Player Matchup

Horus
Horus
CoolaCarey
Horus
Level 113
God Stats
5W - 3L
1,624 SR
Queue Stats
153W - 92L
1,589 Elo+
Party 1
Danzaburou
Danzaburou
GameSucks69420
Danzaburou
Level 25
God Stats
5W - 0L
1,846 SR
Queue Stats
70W - 24L
1,784 Elo+
Party 1
Discordia
Discordia
Thwaped
Discordia
Level 59
God Stats
5W - 2L
1,799 SR
Queue Stats
36W - 25L
1,585 Elo+
Party 1
Zhong Kui
Zhong Kui
YaBoi50Nic
Zhong Kui
Level 63
God Stats
17W - 6L
1,885 SR
Queue Stats
85W - 50L
1,639 Elo+
Party 1
Kali
Kali
Zacheson10
Kali
Level 125
God Stats
2W - 0L
1,749 SR
Queue Stats
51W - 25L
1,709 Elo+
Party 1
Team Averages
Level 77
1,780 SR
1,661 Elo+

VS

Team Averages
Level 51
1,413 SR
1,372 Elo+
Sol
Sol
Artisticviper
Sol
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
84W - 85L
1,358 Elo+
Party 3
Skadi
Skadi
Gloryboy08
Skadi
Level 15
God Stats
2W - 7L
1,451 SR
Queue Stats
16W - 25L
1,345 Elo+
Party 2
Ares
Ares
TheMagicLizzard
Ares
Level 27
God Stats
31W - 15L
1,350 SR
Queue Stats
346W - 312L
1,390 Elo+
Party 3
Tsukuyomi
Tsukuyomi
iSmokeBOP
Tsukuyomi
Level 57
God Stats
2W - 1L
1,674 SR
Queue Stats
19W - 25L
1,284 Elo+
Party 2
Scylla
Scylla
theedgelordhims
Scylla
Level 123
God Stats
5W - 2L
1,088 SR
Queue Stats
330W - 307L
1,483 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
11
2 / 0 / 13
8,305
593
4,706
8,394
7,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
GameSucks69420
Danzaburou
17
13 / 0 / 2
11,155
797
16,370
5,916
2,271
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
Thwaped
Discordia
12
1 / 4 / 2
7,385
528
2,792
5,960
1,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
YaBoi50Nic
Zhong Kui
15
6 / 1 / 1
9,148
653
7,545
9,213
7,684
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
4 / 1 / 2
8,668
619
5,091
10,601
4,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 0
5,630
402
1,894
9,408
1,510
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Skadi
11
2 / 2 / 0
6,780
484
2,023
5,062
1,404
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

9
0 / 7 / 1
5,755
411
1,247
12,731
6,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
iSmokeBOP
Tsukuyomi
11
2 / 5 / 3
7,055
504
5,265
11,548
3,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 4 / 3
7,450
532
7,570
8,214
2,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
26
Kills
6
6
Deaths
26
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
W
Horus
2
0
13
8.5
W
Danzaburou
GameSucks69420
Danzaburou
13
0
2
14
L
Skadi
2
2
0
1
L
0
7
1
0.07
W
Discordia
Thwaped
Discordia
1
4
2
0.5
W
Zhong Kui
YaBoi50Nic
Zhong Kui
6
1
1
6.5
W
4
1
2
5
L
Tsukuyomi
iSmokeBOP
Tsukuyomi
2
5
3
0.7
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,504
Damage
17,999
40,084
Taken
46,963
23,129
Mitigated
16,052
20,269
Healing
7,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,894
476
0
1,824
9,408
1,510
213
0
9,408
23,059
0
W
Horus
4,706
2,492
883
3,722
8,394
7,146
220
3,165
5,147
0
16,141
W
Danzaburou
GameSucks69420
Danzaburou
16,370
10,251
0
3,527
5,916
2,271
2,072
1,192
4,724
0
104,909
L
Skadi
2,023
704
0
62
5,062
1,404
0
3,587
1,475
0
18,870
L
1,247
72
0
1,268
12,731
6,998
0
554
12,177
19,337
0
W
Discordia
Thwaped
Discordia
2,792
221
0
946
5,960
1,476
579
1,699
4,055
39,674
0
W
Zhong Kui
YaBoi50Nic
Zhong Kui
7,545
583
0
4,895
9,213
7,684
2,365
1,978
7,127
50,384
0
W
5,091
2,502
0
6,296
10,601
4,552
378
2,179
8,260
0
56,072
L
Tsukuyomi
iSmokeBOP
Tsukuyomi
5,265
1,246
0
2,829
11,548
3,790
0
3,319
8,229
0
33,154
L
7,570
569
0
1,423
8,214
2,350
0
2,877
5,337
46,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,661
Gold Earned
32,670
465
Minions Killed
298
0
Camps Cleared
0
1,349,414
Distance Traveled
1,183,515
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,630
402
52
4
0
219,777
1
W
Horus
8,305
593
16
1
0
274,399
1
W
Danzaburou
11,155
797
168
12
0
273,117
1
L
Skadi
6,780
484
41
3
0
216,170
2
L
Ares
5,755
411
25
2
0
263,629
4
W
Discordia
7,385
528
79
6
0
266,190
0
W
Zhong Kui
9,148
653
106
8
0
244,060
0
W
Kali
8,668
619
96
7
0
291,648
0
L
Tsukuyomi
7,055
504
75
5
0
227,196
0
L
Scylla
7,450
532
105
8
0
256,743
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role