Player Matchup

Zeus
Zeus
AXLHETFIELD13
Zeus
Level 119
God Stats
30W - 14L
1,661 SR
Queue Stats
1,110W - 1,205L
1,440 Elo+
Solo
Nike
Nike
Mr_morcillaa95
Nike
Level 17
God Stats
1W - 2L
1,310 SR
Queue Stats
24W - 30L
1,418 Elo+
Party 2
Merlin
Merlin
RoRaMe
Merlin
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 28L
1,400 Elo+
Party 2
The Morrigan
The Morrigan
grimlex1991
The Morrigan
Level 127
God Stats
3W - 2L
1,506 SR
Queue Stats
190W - 193L
1,442 Elo+
Solo
Sol
Sol
megadark624
Sol
Level 75
God Stats
1W - 6L
1,059 SR
Queue Stats
242W - 273L
1,414 Elo+
Party 2
Team Averages
Level 71
1,407 SR
1,423 Elo+

VS

Team Averages
Level 80
1,571 SR
1,382 Elo+
Da Ji
Da Ji
Diavlex
Da Ji
Level 117
God Stats
2W - 1L
1,441 SR
Queue Stats
117W - 124L
1,377 Elo+
Solo
Kuzenbo
Kuzenbo
Shadow5partan72
Kuzenbo
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,406 Elo+
Party 1
Horus
Horus
Shulk3r1551
Horus
Level 58
God Stats
0W - 3L
1,650 SR
Queue Stats
33W - 39L
1,453 Elo+
Solo
Ares
Ares
UnderHer_
Ares
Level 24
God Stats
0W - 1L
1,765 SR
Queue Stats
1W - 2L
1,193 Elo+
Solo
Nu Wa
Nu Wa
name_here99
Nu Wa
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 1 / 8
12,662
791
18,614
8,228
3,128
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
6 / 2 / 13
12,320
770
11,125
20,149
16,837
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
RoRaMe
Merlin
19
2 / 4 / 18
11,618
726
9,621
9,925
4,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

The Morrigan
grimlex1991
The Morrigan
18
4 / 5 / 13
11,481
718
9,248
9,349
3,796
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
4 / 7 / 16
12,570
786
10,321
16,698
5,282
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Diavlex
Da Ji
19
6 / 8 / 7
10,319
645
11,594
14,786
7,391
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
4 / 4 / 13
10,389
649
10,835
15,873
27,055
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

5
0 / 1 / 0
6,900
431
0
2,086
1,114
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ares
18
4 / 8 / 10
9,431
589
5,355
19,640
25,587
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
5 / 7 / 10
11,129
696
14,467
13,830
7,906
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
59
27
Kills
19
19
Deaths
28
68
Assists
40
Player
Kills
Deaths
Assists
KDA
W
11
1
8
15
L
Da Ji
Diavlex
Da Ji
6
8
7
1.19
W
6
2
13
6.25
W
Merlin
RoRaMe
Merlin
2
4
18
2.75
L
4
4
13
2.63
L
0
1
0
0
L
Ares
4
8
10
1.13
W
The Morrigan
grimlex1991
The Morrigan
4
5
13
2.1
W
4
7
16
1.71
L
5
7
10
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,929
Damage
42,251
64,349
Taken
66,215
33,236
Mitigated
69,053
25,425
Healing
10,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,614
995
252
3,286
8,228
3,128
1,442
4,268
3,960
46,058
0
L
Da Ji
Diavlex
Da Ji
11,594
2,563
1,771
1,679
14,786
7,391
0
10,832
3,954
0
27,358
W
11,125
1,241
733
9,632
20,149
16,837
292
9,671
10,478
0
39,822
W
Merlin
RoRaMe
Merlin
9,621
212
1,185
2,897
9,925
4,193
693
4,278
5,647
32,055
0
L
10,835
2,904
1,685
2,928
15,873
27,055
0
10,446
5,427
25,044
0
L
0
0
0
46
2,086
1,114
0
2,086
0
0
0
L
Ares
5,355
366
0
0
19,640
25,587
0
15,848
3,792
16,967
0
W
The Morrigan
grimlex1991
The Morrigan
9,248
1,197
700
911
9,349
3,796
929
4,427
4,922
18,652
0
W
10,321
3,854
1,074
4,755
16,698
5,282
2,654
8,013
8,685
34,319
0
L
14,467
4,609
509
2,200
13,830
7,906
0
8,929
4,901
39,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,651
Gold Earned
48,168
229
Minions Killed
93
0
Camps Cleared
0
1,395,108
Distance Traveled
1,010,559
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,662
791
57
4
0
281,885
0
L
Da Ji
10,319
645
29
2
0
267,777
1
W
Nike
12,320
770
64
4
0
318,130
3
W
Merlin
11,618
726
48
3
0
283,198
2
L
Kuzenbo
10,389
649
22
1
0
284,414
1
L
Horus
6,900
431
0
0
0
12,338
0
L
Ares
9,431
589
16
1
0
214,235
0
W
The Morrigan
11,481
718
12
1
0
254,151
0
W
Sol
12,570
786
48
3
0
257,744
0
L
Nu Wa
11,129
696
26
2
0
231,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role