Player Matchup

Medusa
Medusa
DocLyonHart
Medusa
Level 67
God Stats
15W - 8L
1,766 SR
Queue Stats
187W - 165L
1,536 Elo+
Party 2
Terra
Terra
Nadical7403
Terra
Level 44
God Stats
10W - 3L
1,796 SR
Queue Stats
105W - 75L
1,664 Elo+
Party 2
Cerberus
Cerberus
Sp1cy Assassin2
Cerberus
Level 101
God Stats
19W - 18L
1,655 SR
Queue Stats
249W - 213L
1,534 Elo+
Party 2
Nemesis
Nemesis
Supercocohead
Nemesis
Level 117
God Stats
10W - 8L
1,653 SR
Queue Stats
228W - 199L
1,570 Elo+
Party 2
Sol
Sol
nuwabigtt
Sol
Level 87
God Stats
7W - 11L
1,585 SR
Queue Stats
68W - 81L
1,471 Elo+
Party 2
Team Averages
Level 83
1,691 SR
1,555 Elo+

VS

Team Averages
Level 66
1,592 SR
1,466 Elo+
Apollo
Apollo
 
Apollo
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
GhostWarrior231
Baron Samedi
Level 104
God Stats
54W - 53L
1,615 SR
Queue Stats
370W - 419L
1,510 Elo+
Party 1
Achilles
Achilles
NikGŪŘ
Achilles
Level 29
God Stats
30W - 32L
1,552 SR
Queue Stats
157W - 247L
1,358 Elo+
Party 1
Ymir
Ymir
PakaPakaBih
Ymir
Level 66
God Stats
31W - 40L
1,509 SR
Queue Stats
365W - 430L
1,541 Elo+
Party 1
Arachne
Arachne
littleguy63
Arachne
Level 32
God Stats
5W - 2L
1,781 SR
Queue Stats
142W - 140L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
2 / 2 / 0
5,761
576
3,074
4,809
1,381
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

7
0 / 0 / 4
4,886
489
555
5,193
3,046
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cerberus
12
6 / 0 / 0
7,027
703
6,613
7,373
4,092
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Nemesis
11
5 / 0 / 2
6,412
641
4,712
4,569
2,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 1 / 5
6,062
606
3,440
4,387
1,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
2 / 1 / 0
6,220
622
3,646
5,016
1,660
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
GhostWarrior231
Baron Samedi
9
0 / 4 / 1
5,093
509
2,332
6,122
1,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
NikGŪŘ
Achilles
8
0 / 5 / 0
4,685
469
2,412
8,144
3,487
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

9
1 / 2 / 1
5,302
530
3,074
6,059
2,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
littleguy63
Arachne
8
0 / 2 / 0
4,721
472
1,508
3,901
1,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
14
Kills
3
3
Deaths
14
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
2
1
0
2
W
Medusa
2
2
0
1
L
Baron Samedi
GhostWarrior231
Baron Samedi
0
4
1
0.13
W
0
0
4
2
L
Achilles
NikGŪŘ
Achilles
0
5
0
0
L
1
2
1
0.75
W
Cerberus
6
0
0
6
W
Nemesis
5
0
2
6
L
Arachne
littleguy63
Arachne
0
2
0
0
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,394
Damage
12,972
26,331
Taken
29,242
11,787
Mitigated
10,610
11,212
Healing
7,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
3,646
2,070
0
1,764
5,016
1,660
0
113
4,903
0
41,546
W
Medusa
3,074
738
0
1,388
4,809
1,381
203
87
4,722
0
32,058
L
Baron Samedi
GhostWarrior231
Baron Samedi
2,332
53
0
1,603
6,122
1,965
0
2,822
3,261
24,373
0
W
555
122
217
1,291
5,193
3,046
0
1,276
3,917
10,037
0
L
Achilles
NikGŪŘ
Achilles
2,412
1,054
0
1,795
8,144
3,487
115
5,853
2,291
0
17,354
L
3,074
838
0
1,490
6,059
2,164
0
1,312
4,747
27,752
0
W
Cerberus
6,613
288
0
4,534
7,373
4,092
0
829
6,544
42,107
0
W
Nemesis
4,712
2,600
0
1,293
4,569
2,056
0
1,157
3,412
0
34,056
L
Arachne
littleguy63
Arachne
1,508
1,317
48
733
3,901
1,334
0
469
3,432
0
19,110
W
3,440
686
0
2,489
4,387
1,212
1,110
2,057
2,330
31,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,148
Gold Earned
26,021
355
Minions Killed
268
0
Camps Cleared
0
996,169
Distance Traveled
947,066
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,220
622
81
8
0
183,890
3
W
Medusa
5,761
576
69
7
0
189,194
3
L
Baron Samedi
5,093
509
51
5
0
175,307
4
W
Terra
4,886
489
23
2
0
185,732
3
L
Achilles
4,685
469
26
3
0
173,584
0
L
Ymir
5,302
530
57
6
0
173,903
2
W
Cerberus
7,027
703
131
13
0
197,330
4
W
Nemesis
6,412
641
61
6
0
232,450
2
L
Arachne
4,721
472
53
5
0
240,382
2
W
Sol
6,062
606
71
7
0
191,463
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role