Player Matchup

Terra
Terra
Platinum IV
BloodyBerserkers
Terra
Platinum IV
Level 158
God Stats
2W - 1L
1,838 SR
Queue Stats
25W - 15L
1,868 MMR
Solo
Jing Wei
Jing Wei
Platinum I
I am Demiiurge
Jing Wei
Platinum I
Level 49
God Stats
8W - 8L
1,614 SR
Queue Stats
29W - 22L
1,979 MMR
Party 1
Zhong Kui
Zhong Kui
Diamond V
Zuerq
Zhong Kui
Diamond V
Level 128
God Stats
8W - 5L
1,584 SR
Queue Stats
166W - 161L
2,036 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 112
1,679 SR
1,961 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 99
1,594 SR
1,891 MMR
Izanami
Izanami
Gold I
CheatahC4
Izanami
Gold I
Level 128
God Stats
8W - 13L
1,636 SR
Queue Stats
503W - 594L
1,839 MMR
Party 2
Olorun
Olorun
Gold I
R3POD2
Olorun
Gold I
Level 117
God Stats
1W - 2L
1,519 SR
Queue Stats
33W - 35L
1,940 MMR
Solo
Nike
Nike
Platinum II
S-K-ULL
Nike
Platinum II
Level 53
God Stats
47W - 54L
1,627 SR
Queue Stats
257W - 294L
1,893 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 12
10,493
700
8,755
12,490
12,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
15
7 / 3 / 11
11,567
771
13,597
12,916
4,426
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
Zuerq
Zhong Kui
16
10 / 2 / 8
11,626
775
15,100
15,849
11,049
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
GilgameshAthenaMorgan Le FayKumbhakarnaCerberus

VS

Bans
ChironFenrirCthulhuCabrakanBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CheatahC4
Izanami
13
3 / 8 / 3
9,592
639
9,036
16,197
5,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
R3POD2
Olorun
13
2 / 8 / 4
9,952
663
11,437
13,646
5,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nike
S-K-ULL
Nike
13
2 / 5 / 2
10,067
671
7,196
15,885
13,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
16
21
Kills
7
7
Deaths
21
31
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
2
12
5
L
Izanami
CheatahC4
Izanami
3
8
3
0.56
W
Jing Wei
7
3
11
4.17
L
Olorun
R3POD2
Olorun
2
8
4
0.5
L
Nike
S-K-ULL
Nike
2
5
2
0.6
W
Zhong Kui
Zuerq
Zhong Kui
10
2
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,452
Damage
27,669
41,255
Taken
45,728
28,088
Mitigated
23,926
10,110
Healing
6,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,755
1,453
1,616
2,477
12,490
12,613
105
2,572
9,918
18,946
0
L
Izanami
CheatahC4
Izanami
9,036
4,788
0
284
16,197
5,791
0
7,753
8,111
0
46,023
W
Jing Wei
13,597
9,826
0
250
12,916
4,426
1,518
3,538
8,826
0
50,257
L
Olorun
R3POD2
Olorun
11,437
6,727
728
3,588
13,646
5,051
0
7,974
5,311
32,404
4,623
L
Nike
S-K-ULL
Nike
7,196
390
405
1,403
15,885
13,084
0
7,007
8,451
0
26,055
W
Zhong Kui
Zuerq
Zhong Kui
15,100
1,704
0
5,767
15,849
11,049
752
3,799
12,050
49,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,686
Gold Earned
29,611
158
Minions Killed
146
0
Camps Cleared
0
882,047
Distance Traveled
713,699
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,493
700
15
1
0
293,288
5
L
Izanami
9,592
639
73
5
0
236,651
5
W
Jing Wei
11,567
771
62
4
0
309,185
2
L
Olorun
9,952
663
42
3
0
208,864
4
L
Nike
10,067
671
31
2
0
268,184
4
W
Zhong Kui
11,626
775
81
5
0
279,574
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role