne
Di_Raze
Arachne
Level 30
God Stats
2W - 3L
1,225 SR
Queue Stats
4W - 6L
1,250 Elo+
Solo
Kali
Kali
LoM_aCiD_wA
Kali
Level 26
God Stats
37W - 11L
1,843 SR
Queue Stats
258W - 185L
1,612 Elo+
Solo
Ra
Ra
SlashyMcTrashy
Ra
Level 18
God Stats
10W - 6L
1,516 SR
Queue Stats
206W - 124L
1,630 Elo+
Solo
The Morrigan
The Morrigan
SzakalTHC
The Morrigan
Level 25
God Stats
2W - 2L
1,472 SR
Queue Stats
99W - 126L
1,400 Elo+
Solo
Rama
Rama
UnluckyJohn 98
Rama
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,420 Elo+
Solo
Team Averages
Level 24
1,511 SR
1,462 Elo+

VS

Team Averages
Level 18
1,544 SR
1,478 Elo+
Ymir
Ymir
CountFraggers
Ymir
Level 20
God Stats
2W - 5L
1,490 SR
Queue Stats
146W - 132L
1,539 Elo+
Solo
Achilles
Achilles
Im_Gros_Nounours
Achilles
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 57L
1,413 Elo+
Solo
Nemesis
Nemesis
Tokethedragon
Nemesis
Level 20
God Stats
25W - 24L
1,636 SR
Queue Stats
112W - 139L
1,484 Elo+
Solo
Chang'e
Chang'e
ggkiller197
Chang'e
Level 22
God Stats
10W - 5L
1,418 SR
Queue Stats
92W - 90L
1,493 Elo+
Solo
Cupid
Cupid
i ollyg
Cupid
Level 6
God Stats
1W - 2L
1,673 SR
Queue Stats
18W - 22L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Di_Raze
Arachne
13
4 / 5 / 4
7,847
490
6,560
10,689
3,768
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
9 / 1 / 1
9,660
604
13,869
13,828
6,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
8 / 1 / 4
10,043
628
15,395
10,560
7,040
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

The Morrigan
SzakalTHC
The Morrigan
14
0 / 3 / 2
7,924
495
2,955
8,766
3,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 3 / 4
8,328
521
5,646
8,823
2,830
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 3
8,144
509
7,605
15,482
7,521
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
4 / 5 / 0
7,787
487
5,368
12,748
12,820
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Nemesis
8
0 / 6 / 5
6,320
395
3,094
8,879
2,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
ggkiller197
Chang'e
13
1 / 5 / 3
7,778
486
8,983
14,529
4,061
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cupid
i ollyg
Cupid
13
4 / 3 / 1
7,704
482
5,538
8,461
2,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
24
23
Kills
12
13
Deaths
23
15
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
4
3
1.13
W
Arachne
Di_Raze
Arachne
4
5
4
1.2
L
4
5
0
0.8
W
9
1
1
9.5
W
8
1
4
10
W
The Morrigan
SzakalTHC
The Morrigan
0
3
2
0.33
L
Nemesis
0
6
5
0.42
W
2
3
4
1.33
L
Chang'e
ggkiller197
Chang'e
1
5
3
0.5
L
Cupid
i ollyg
Cupid
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,425
Damage
30,588
52,666
Taken
60,099
23,134
Mitigated
29,066
20,726
Healing
16,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,605
2,312
0
2,473
15,482
7,521
619
2,403
13,079
44,709
0
W
Arachne
Di_Raze
Arachne
6,560
5,635
0
3,328
10,689
3,768
1,217
3,377
7,312
0
26,572
L
5,368
1,629
0
1,181
12,748
12,820
0
7,207
5,541
0
28,761
W
13,869
5,240
0
6,633
13,828
6,251
0
3,253
10,575
0
66,631
W
15,395
1,482
188
5,325
10,560
7,040
577
3,005
7,555
71,572
0
W
The Morrigan
SzakalTHC
The Morrigan
2,955
1,444
0
2,854
8,766
3,245
1,070
4,466
4,300
47,413
0
L
Nemesis
3,094
1,125
203
1,971
8,879
2,491
0
4,687
4,192
0
22,306
W
5,646
4,834
0
2,398
8,823
2,830
714
2,736
6,087
0
47,302
L
Chang'e
ggkiller197
Chang'e
8,983
1,437
1,131
6,100
14,529
4,061
276
4,053
10,476
49,599
0
L
Cupid
i ollyg
Cupid
5,538
3,720
569
3,012
8,461
2,173
1,204
0
8,461
0
38,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,802
Gold Earned
37,733
434
Minions Killed
333
0
Camps Cleared
0
1,434,500
Distance Traveled
1,315,079
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,144
509
77
5
0
255,961
0
W
Arachne
7,847
490
35
2
0
277,526
2
L
Achilles
7,787
487
42
3
0
279,561
5
W
Kali
9,660
604
82
5
0
338,836
3
W
Ra
10,043
628
141
9
0
295,047
0
W
The Morrigan
7,924
495
86
5
0
262,787
0
L
Nemesis
6,320
395
38
2
0
256,971
0
W
Rama
8,328
521
90
6
0
260,304
0
L
Chang'e
7,778
486
95
6
0
278,080
6
L
Cupid
7,704
482
81
5
0
244,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role