Player Matchup

King Arthur
King Arthur
ArcherMaru
King Arthur
Level 76
God Stats
1W - 0L
1,658 SR
Queue Stats
23W - 22L
1,453 Elo+
Party 2
Thanatos
Thanatos
HelpImWet
Thanatos
Level 28
God Stats
6W - 4L
1,591 SR
Queue Stats
29W - 28L
1,420 Elo+
Solo
Yemoja
Yemoja
Von210
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
ZoomerJon
Hachiman
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Janus
Janus
xXXBIGDADDYXXx
Janus
Level 24
God Stats
5W - 9L
1,651 SR
Queue Stats
59W - 84L
1,334 Elo+
Solo
Team Averages
Level 27
1,580 SR
1,442 Elo+

VS

Team Averages
Level 11
1,457 SR
1,419 Elo+
Nemesis
Nemesis
AACV67
Nemesis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 51L
1,213 Elo+
Party 1
Neith
Neith
JTToruSato
Neith
Level 23
God Stats
14W - 5L
1,477 SR
Queue Stats
198W - 249L
1,380 Elo+
Party 1
Ares
Ares
Jesterjx
Ares
Level 8
God Stats
1W - 2L
1,310 SR
Queue Stats
1W - 11L
1,500 Elo+
Solo
Ra
Ra
ReeseC
Ra
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
ogrocallejero1
Cu Chulainn
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ArcherMaru
King Arthur
12
8 / 0 / 0
7,593
584
7,252
8,279
6,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
HelpImWet
Thanatos
11
4 / 0 / 1
7,331
564
3,616
7,039
3,323
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
Von210
Yemoja
8
0 / 2 / 2
5,247
404
673
3,270
1,308
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hachiman
ZoomerJon
Hachiman
8
0 / 1 / 0
4,980
383
278
1,676
470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
2 / 0 / 5
7,435
572
4,545
2,567
692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AACV67
Nemesis
10
0 / 4 / 0
6,145
473
2,070
6,497
2,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
11
2 / 1 / 1
6,230
479
2,324
4,536
1,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ares
9
1 / 3 / 1
5,746
442
3,038
8,496
4,544
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ra
2
0 / 1 / 0
4,099
315
150
888
115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
ogrocallejero1
Cu Chulainn
7
0 / 5 / 0
5,169
398
2,311
7,150
3,174
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
14
Kills
3
3
Deaths
14
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AACV67
Nemesis
0
4
0
0
W
King Arthur
ArcherMaru
King Arthur
8
0
0
8
W
Thanatos
HelpImWet
Thanatos
4
0
1
4.5
L
Neith
2
1
1
2.5
L
Ares
1
3
1
0.5
L
Ra
0
1
0
0
W
Yemoja
Von210
Yemoja
0
2
2
0.5
W
Hachiman
ZoomerJon
Hachiman
0
1
0
0
L
Cu Chulainn
ogrocallejero1
Cu Chulainn
0
5
0
0
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,364
Damage
9,893
22,831
Taken
27,567
11,876
Mitigated
12,033
11,689
Healing
2,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AACV67
Nemesis
2,070
401
0
1,092
6,497
2,886
792
288
5,954
0
33,795
W
King Arthur
ArcherMaru
King Arthur
7,252
612
0
1,180
8,279
6,083
1,006
1,466
6,813
0
30,635
W
Thanatos
HelpImWet
Thanatos
3,616
1,333
0
8,413
7,039
3,323
0
373
6,666
0
53,976
L
Neith
2,324
1,040
0
1,462
4,536
1,314
294
1,429
2,933
0
27,736
L
Ares
3,038
438
0
0
8,496
4,544
0
1,272
6,902
18,317
0
L
Ra
150
0
0
0
888
115
0
104
707
1,135
0
W
Yemoja
Von210
Yemoja
673
153
202
250
3,270
1,308
0
776
2,494
4,840
0
W
Hachiman
ZoomerJon
Hachiman
278
210
0
82
1,676
470
0
567
1,109
0
7,878
L
Cu Chulainn
ogrocallejero1
Cu Chulainn
2,311
712
0
60
7,150
3,174
316
1,621
5,054
3,174
11,872
W
4,545
277
0
1,562
2,567
692
1,189
408
2,119
42,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,586
Gold Earned
27,389
260
Minions Killed
185
0
Camps Cleared
0
1,106,888
Distance Traveled
860,051
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,145
473
70
5
0
187,780
0
W
King Arthur
7,593
584
63
5
0
246,577
1
W
Thanatos
7,331
564
84
6
0
280,674
0
L
Neith
6,230
479
61
5
0
217,476
5
L
Ares
5,746
442
20
2
0
221,375
0
L
Ra
4,099
315
2
0
0
33,764
1
W
Yemoja
5,247
404
7
1
0
186,763
0
W
Hachiman
4,980
383
16
1
0
186,834
0
L
Cu Chulainn
5,169
398
32
2
0
199,656
0
W
Janus
7,435
572
90
7
0
206,040
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role