Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
BesT-FaHaD-21
Tyr
Level 154
God Stats
1W - 3L
1,242 SR
Queue Stats
228W - 183L
1,527 Elo+
Party 1
Kumbhakarna
Kumbhakarna
I__N9oRx
Kumbhakarna
Level 128
God Stats
15W - 7L
1,738 SR
Queue Stats
797W - 522L
1,683 Elo+
Party 1
Sol
Sol
MZEN_AL_AMAZING
Sol
Level 142
God Stats
4W - 4L
1,721 SR
Queue Stats
261W - 193L
1,654 Elo+
Party 1
Ne Zha
Ne Zha
Patafiix
Ne Zha
Level 156
God Stats
9W - 13L
1,468 SR
Queue Stats
291W - 268L
1,533 Elo+
Solo
Team Averages
Level 148
1,534 SR
1,579 Elo+

VS

Team Averages
Level 67
1,563 SR
1,574 Elo+
Tiamat
Tiamat
CKone2K
Tiamat
Level 42
God Stats
14W - 14L
1,566 SR
Queue Stats
169W - 151L
1,540 Elo+
Party 2
Thor
Thor
FCG IR e d uX
Thor
Level 145
God Stats
1W - 1L
1,766 SR
Queue Stats
62W - 51L
1,556 Elo+
Party 2
Eset
Eset
MyEZ Akame
Eset
Level 118
God Stats
1W - 3L
1,423 SR
Queue Stats
336W - 282L
1,596 Elo+
Party 2
Loki
Loki
Stompy MLG
Loki
Level 24
God Stats
3W - 5L
1,562 SR
Queue Stats
110W - 60L
1,584 Elo+
Party 2
Cabrakan
Cabrakan
TheRiseEU
Cabrakan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,593 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
17
1 / 0 / 4
9,802
613
8,740
9,549
3,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 3 / 2
8,454
528
3,420
10,860
7,038
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kumbhakarna
I__N9oRx
Kumbhakarna
13
1 / 1 / 6
7,851
491
3,598
10,457
6,915
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
8 / 3 / 5
9,344
584
8,650
10,611
3,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
Patafiix
Ne Zha
14
5 / 5 / 7
8,724
545
6,038
14,129
5,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CKone2K
Tiamat
17
1 / 2 / 2
9,475
592
5,130
7,445
5,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 4 / 1
8,132
508
5,376
12,878
4,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
3 / 6 / 1
8,036
502
9,309
9,897
3,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
4 / 3 / 1
8,202
513
10,644
9,011
2,921
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cabrakan
TheRiseEU
Cabrakan
12
1 / 2 / 0
6,618
414
1,639
8,232
7,527
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
17
Kills
12
12
Deaths
17
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
1
0
4
3
W
2
3
2
1
L
Tiamat
CKone2K
Tiamat
1
2
2
1
L
3
4
1
0.88
W
Kumbhakarna
I__N9oRx
Kumbhakarna
1
1
6
4
W
8
3
5
3.5
L
3
6
1
0.58
W
Ne Zha
Patafiix
Ne Zha
5
5
7
1.7
L
4
3
1
1.5
L
Cabrakan
TheRiseEU
Cabrakan
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,446
Damage
32,098
55,606
Taken
47,463
26,061
Mitigated
23,471
20,898
Healing
10,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
8,740
3,607
0
6,223
9,549
3,260
128
1,590
7,949
0
82,891
W
3,420
108
0
3,731
10,860
7,038
123
2,212
8,422
0
44,032
L
Tiamat
CKone2K
Tiamat
5,130
642
0
2,636
7,445
5,490
495
2,693
4,752
62,977
0
L
5,376
651
0
4,622
12,878
4,197
0
3,149
9,729
0
47,015
W
Kumbhakarna
I__N9oRx
Kumbhakarna
3,598
595
0
500
10,457
6,915
0
4,022
6,037
17,076
0
W
8,650
2,620
0
5,556
10,611
3,669
1,036
4,228
5,973
49,467
5,157
L
9,309
1,168
432
1,613
9,897
3,336
304
3,691
6,206
41,341
0
W
Ne Zha
Patafiix
Ne Zha
6,038
2,270
0
4,888
14,129
5,179
0
2,863
10,994
0
49,897
L
10,644
2,857
0
250
9,011
2,921
0
1,007
8,004
0
59,452
L
Cabrakan
TheRiseEU
Cabrakan
1,639
474
0
612
8,232
7,527
0
1,094
7,138
11,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,175
Gold Earned
40,463
456
Minions Killed
476
0
Camps Cleared
0
1,532,729
Distance Traveled
1,488,482
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,802
613
163
10
0
314,797
2
W
Tyr
8,454
528
87
5
0
274,296
1
L
Tiamat
9,475
592
153
10
0
294,938
4
L
Thor
8,132
508
90
6
0
299,033
4
W
Kumbhakarna
7,851
491
20
1
0
311,657
3
W
Sol
9,344
584
104
7
0
303,691
6
L
Eset
8,036
502
84
5
0
279,546
1
W
Ne Zha
8,724
545
82
5
0
328,288
6
L
Loki
8,202
513
114
7
0
324,094
4
L
Cabrakan
6,618
414
35
2
0
290,871
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role