Player Matchup

Khepri
Khepri
 
Khepri
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
EvasiveToast611
Apollo
Level 18
God Stats
2W - 1L
1,753 SR
Queue Stats
4W - 4L
1,700 Elo+
Party 1
Anubis
Anubis
ScoobyDooRag
Anubis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,724 Elo+
Party 1
Loki
Loki
XGC Tx Yeti
Loki
Level 15
God Stats
5W - 3L
1,726 SR
Queue Stats
26W - 24L
1,439 Elo+
Solo
Ymir
Ymir
YEZZYG0D
Ymir
Level 5
God Stats
2W - 0L
1,753 SR
Queue Stats
6W - 2L
1,782 Elo+
Party 1
Team Averages
Level 26
1,646 SR
1,629 Elo+

VS

Team Averages
Level 17
1,572 SR
1,520 Elo+
Erlang Shen
Erlang Shen
Agent16
Erlang Shen
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 25L
1,559 Elo+
Solo
Ymir
Ymir
Blackarot205
Ymir
Level 6
God Stats
2W - 5L
1,531 SR
Queue Stats
7W - 9L
1,225 Elo+
Solo
Bakasura
Bakasura
Frostbytennn
Bakasura
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,647 Elo+
Solo
Danzaburou
Danzaburou
Preston1611
Danzaburou
Level 17
God Stats
17W - 11L
1,830 SR
Queue Stats
30W - 28L
1,460 Elo+
Solo
Baron Samedi
Baron Samedi
clownmar
Baron Samedi
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 9L
1,708 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
12
5 / 0 / 2
6,848
623
4,649
4,996
2,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 1 / 6
5,340
485
4,547
3,257
769
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
10
1 / 3 / 1
5,725
520
3,315
7,280
3,787
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 1 / 0
7,049
641
6,048
5,438
2,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
9
3 / 2 / 3
5,924
539
2,402
7,921
4,109
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Agent16
Erlang Shen
10
0 / 4 / 1
5,595
509
2,643
7,945
3,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 3 / 0
4,770
434
663
7,092
3,047
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
Frostbytennn
Bakasura
9
1 / 2 / 0
5,828
530
201
6,054
1,769
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
Preston1611
Danzaburou
9
2 / 3 / 2
5,804
528
6,699
5,639
1,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
clownmar
Baron Samedi
11
2 / 2 / 0
6,167
561
7,051
6,731
2,539
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
13
Kills
5
7
Deaths
14
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
5
0
2
6
L
Erlang Shen
Agent16
Erlang Shen
0
4
1
0.13
L
0
3
0
0
W
0
1
6
3
L
Bakasura
Frostbytennn
Bakasura
1
2
0
0.5
L
Danzaburou
Preston1611
Danzaburou
2
3
2
1
W
Anubis
1
3
1
0.5
W
4
1
0
4
W
Ymir
3
2
3
2.25
L
Baron Samedi
clownmar
Baron Samedi
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,961
Damage
17,257
28,892
Taken
33,461
12,981
Mitigated
12,603
5,773
Healing
10,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
4,649
876
0
500
4,996
2,054
0
2,265
2,731
35,037
0
L
Erlang Shen
Agent16
Erlang Shen
2,643
1,720
0
3,079
7,945
3,292
0
0
7,945
0
23,036
L
663
130
0
500
7,092
3,047
0
2,068
5,024
4,079
0
W
4,547
3,093
0
608
3,257
769
753
0
3,257
0
20,024
L
Bakasura
Frostbytennn
Bakasura
201
201
0
2,964
6,054
1,769
0
598
5,456
0
19,696
L
Danzaburou
Preston1611
Danzaburou
6,699
2,964
0
1,203
5,639
1,956
0
2,353
3,286
0
34,920
W
Anubis
3,315
0
0
3,316
7,280
3,787
0
5,018
2,262
29,292
0
W
6,048
2,132
0
1,349
5,438
2,262
290
0
5,438
0
40,385
W
Ymir
2,402
562
0
0
7,921
4,109
0
431
7,490
17,953
0
L
Baron Samedi
clownmar
Baron Samedi
7,051
449
0
2,680
6,731
2,539
200
5,347
1,384
35,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,886
Gold Earned
28,164
271
Minions Killed
272
0
Camps Cleared
0
1,046,784
Distance Traveled
979,824
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
6,848
623
68
6
0
218,634
6
L
Erlang Shen
5,595
509
59
5
0
196,384
3
L
Ymir
4,770
434
14
1
0
202,430
1
W
Apollo
5,340
485
48
4
0
202,156
0
L
Bakasura
5,828
530
64
6
0
219,050
0
L
Danzaburou
5,804
528
58
5
0
178,014
3
W
Anubis
5,725
520
48
4
0
196,987
1
W
Loki
7,049
641
75
7
0
218,323
1
W
Ymir
5,924
539
32
3
0
210,684
1
L
Baron Samedi
6,167
561
77
7
0
183,946
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role