Player Matchup

Danzaburou
Danzaburou
Chrisara8
Danzaburou
Level 58
God Stats
4W - 1L
1,890 SR
Queue Stats
14W - 18L
1,461 Elo+
Party 2
Zhong Kui
Zhong Kui
JAMRanch1954
Zhong Kui
Level 142
God Stats
7W - 6L
1,727 SR
Queue Stats
98W - 91L
1,602 Elo+
Solo
Pele
Pele
MERClLESS J
Pele
Level 63
God Stats
6W - 3L
1,798 SR
Queue Stats
9W - 10L
1,485 Elo+
Party 2
Athena
Athena
xGHOSTxKINGx880
Athena
Level 79
God Stats
18W - 22L
1,514 SR
Queue Stats
51W - 73L
1,445 Elo+
Party 2
Team Averages
Level 86
1,732 SR
1,498 Elo+

VS

Team Averages
Level 105
1,647 SR
1,559 Elo+
Gilgamesh
Gilgamesh
Dimadome
Gilgamesh
Level 85
God Stats
39W - 23L
1,708 SR
Queue Stats
511W - 259L
1,695 Elo+
Party 1
Nu Wa
Nu Wa
Marikit bOy
Nu Wa
Level 39
God Stats
1W - 0L
1,548 SR
Queue Stats
5W - 7L
1,279 Elo+
Solo
Neith
Neith
Sancho1013
Neith
Level 148
God Stats
1W - 1L
1,595 SR
Queue Stats
36W - 41L
1,539 Elo+
Solo
Aphrodite
Aphrodite
Yaoibby
Aphrodite
Level 146
God Stats
136W - 61L
1,737 SR
Queue Stats
276W - 157L
1,723 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chrisara8
Danzaburou
17
3 / 7 / 2
10,744
767
11,649
13,812
6,160
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Zhong Kui
JAMRanch1954
Zhong Kui
15
1 / 8 / 1
9,876
705
8,549
19,385
17,191
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 12 / 0
9,079
649
6,643
21,819
9,361
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
0 / 9 / 5
9,492
678
5,063
24,412
29,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dimadome
Gilgamesh
20
25 / 1 / 10
14,278
1,020
34,882
21,805
20,336
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
3 / 3 / 9
11,049
789
6,770
7,870
3,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
17
2 / 1 / 15
11,992
857
14,293
10,622
4,502
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
Yaoibby
Aphrodite
18
6 / 1 / 27
13,041
932
13,897
12,444
14,211
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
97
6
Kills
36
36
Deaths
6
8
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Chrisara8
Danzaburou
3
7
2
0.57
W
Gilgamesh
Dimadome
Gilgamesh
25
1
10
30
L
Zhong Kui
JAMRanch1954
Zhong Kui
1
8
1
0.19
L
2
12
0
0.17
W
3
3
9
2.5
W
Neith
2
1
15
9.5
W
Aphrodite
Yaoibby
Aphrodite
6
1
27
19.5
L
0
9
5
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,904
Damage
69,842
79,428
Taken
52,741
62,128
Mitigated
42,135
5,092
Healing
22,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Chrisara8
Danzaburou
11,649
4,339
0
704
13,812
6,160
0
2,448
11,029
0
57,171
W
Gilgamesh
Dimadome
Gilgamesh
34,882
12,117
0
1,854
21,805
20,336
1,939
6,080
15,236
0
47,702
L
Zhong Kui
JAMRanch1954
Zhong Kui
8,549
865
0
634
19,385
17,191
22
5,244
13,602
34,540
0
L
6,643
1,095
48
1,907
21,819
9,361
0
5,021
16,128
0
24,324
W
6,770
1,402
0
54
7,870
3,086
1,425
3,246
4,624
26,652
0
W
Neith
14,293
4,333
0
4,249
10,622
4,502
3,034
1,338
9,284
0
59,684
W
Aphrodite
Yaoibby
Aphrodite
13,897
1,198
9,048
7,741
12,444
14,211
1,172
3,671
8,773
48,610
0
L
5,063
1,660
646
1,153
24,412
29,416
35
7,454
15,926
17,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,191
Gold Earned
50,360
185
Minions Killed
239
7
Camps Cleared
13
836,240
Distance Traveled
1,139,569
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,744
767
101
7
2
224,234
3
W
Gilgamesh
14,278
1,020
32
2
3
334,939
0
L
Zhong Kui
9,876
705
36
3
2
211,703
4
L
Pele
9,079
649
30
2
2
198,806
0
W
Nu Wa
11,049
789
44
3
2
229,644
0
W
Neith
11,992
857
94
7
4
293,206
1
W
Aphrodite
13,041
932
69
5
4
281,780
2
L
Athena
9,492
678
18
1
1
201,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role