Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
Devastz
Mulan
Level 28
God Stats
6W - 13L
1,814 SR
Queue Stats
159W - 103L
1,654 Elo+
Party 1
Danzaburou
Danzaburou
Gefest12
Danzaburou
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
TorkhalOlofson
Sylvanus
Level 24
God Stats
9W - 8L
1,512 SR
Queue Stats
129W - 113L
1,491 Elo+
Party 1
Team Averages
Level 18
1,565 SR
1,529 Elo+

VS

Team Averages
Level 19
1,516 SR
1,460 Elo+
Apollo
Apollo
 
Apollo
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Adaś
Ah Muzen Cab
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,225 Elo+
Solo
Anhur
Anhur
MarvinMarvin
Anhur
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Nemesis
Nemesis
ShiiiVx
Nemesis
Level 24
God Stats
7W - 5L
1,580 SR
Queue Stats
57W - 52L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
9 / 1 / 1
8,241
589
6,877
13,210
4,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
 
Cthulhu
11
2 / 1 / 5
7,358
526
6,819
7,227
7,516
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mulan
Devastz
Mulan
13
2 / 3 / 1
8,114
580
6,468
7,403
6,022
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
Gefest12
Danzaburou
10
0 / 4 / 5
6,000
429
3,601
7,303
2,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
11
1 / 2 / 4
6,874
491
5,393
6,140
2,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
3 / 4 / 4
6,781
484
11,679
11,884
3,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sobek
 
Sobek
10
4 / 5 / 2
6,166
440
4,942
11,756
9,011
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Muzen Cab
Adaś
Ah Muzen Cab
7
1 / 4 / 0
5,427
388
3,331
5,083
1,331
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

2
0 / 1 / 1
4,319
309
477
1,019
170
Short Bow

Short Bow

+15%
Attack Speed

Nemesis
ShiiiVx
Nemesis
13
3 / 0 / 3
7,765
555
6,352
9,481
3,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
21
14
Kills
11
11
Deaths
14
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
9
1
1
9.5
W
Cthulhu
 
Cthulhu
2
1
5
4.5
L
Apollo
 
Apollo
3
4
4
1.25
L
Sobek
 
Sobek
4
5
2
1
L
Ah Muzen Cab
Adaś
Ah Muzen Cab
1
4
0
0.25
W
Mulan
Devastz
Mulan
2
3
1
0.83
W
Danzaburou
Gefest12
Danzaburou
0
4
5
0.63
L
0
1
1
0.5
L
Nemesis
ShiiiVx
Nemesis
3
0
3
4.5
W
Sylvanus
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,158
Damage
26,781
41,283
Taken
39,223
22,690
Mitigated
18,030
15,845
Healing
9,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
6,877
2,663
19
9,405
13,210
4,185
0
861
12,349
0
39,148
W
Cthulhu
 
Cthulhu
6,819
338
470
500
7,227
7,516
0
817
6,410
25,351
0
L
Apollo
 
Apollo
11,679
7,044
0
3,531
11,884
3,814
350
4,946
6,868
0
43,617
L
Sobek
 
Sobek
4,942
594
0
2,988
11,756
9,011
144
4,181
7,575
10,539
0
L
Ah Muzen Cab
Adaś
Ah Muzen Cab
3,331
1,553
0
509
5,083
1,331
0
1,191
3,892
0
15,908
W
Mulan
Devastz
Mulan
6,468
1,743
0
1,113
7,403
6,022
0
322
7,081
0
49,910
W
Danzaburou
Gefest12
Danzaburou
3,601
1,918
0
1,347
7,303
2,242
1,078
1,619
5,684
0
18,905
L
477
380
0
360
1,019
170
0
0
1,013
0
1,496
L
Nemesis
ShiiiVx
Nemesis
6,352
2,146
0
2,443
9,481
3,704
0
1,374
8,079
0
43,346
W
Sylvanus
5,393
1,548
933
2,058
6,140
2,725
476
1,323
4,817
35,017
7,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,587
Gold Earned
30,458
379
Minions Killed
223
0
Camps Cleared
0
1,198,024
Distance Traveled
971,249
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,241
589
72
5
0
271,378
0
W
Cthulhu
7,358
526
65
5
0
225,628
0
L
Apollo
6,781
484
69
5
0
232,669
1
L
Sobek
6,166
440
18
1
0
250,993
2
L
Ah Muzen Cab
5,427
388
27
2
0
182,235
1
W
Mulan
8,114
580
122
9
0
235,131
1
W
Danzaburou
6,000
429
38
3
0
230,631
0
L
Anhur
4,319
309
4
0
0
20,855
1
L
Nemesis
7,765
555
105
8
0
284,497
0
W
Sylvanus
6,874
491
82
6
0
235,256
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role