Player Matchup

Sol
Sol
 
Sol
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Charmingo
Sylvanus
Level 160
God Stats
31W - 38L
1,443 SR
Queue Stats
775W - 761L
1,473 Elo+
Solo
Chiron
Chiron
OhZenO3
Chiron
Level 63
God Stats
65W - 72L
1,423 SR
Queue Stats
287W - 330L
1,343 Elo+
Party 1
Arachne
Arachne
Sebasking4u
Arachne
Level 80
God Stats
104W - 86L
1,450 SR
Queue Stats
512W - 540L
1,356 Elo+
Solo
Hades
Hades
crackangel20
Hades
Level 41
God Stats
12W - 9L
1,587 SR
Queue Stats
110W - 192L
1,270 Elo+
Solo
Team Averages
Level 82
1,481 SR
1,388 Elo+

VS

Team Averages
Level 108
1,373 SR
1,387 Elo+
Bastet
Bastet
Serrot AC
Bastet
Level 99
God Stats
0W - 1L
1,305 SR
Queue Stats
26W - 41L
1,330 Elo+
Solo
Athena
Athena
SmokeyYouKnow
Athena
Level 61
God Stats
14W - 15L
1,439 SR
Queue Stats
15W - 16L
1,342 Elo+
Solo
Chang'e
Chang'e
ZROXMAN
Chang'e
Level 149
God Stats
21W - 19L
1,493 SR
Queue Stats
642W - 658L
1,491 Elo+
Solo
Yemoja
Yemoja
loveableangel89
Yemoja
Level 129
God Stats
4W - 12L
1,287 SR
Queue Stats
143W - 148L
1,432 Elo+
Solo
Ullr
Ullr
the_family2526
Ullr
Level 103
God Stats
0W - 2L
1,339 SR
Queue Stats
160W - 169L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
6 / 5 / 6
13,766
599
25,187
20,681
6,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
Charmingo
Sylvanus
18
1 / 1 / 7
12,590
547
8,636
25,281
27,757
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chiron
OhZenO3
Chiron
18
1 / 0 / 2
11,843
515
5,011
10,848
4,413
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
Sebasking4u
Arachne
20
11 / 1 / 7
15,076
655
14,153
16,641
7,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

18
5 / 0 / 7
12,517
544
9,923
13,110
7,227
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Serrot AC
Bastet
14
2 / 9 / 3
9,189
400
13,695
20,039
7,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
0 / 5 / 4
8,813
383
3,860
21,172
18,150
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chang'e
ZROXMAN
Chang'e
17
2 / 4 / 4
10,114
440
15,627
17,323
7,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 5 / 3
8,601
374
7,499
13,636
12,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
3 / 1 / 0
11,022
479
5,869
11,962
5,291
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
21
24
Kills
7
7
Deaths
24
29
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
5
6
1.8
W
Sylvanus
Charmingo
Sylvanus
1
1
7
4.5
W
Chiron
OhZenO3
Chiron
1
0
2
2
W
Arachne
Sebasking4u
Arachne
11
1
7
14.5
L
Bastet
Serrot AC
Bastet
2
9
3
0.39
L
0
5
4
0.4
L
Chang'e
ZROXMAN
Chang'e
2
4
4
1
W
5
0
7
8.5
L
0
5
3
0.3
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,910
Damage
46,550
86,561
Taken
84,132
54,103
Mitigated
50,484
46,019
Healing
22,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
25,187
9,429
579
11,495
20,681
6,889
7,993
9,267
11,414
112,573
0
W
Sylvanus
Charmingo
Sylvanus
8,636
3,334
3,228
9,058
25,281
27,757
2,144
5,574
19,707
60,569
0
W
Chiron
OhZenO3
Chiron
5,011
1,068
740
3,059
10,848
4,413
5,197
3,946
6,902
0
75,616
W
Arachne
Sebasking4u
Arachne
14,153
9,675
463
9,397
16,641
7,817
2,501
7,162
9,479
0
135,148
L
Bastet
Serrot AC
Bastet
13,695
3,859
0
4,118
20,039
7,056
0
9,861
10,178
0
49,946
L
3,860
771
0
3,176
21,172
18,150
0
13,378
7,794
19,908
0
L
Chang'e
ZROXMAN
Chang'e
15,627
1,065
2,149
6,859
17,323
7,131
0
8,183
9,140
82,862
0
W
9,923
1,083
417
7,583
13,110
7,227
625
7,421
5,689
47,268
0
L
7,499
623
2,560
1,325
13,636
12,856
0
5,854
7,782
45,963
0
L
5,869
2,174
0
2,527
11,962
5,291
0
6,723
5,239
0
72,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,792
Gold Earned
47,739
602
Minions Killed
469
0
Camps Cleared
0
2,106,858
Distance Traveled
2,047,502
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,766
599
163
7
0
392,221
1
W
Sylvanus
12,590
547
83
4
0
363,337
10
W
Chiron
11,843
515
109
5
0
456,087
0
W
Arachne
15,076
655
175
8
0
438,600
0
L
Bastet
9,189
400
75
3
0
440,482
0
L
Athena
8,813
383
51
2
0
368,992
3
L
Chang'e
10,114
440
139
6
0
434,067
6
W
Hades
12,517
544
72
3
0
456,613
0
L
Yemoja
8,601
374
82
4
0
369,336
4
L
Ullr
11,022
479
122
5
0
434,625
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role