Player Matchup

Achilles
Achilles
AvengedN1temare
Achilles
Level 67
God Stats
6W - 6L
1,301 SR
Queue Stats
79W - 135L
1,425 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
StrwberyPorkchp
Ah Muzen Cab
Level 100
God Stats
33W - 31L
1,650 SR
Queue Stats
94W - 137L
1,510 Elo+
Solo
Ra
Ra
fercho1701
Ra
Level 150
God Stats
11W - 13L
1,465 SR
Queue Stats
559W - 682L
1,521 Elo+
Solo
Team Averages
Level 106
1,472 SR
1,485 Elo+

VS

Team Averages
Level 71
1,337 SR
1,479 Elo+
Hera
Hera
MauserT
Hera
Level 88
God Stats
0W - 4L
1,191 SR
Queue Stats
41W - 43L
1,518 Elo+
Solo
Cthulhu
Cthulhu
Tai Lopez1546
Cthulhu
Level 106
God Stats
1W - 3L
1,345 SR
Queue Stats
133W - 168L
1,540 Elo+
Solo
Anhur
Anhur
jimsytucker72
Anhur
Level 18
God Stats
1W - 4L
1,474 SR
Queue Stats
18W - 66L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
4 / 2 / 12
8,508
773
6,758
10,583
7,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Muzen Cab
StrwberyPorkchp
Ah Muzen Cab
13
6 / 1 / 9
8,785
799
11,092
7,997
3,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
6 / 1 / 5
8,588
781
8,647
4,946
1,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
MauserT
Hera
10
0 / 4 / 3
6,956
632
5,111
8,947
3,478
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
10
1 / 7 / 2
7,341
667
4,560
13,154
11,838
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 5 / 1
6,977
634
3,108
10,640
3,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
16
Kills
3
4
Deaths
16
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Achilles
4
2
12
5
L
Hera
MauserT
Hera
0
4
3
0.38
W
Ah Muzen Cab
StrwberyPorkchp
Ah Muzen Cab
6
1
9
10.5
L
Cthulhu
1
7
2
0.29
W
6
1
5
8.5
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,497
Damage
12,779
23,526
Taken
32,741
12,897
Mitigated
18,401
8,226
Healing
3,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
6,758
1,914
0
1,226
10,583
7,393
192
3,376
7,207
0
17,381
L
Hera
MauserT
Hera
5,111
825
331
1,801
8,947
3,478
0
3,408
5,015
30,242
0
W
Ah Muzen Cab
StrwberyPorkchp
Ah Muzen Cab
11,092
6,059
0
3,488
7,997
3,600
1,801
3,621
4,376
0
37,746
L
Cthulhu
4,560
201
148
640
13,154
11,838
0
1,954
10,400
17,488
0
W
8,647
385
1,674
1,838
4,946
1,904
234
2,674
2,272
27,404
0
L
3,108
1,446
0
530
10,640
3,085
0
2,600
7,628
0
18,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,881
Gold Earned
21,274
122
Minions Killed
130
0
Camps Cleared
0
657,945
Distance Traveled
537,456
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,508
773
13
1
0
220,166
1
L
Hera
6,956
632
57
5
0
179,804
3
W
Ah Muzen Cab
8,785
799
74
7
0
217,053
1
L
Cthulhu
7,341
667
36
3
0
182,376
3
W
Ra
8,588
781
35
3
0
220,726
2
L
Anhur
6,977
634
37
3
0
175,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role