Player Matchup

Bellona
Bellona
FLAME_WHISPER101
Bellona
Level 19
God Stats
1W - 11L
1,184 SR
Queue Stats
2W - 18L
1,055 Elo+
Party 1
Susano
Susano
FadedEmerald
Susano
Level 27
God Stats
0W - 2L
1,570 SR
Queue Stats
15W - 24L
1,055 Elo+
Party 1
Freya
Freya
NightAssassincfp
Freya
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
102W - 92L
1,388 Elo+
Party 1
Jormungandr
Jormungandr
TheSaltySkeleton
Jormungandr
Level 28
God Stats
7W - 4L
1,407 SR
Queue Stats
153W - 122L
1,548 Elo+
Party 3
Izanami
Izanami
WackyRaptor
Izanami
Level 99
God Stats
24W - 12L
1,892 SR
Queue Stats
173W - 160L
1,511 Elo+
Party 3
Team Averages
Level 55
1,511 SR
1,311 Elo+

VS

Team Averages
Level 48
1,465 SR
1,363 Elo+
He Bo
He Bo
 
He Bo
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
GoatGill
Danzaburou
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 5L
1,188 Elo+
Party 2
Gilgamesh
Gilgamesh
SaltyBunny70243
Gilgamesh
Level 67
God Stats
1W - 2L
1,174 SR
Queue Stats
206W - 211L
1,380 Elo+
Solo
Athena
Athena
Trini Iz Me
Athena
Level 58
God Stats
18W - 16L
1,696 SR
Queue Stats
191W - 202L
1,385 Elo+
Party 2
Pele
Pele
harjot5ingh22
Pele
Level 49
God Stats
109W - 117L
1,455 SR
Queue Stats
127W - 161L
1,363 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
6,802
486
1,922
8,058
4,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Susano
8
0 / 5 / 0
5,437
388
633
9,392
2,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 5 / 0
7,669
548
6,361
10,879
3,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
TheSaltySkeleton
Jormungandr
10
0 / 2 / 1
6,532
467
3,747
7,425
6,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
WackyRaptor
Izanami
10
1 / 2 / 1
6,287
449
5,409
7,756
2,181
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
6 / 1 / 1
8,550
611
7,312
4,738
1,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
GoatGill
Danzaburou
11
1 / 1 / 2
6,470
462
3,871
4,842
1,495
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
SaltyBunny70243
Gilgamesh
14
1 / 1 / 0
7,880
563
4,217
8,231
5,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Athena
10
1 / 2 / 4
6,347
453
3,269
12,597
6,296
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
6 / 0 / 6
8,289
592
6,403
10,787
3,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
4
Kills
15
16
Deaths
5
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
6
1
1
6.5
L
0
2
1
0.25
L
Susano
0
5
0
0
W
Danzaburou
GoatGill
Danzaburou
1
1
2
2
L
3
5
0
0.6
W
Gilgamesh
SaltyBunny70243
Gilgamesh
1
1
0
1
L
Jormungandr
TheSaltySkeleton
Jormungandr
0
2
1
0.25
W
Athena
1
2
4
1.5
L
Izanami
WackyRaptor
Izanami
1
2
1
0.75
W
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,072
Damage
25,072
43,510
Taken
41,195
18,244
Mitigated
18,533
11,143
Healing
13,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
7,312
259
0
558
4,738
1,500
216
1,628
3,110
49,163
0
L
1,922
492
0
1,895
8,058
4,129
456
0
8,058
0
34,288
L
Susano
633
36
153
2,475
9,392
2,327
0
2,696
6,532
0
23,010
W
Danzaburou
GoatGill
Danzaburou
3,871
1,555
0
2,018
4,842
1,495
1,046
1,518
3,324
0
30,552
L
6,361
2,198
0
3,539
10,879
3,343
448
4,194
6,499
36,668
0
W
Gilgamesh
SaltyBunny70243
Gilgamesh
4,217
1,014
0
3,783
8,231
5,767
62
0
8,231
0
45,191
L
Jormungandr
TheSaltySkeleton
Jormungandr
3,747
1,201
0
998
7,425
6,264
121
1,869
5,535
17,923
0
W
Athena
3,269
514
0
2,060
12,597
6,296
0
3,428
9,169
16,475
0
L
Izanami
WackyRaptor
Izanami
5,409
4,420
0
2,083
7,756
2,181
1,149
1,804
5,908
0
49,151
W
6,403
1,706
0
5,072
10,787
3,475
0
3,534
7,253
0
46,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,727
Gold Earned
37,536
324
Minions Killed
389
0
Camps Cleared
0
1,221,307
Distance Traveled
1,432,706
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,550
611
107
8
0
281,955
5
L
Bellona
6,802
486
75
5
0
234,037
3
L
Susano
5,437
388
41
3
0
295,087
1
W
Danzaburou
6,470
462
57
4
0
253,495
0
L
Freya
7,669
548
84
6
0
228,068
2
W
Gilgamesh
7,880
563
110
8
0
279,426
3
L
Jormungandr
6,532
467
30
2
0
231,599
3
W
Athena
6,347
453
34
2
0
298,287
5
L
Izanami
6,287
449
94
7
0
232,516
4
W
Pele
8,289
592
81
6
0
319,543
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role