Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Golden__Nacho
Artemis
Level 7
God Stats
4W - 7L
1,399 SR
Queue Stats
5W - 18L
1,030 Elo+
Party 1
Medusa
Medusa
SAYHi2SMILEY
Medusa
Level 23
God Stats
7W - 7L
1,448 SR
Queue Stats
44W - 64L
1,212 Elo+
Party 1
Team Averages
Level 19
1,449 SR
1,248 Elo+

VS

Team Averages
Level 81
1,481 SR
1,654 Elo+
Hachiman
Hachiman
WeebUncensored
Hachiman
Level 14
God Stats
2W - 0L
1,581 SR
Queue Stats
26W - 13L
1,664 Elo+
Party 2
Khepri
Khepri
huntdaddy
Khepri
Level 103
God Stats
6W - 3L
1,407 SR
Queue Stats
73W - 52L
1,635 Elo+
Party 2
Zhong Kui
Zhong Kui
tobiasmaximus
Zhong Kui
Level 125
God Stats
3W - 1L
1,455 SR
Queue Stats
126W - 96L
1,661 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
7
0 / 9 / 1
5,535
615
2,230
8,323
3,759
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
8
1 / 7 / 0
5,895
655
5,152
7,894
2,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Medusa
9
0 / 4 / 1
6,001
667
2,726
10,819
3,640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
12
11 / 1 / 8
8,556
951
5,821
4,292
1,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Khepri
huntdaddy
Khepri
11
6 / 1 / 12
8,336
926
4,241
6,492
8,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
tobiasmaximus
Zhong Kui
11
3 / 0 / 16
7,487
832
12,407
7,204
6,236
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
56
1
Kills
20
20
Deaths
2
2
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
9
1
0.06
L
Artemis
1
7
0
0.14
L
Medusa
0
4
1
0.13
W
Hachiman
11
1
8
15
W
Khepri
huntdaddy
Khepri
6
1
12
12
W
Zhong Kui
tobiasmaximus
Zhong Kui
3
0
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,108
Damage
22,469
27,036
Taken
17,988
10,051
Mitigated
16,545
1,366
Healing
5,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
2,230
128
0
632
8,323
3,759
0
4,401
3,922
10,471
0
L
Artemis
5,152
2,611
214
520
7,894
2,652
0
5,455
2,439
0
13,057
L
Medusa
2,726
1,118
0
0
10,819
3,640
0
6,792
4,027
0
19,430
W
Hachiman
5,821
2,912
0
562
4,292
1,961
734
1,144
3,148
0
28,817
W
Khepri
huntdaddy
Khepri
4,241
286
0
901
6,492
8,348
164
579
5,794
10,311
0
W
Zhong Kui
tobiasmaximus
Zhong Kui
12,407
875
0
4,464
7,204
6,236
1,293
507
6,697
27,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,431
Gold Earned
24,379
57
Minions Killed
98
0
Camps Cleared
0
393,211
Distance Traveled
508,258
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,535
615
9
1
0
127,408
0
L
Artemis
5,895
655
15
2
0
125,459
0
L
Medusa
6,001
667
33
4
0
140,344
1
W
Hachiman
8,556
951
41
5
0
163,408
1
W
Khepri
8,336
926
13
1
0
165,144
1
W
Zhong Kui
7,487
832
44
5
0
179,706
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role