Player Matchup

Jormungandr
Jormungandr
DreyHill776
Jormungandr
Level 28
God Stats
13W - 10L
1,522 SR
Queue Stats
55W - 56L
1,379 Elo+
Party 1
Zeus
Zeus
GizModo4956
Zeus
Level 28
God Stats
332W - 332L
1,538 SR
Queue Stats
384W - 440L
1,416 Elo+
Solo
Chaac
Chaac
LogicalMaybe
Chaac
Level 29
God Stats
7W - 3L
1,743 SR
Queue Stats
37W - 37L
1,480 Elo+
Solo
Chiron
Chiron
Lowkeysavage388
Chiron
Level 24
God Stats
11W - 7L
1,494 SR
Queue Stats
55W - 55L
1,405 Elo+
Party 1
Sol
Sol
ZEN02311
Sol
Level 25
God Stats
20W - 12L
1,441 SR
Queue Stats
77W - 82L
1,389 Elo+
Party 1
Team Averages
Level 27
1,548 SR
1,414 Elo+

VS

Team Averages
Level 31
1,448 SR
1,395 Elo+
Discordia
Discordia
Aieswald
Discordia
Level 26
God Stats
0W - 2L
1,576 SR
Queue Stats
23W - 40L
1,342 Elo+
Party 2
Bellona
Bellona
DLeePrime
Bellona
Level 28
God Stats
9W - 20L
1,323 SR
Queue Stats
48W - 101L
1,270 Elo+
Party 2
Sobek
Sobek
Demonsquiggle
Sobek
Level 6
God Stats
0W - 1L
1,425 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Anhur
Anhur
ENTERpa55word57
Anhur
Level 18
God Stats
15W - 13L
1,417 SR
Queue Stats
102W - 107L
1,357 Elo+
Solo
Serqet
Serqet
timbloxrox16
Serqet
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DreyHill776
Jormungandr
11
3 / 2 / 12
7,307
664
6,016
6,909
2,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
7 / 2 / 4
6,980
635
5,432
4,503
809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
2 / 0 / 3
6,356
578
3,738
7,086
6,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

12
9 / 1 / 6
7,157
651
8,876
6,200
1,476
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
11 / 0 / 0
9,021
820
7,188
6,260
1,976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Aieswald
Discordia
8
0 / 10 / 1
5,020
456
2,959
7,807
2,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
DLeePrime
Bellona
7
0 / 3 / 0
4,907
446
2,561
7,430
4,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

6
0 / 9 / 2
4,736
431
1,349
11,996
7,602
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 4 / 0
4,922
447
3,054
7,515
2,052
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Serqet
10
5 / 6 / 0
6,888
626
5,841
9,054
2,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
8
32
Kills
5
5
Deaths
32
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Discordia
Aieswald
Discordia
0
10
1
0.05
L
Bellona
DLeePrime
Bellona
0
3
0
0
L
0
9
2
0.11
W
Jormungandr
DreyHill776
Jormungandr
3
2
12
4.5
L
0
4
0
0
W
7
2
4
4.5
W
2
0
3
3.5
W
9
1
6
12
W
11
0
0
11
L
Serqet
5
6
0
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,250
Damage
15,764
30,958
Taken
43,802
13,700
Mitigated
19,633
13,872
Healing
7,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Aieswald
Discordia
2,959
1,141
0
422
7,807
2,524
0
6,186
1,576
15,618
0
L
Bellona
DLeePrime
Bellona
2,561
1,541
0
1,093
7,430
4,660
0
1,797
5,053
0
16,136
L
1,349
490
0
1,580
11,996
7,602
0
4,417
7,579
7,642
0
W
Jormungandr
DreyHill776
Jormungandr
6,016
1,322
0
1,724
6,909
2,677
567
872
5,894
28,868
0
L
3,054
1,588
0
1,542
7,515
2,052
0
2,884
4,631
0
22,761
W
5,432
1,945
0
800
4,503
809
339
256
4,056
28,080
0
W
3,738
1,006
0
5,042
7,086
6,762
174
694
6,114
0
17,882
W
8,876
4,754
414
2,630
6,200
1,476
2,084
391
5,582
0
34,202
W
7,188
4,315
0
3,262
6,260
1,976
1,148
1,660
4,310
52,560
0
L
Serqet
5,841
1,853
0
2,730
9,054
2,795
0
3,352
5,504
0
27,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,821
Gold Earned
26,473
302
Minions Killed
185
0
Camps Cleared
0
998,953
Distance Traveled
1,032,129
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
5,020
456
34
3
0
199,021
0
L
Bellona
4,907
446
35
3
0
203,218
0
L
Sobek
4,736
431
12
1
0
202,246
2
W
Jormungandr
7,307
664
51
5
0
201,551
0
L
Anhur
4,922
447
44
4
0
203,860
1
W
Zeus
6,980
635
54
5
0
197,607
1
W
Chaac
6,356
578
35
3
0
170,565
1
W
Chiron
7,157
651
47
4
0
201,258
0
W
Sol
9,021
820
115
10
0
227,972
0
L
Serqet
6,888
626
60
5
0
223,784
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role